Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
AbbadonTroll
Xbalanque
Level 139
God Stats
10W - 8L
1,662 SR
Queue Stats
652W - 643L
1,461 Elo+
Party 1
Horus
Horus
Inhumanum
Horus
Level 160
God Stats
4W - 6L
1,710 SR
Queue Stats
822W - 823L
1,499 Elo+
Solo
Tiamat
Tiamat
MiK_l0s
Tiamat
Level 60
God Stats
0W - 2L
1,307 SR
Queue Stats
97W - 96L
1,488 Elo+
Solo
Nu Wa
Nu Wa
RaidenMK3Troll
Nu Wa
Level 138
God Stats
14W - 10L
1,693 SR
Queue Stats
651W - 685L
1,455 Elo+
Party 1
Team Averages
Level 125
1,575 SR
1,480 Elo+

VS

Team Averages
Level 114
1,500 SR
1,481 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Milan0808
Eset
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 37L
1,487 Elo+
Solo
Nox
Nox
david_gurtsiev87
Nox
Level 156
God Stats
9W - 3L
1,500 SR
Queue Stats
683W - 661L
1,477 Elo+
Solo
Bastet
Bastet
shinceselei
Bastet
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 95L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
3 / 5 / 13
11,736
690
21,392
18,201
10,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
AbbadonTroll
Xbalanque
20
8 / 3 / 9
13,432
790
36,143
16,555
9,452
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
Inhumanum
Horus
19
4 / 5 / 13
11,389
670
13,155
29,196
40,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tiamat
MiK_l0s
Tiamat
2
0 / 0 / 0
4,768
280
0
0
0
20
4 / 2 / 13
11,722
690
21,983
7,166
3,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
2 / 4 / 5
10,635
626
9,987
21,757
9,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
 
Terra
16
0 / 4 / 9
10,563
621
4,343
26,669
32,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
19
3 / 5 / 5
11,632
684
15,632
18,876
8,576
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
4 / 3 / 8
11,066
651
9,442
16,135
7,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
19
5 / 4 / 6
11,204
659
13,380
22,281
13,313
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
47
19
Kills
14
15
Deaths
20
48
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
5
13
1.9
W
Jing Wei
 
Jing Wei
2
4
5
1.13
W
Terra
 
Terra
0
4
9
1.13
L
Xbalanque
AbbadonTroll
Xbalanque
8
3
9
4.17
L
Horus
Inhumanum
Horus
4
5
13
2.1
L
Tiamat
MiK_l0s
Tiamat
0
0
0
0
W
Eset
3
5
5
1.1
L
4
2
13
5.25
W
4
3
8
2.67
W
Bastet
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,673
Damage
52,784
71,118
Taken
105,718
63,974
Mitigated
71,413
25,825
Healing
52,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
21,392
1,107
609
1,079
18,201
10,230
1,012
9,642
8,559
50,478
0
W
Jing Wei
 
Jing Wei
9,987
5,198
2,842
3,524
21,757
9,308
1,385
9,367
12,148
0
43,341
W
Terra
 
Terra
4,343
540
9,705
8,953
26,669
32,514
66
13,373
12,883
13,299
0
L
Xbalanque
AbbadonTroll
Xbalanque
36,143
12,136
1,295
1,681
16,555
9,452
3,470
7,583
8,972
0
64,291
L
Horus
Inhumanum
Horus
13,155
4,301
8,102
10,987
29,196
40,468
472
9,659
19,537
0
16,833
L
Tiamat
MiK_l0s
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Eset
15,632
1,504
5,992
5,158
18,876
8,576
88
6,342
12,351
63,977
0
L
21,983
7,941
1,780
292
7,166
3,824
1,311
2,533
4,633
46,411
0
W
9,442
531
2,842
2,657
16,135
7,702
1,230
7,052
8,906
32,297
0
W
Bastet
13,380
3,254
5,125
5,637
22,281
13,313
194
7,241
14,731
0
25,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,047
Gold Earned
55,100
212
Minions Killed
250
0
Camps Cleared
0
1,206,706
Distance Traveled
1,619,093
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,736
690
78
5
0
289,509
1
W
Jing Wei
10,635
626
65
4
0
314,056
1
W
Terra
10,563
621
20
1
0
339,452
5
L
Xbalanque
13,432
790
79
5
0
281,159
3
L
Horus
11,389
670
14
1
0
318,262
0
L
Tiamat
4,768
280
0
0
0
0
0
W
Eset
11,632
684
91
5
0
309,843
0
L
Nu Wa
11,722
690
41
2
0
317,776
1
W
Nox
11,066
651
56
3
0
313,017
0
W
Bastet
11,204
659
18
1
0
342,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role