Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DarthBane3412
Danzaburou
Level 126
God Stats
6W - 5L
1,538 SR
Queue Stats
206W - 211L
1,409 Elo+
Party 1
Cthulhu
Cthulhu
GATORS22
Cthulhu
Level 24
God Stats
0W - 2L
1,299 SR
Queue Stats
8W - 28L
1,171 Elo+
Party 2
Set
Set
iiTzVicky
Set
Level 26
God Stats
0W - 2L
1,218 SR
Queue Stats
14W - 26L
1,280 Elo+
Solo
Fenrir
Fenrir
xXBCxHiLife78Xx
Fenrir
Level 121
God Stats
13W - 14L
1,597 SR
Queue Stats
540W - 592L
1,472 Elo+
Party 1
Team Averages
Level 84
1,430 SR
1,366 Elo+

VS

Team Averages
Level 93
1,417 SR
1,314 Elo+
Hou Yi
Hou Yi
Ayo B00M
Hou Yi
Level 67
God Stats
2W - 4L
1,304 SR
Queue Stats
345W - 396L
1,371 Elo+
Solo
He Bo
He Bo
DmanTracy
He Bo
Level 123
God Stats
5W - 7L
1,440 SR
Queue Stats
264W - 302L
1,320 Elo+
Solo
Merlin
Merlin
Toxic_Ghost7089
Merlin
Level 69
God Stats
1W - 1L
1,275 SR
Queue Stats
343W - 319L
1,360 Elo+
Solo
Chernobog
Chernobog
ZeroNeoRuza
Chernobog
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,145 Elo+
Solo
Hades
Hades
szyderca15243
Hades
Level 106
God Stats
7W - 6L
1,565 SR
Queue Stats
252W - 265L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
19
6 / 8 / 13
12,279
722
7,656
21,915
26,454
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Danzaburou
DarthBane3412
Danzaburou
20
7 / 5 / 15
13,710
806
28,929
20,424
10,581
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
GATORS22
Cthulhu
18
3 / 7 / 13
11,728
690
10,686
24,236
28,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 10 / 7
10,073
593
2,307
20,678
14,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
13 / 7 / 14
13,840
814
24,041
23,826
23,684
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Ayo B00M
Hou Yi
17
0 / 8 / 21
11,001
647
8,200
18,651
7,216
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
DmanTracy
He Bo
19
4 / 4 / 20
12,065
710
9,126
14,610
7,017
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 7 / 19
13,496
794
18,318
17,409
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
ZeroNeoRuza
Chernobog
20
15 / 5 / 14
14,346
844
30,260
18,368
9,756
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
11 / 8 / 14
13,925
819
23,191
25,974
18,550
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
125
30
Kills
37
37
Deaths
32
62
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
6
8
13
1.56
W
Hou Yi
Ayo B00M
Hou Yi
0
8
21
1.31
L
Danzaburou
DarthBane3412
Danzaburou
7
5
15
2.9
W
He Bo
DmanTracy
He Bo
4
4
20
3.5
L
Cthulhu
GATORS22
Cthulhu
3
7
13
1.36
W
7
7
19
2.36
W
Chernobog
ZeroNeoRuza
Chernobog
15
5
14
4.4
L
1
10
7
0.45
W
11
8
14
2.25
L
13
7
14
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,619
Damage
89,095
111,079
Taken
95,012
104,500
Mitigated
49,939
26,486
Healing
30,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,656
1,828
1,820
1,623
21,915
26,454
338
8,590
13,325
685
16,748
W
Hou Yi
Ayo B00M
Hou Yi
8,200
4,393
1,827
1,912
18,651
7,216
1,711
2,289
15,866
0
18,439
L
Danzaburou
DarthBane3412
Danzaburou
28,929
9,011
2,225
7,195
20,424
10,581
2,770
10,311
10,113
0
59,984
W
He Bo
DmanTracy
He Bo
9,126
1,430
829
4,789
14,610
7,017
1,868
1,671
12,810
17,066
0
L
Cthulhu
GATORS22
Cthulhu
10,686
438
2,045
2,963
24,236
28,856
447
11,061
13,175
29,836
0
W
18,318
2,017
729
4,255
17,409
7,400
1,028
2,492
14,682
38,079
0
W
Chernobog
ZeroNeoRuza
Chernobog
30,260
22,985
2,299
3,934
18,368
9,756
2,150
1,760
16,505
0
58,434
L
2,307
892
0
624
20,678
14,925
864
8,537
12,141
0
6,709
W
23,191
1,776
1,617
7,962
25,974
18,550
902
2,906
22,411
50,590
0
L
24,041
4,124
2,747
5,244
23,826
23,684
100
12,136
11,690
0
32,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,630
Gold Earned
64,833
147
Minions Killed
171
0
Camps Cleared
0
1,426,717
Distance Traveled
1,401,805
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
12,279
722
19
1
0
278,683
1
W
Hou Yi
11,001
647
22
1
0
291,822
1
L
Danzaburou
13,710
806
64
4
0
283,887
0
W
He Bo
12,065
710
12
1
0
277,388
0
L
Cthulhu
11,728
690
31
2
0
279,836
2
W
Merlin
13,496
794
28
2
0
255,616
0
W
Chernobog
14,346
844
54
3
0
299,582
3
L
Set
10,073
593
8
0
0
246,599
1
W
Hades
13,925
819
55
3
0
277,397
0
L
Fenrir
13,840
814
25
1
0
337,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role