Player Matchup

Kali
Kali
Happymonster86
Kali
Level 48
God Stats
1W - 5L
1,499 SR
Queue Stats
68W - 68L
1,422 Elo+
Solo
Medusa
Medusa
Rx_matt
Medusa
Level 78
God Stats
8W - 13L
1,378 SR
Queue Stats
14W - 15L
1,371 Elo+
Solo
Yemoja
Yemoja
albertorc14
Yemoja
Level 79
God Stats
0W - 2L
1,783 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cupid
Cupid
jeremierock
Cupid
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,106 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 104
God Stats
487W - 483L
1,463 SR
Queue Stats
495W - 503L
1,380 Elo+
Solo
Team Averages
Level 74
1,524 SR
1,356 Elo+

VS

Team Averages
Level 70
1,439 SR
1,380 Elo+
Hades
Hades
 
Hades
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
SaturoX7
Sol
Level 69
God Stats
8W - 10L
1,415 SR
Queue Stats
126W - 138L
1,419 Elo+
Party 1
Medusa
Medusa
Zzmonster_str345
Medusa
Level 54
God Stats
21W - 14L
1,462 SR
Queue Stats
271W - 289L
1,306 Elo+
Solo
Mulan
Mulan
coin_coin-Retro
Mulan
Level 28
God Stats
6W - 8L
1,390 SR
Queue Stats
31W - 57L
1,295 Elo+
Party 1
Pele
Pele
kenzo_lejeune_
Pele
Level 59
God Stats
10W - 15L
1,430 SR
Queue Stats
73W - 72L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,692
469
2,007
8,121
3,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Rx_matt
Medusa
9
3 / 0 / 0
5,811
581
4,822
3,991
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
7
0 / 0 / 1
4,977
498
841
4,291
1,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

7
1 / 8 / 0
4,950
495
1,868
7,931
2,459
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 3 / 1
4,512
451
633
3,624
676
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
8
0 / 0 / 0
4,667
467
1,492
5,076
2,075
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
6 / 1 / 1
6,940
694
6,404
6,630
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 0
4,968
497
3,685
7,332
2,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 1
6,683
668
2,840
3,997
3,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 0 / 3
6,336
634
3,966
4,980
1,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
15
15
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
0
0
0
0
L
0
4
1
0.13
L
Medusa
Rx_matt
Medusa
3
0
0
3
W
6
1
1
6.5
W
0
2
0
0
L
Yemoja
0
0
1
0.5
W
4
1
1
4.5
L
1
8
0
0.13
W
5
0
3
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,171
Damage
18,387
27,958
Taken
28,015
9,021
Mitigated
11,914
5,930
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
1,492
516
136
1,884
5,076
2,075
0
455
4,621
15,079
0
L
2,007
785
0
327
8,121
3,223
0
4,561
3,560
0
23,145
L
Medusa
Rx_matt
Medusa
4,822
1,709
0
1,450
3,991
1,203
0
666
3,325
0
34,520
W
6,404
3,241
0
3,461
6,630
2,093
3,090
274
6,356
49,744
0
W
3,685
1,096
0
2,127
7,332
2,240
27
501
6,831
0
29,486
L
Yemoja
841
367
1,654
1,204
4,291
1,460
0
674
3,617
9,377
0
W
2,840
398
0
784
3,997
3,882
859
148
3,849
0
33,323
L
1,868
1,281
0
534
7,931
2,459
0
1,938
5,993
0
15,891
W
3,966
1,529
0
500
4,980
1,624
0
96
4,884
0
41,564
L
633
86
326
435
3,624
676
0
57
3,567
8,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,942
Gold Earned
29,594
167
Minions Killed
272
0
Camps Cleared
0
866,743
Distance Traveled
970,161
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
4,667
467
18
2
0
196,532
9
L
Kali
4,692
469
50
5
0
211,639
2
L
Medusa
5,811
581
70
7
0
193,596
0
W
Sol
6,940
694
68
7
0
184,461
0
W
Medusa
4,968
497
50
5
0
175,569
1
L
Yemoja
4,977
498
12
1
0
148,814
5
W
Mulan
6,683
668
62
6
0
175,887
0
L
Cupid
4,950
495
21
2
0
165,339
1
W
Pele
6,336
634
74
7
0
237,712
0
L
Chang'e
4,512
451
14
1
0
147,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role