Player Matchup

Geb
Geb
Masters
FooDarviN
Geb
Masters
Level 108
God Stats
10W - 5L
1,684 SR
Queue Stats
156W - 138L
2,481 MMR
Party 1
Hou Yi
Hou Yi
Masters
Lord KR0N0S
Hou Yi
Masters
Level 160
God Stats
17W - 14L
1,647 SR
Queue Stats
272W - 138L
2,492 MMR
Party 1
Cerberus
Cerberus
Diamond IV
TRUE x RAZE
Cerberus
Diamond IV
Level 116
God Stats
11W - 6L
1,806 SR
Queue Stats
754W - 684L
2,283 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 128
1,712 SR
2,419 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 102
1,426 SR
2,403 MMR
Awilix
Awilix
Diamond III
BootaySmasher
Awilix
Diamond III
Level 47
God Stats
1W - 1L
1,337 SR
Queue Stats
103W - 100L
2,595 MMR
Solo
Sol
Sol
Diamond II
Tewnie
Sol
Diamond II
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
280W - 338L
2,285 MMR
Solo
Hercules
Hercules
Diamond III
UnlimitedAttack
Hercules
Diamond III
Level 105
God Stats
12W - 18L
1,440 SR
Queue Stats
310W - 318L
2,330 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 9
11,898
626
9,419
22,582
28,560
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
17
4 / 4 / 5
12,594
663
18,514
19,361
9,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
TRUE x RAZE
Cerberus
18
5 / 3 / 5
13,507
711
18,604
30,162
36,427
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ShivaNoxAtlasThothBastet

VS

Bans
Ah Muzen CabAresAchillesArtioCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 3
13,181
694
20,724
20,232
12,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
Tewnie
Sol
18
2 / 4 / 5
12,849
676
22,575
16,718
7,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
18
2 / 1 / 7
13,167
693
14,138
23,720
31,104
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
10
Kills
10
10
Deaths
10
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
5
3
1.5
L
1
3
9
1.83
L
Hou Yi
4
4
5
1.63
L
Cerberus
TRUE x RAZE
Cerberus
5
3
5
2.5
W
Sol
Tewnie
Sol
2
4
5
1.13
W
Hercules
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,537
Damage
57,437
72,105
Taken
60,670
74,941
Mitigated
50,726
14,720
Healing
20,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,724
8,695
0
4,169
20,232
12,495
828
10,593
9,639
0
66,943
L
9,419
971
685
2,246
22,582
28,560
140
7,203
15,379
21,188
0
L
Hou Yi
18,514
8,395
0
900
19,361
9,954
1,132
5,358
14,003
0
65,866
L
Cerberus
TRUE x RAZE
Cerberus
18,604
990
728
10,161
30,162
36,427
0
10,416
19,746
44,661
0
W
Sol
Tewnie
Sol
22,575
11,771
0
8,747
16,718
7,127
1,861
9,560
7,158
78,277
0
W
Hercules
14,138
2,590
0
7,867
23,720
31,104
265
9,022
14,698
0
26,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,999
Gold Earned
39,197
176
Minions Killed
222
4
Camps Cleared
13
1,066,654
Distance Traveled
1,052,969
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,181
694
82
4
10
361,294
8
L
Geb
11,898
626
16
1
0
371,419
3
L
Hou Yi
12,594
663
100
5
3
328,815
10
L
Cerberus
13,507
711
60
3
1
366,420
2
W
Sol
12,849
676
122
6
2
315,523
0
W
Hercules
13,167
693
18
1
1
376,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role