Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
AlerocA
Terra
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 64L
1,547 Elo+
Solo
Da Ji
Da Ji
Ignakeee
Da Ji
Level 53
God Stats
0W - 3L
1,225 SR
Queue Stats
338W - 305L
1,585 Elo+
Solo
Discordia
Discordia
Nursito
Discordia
Level 128
God Stats
1W - 3L
1,468 SR
Queue Stats
111W - 120L
1,550 Elo+
Solo
Anhur
Anhur
TheFunkSoulBro
Anhur
Level 159
God Stats
2W - 5L
1,134 SR
Queue Stats
300W - 312L
1,537 Elo+
Solo
Team Averages
Level 132
1,365 SR
1,544 Elo+

VS

Team Averages
Level 133
1,529 SR
1,551 Elo+
Chernobog
Chernobog
 
Chernobog
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
EinThunder
Morgan Le Fay
Level 105
God Stats
5W - 1L
1,641 SR
Queue Stats
123W - 96L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Flashheart88
Sylvanus
Level 160
God Stats
18W - 13L
1,561 SR
Queue Stats
1,347W - 919L
1,565 Elo+
Solo
Nu Wa
Nu Wa
WombleXIII
Nu Wa
Level 124
God Stats
5W - 3L
1,492 SR
Queue Stats
172W - 133L
1,600 Elo+
Party 1
Ymir
Ymir
dxdavidavidevil
Ymir
Level 146
God Stats
4W - 5L
1,450 SR
Queue Stats
345W - 357L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 4 / 1
8,040
804
2,773
12,826
5,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
AlerocA
Terra
12
0 / 4 / 3
6,879
688
4,782
13,228
13,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
Ignakeee
Da Ji
11
0 / 4 / 2
6,111
611
3,019
10,014
10,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
Nursito
Discordia
13
1 / 4 / 2
6,849
685
13,534
8,421
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
2 / 4 / 1
7,814
781
7,778
11,699
5,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
7 / 1 / 11
9,234
923
16,771
7,378
3,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
EinThunder
Morgan Le Fay
16
5 / 2 / 10
9,065
907
12,666
9,898
5,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Flashheart88
Sylvanus
13
1 / 1 / 17
8,654
865
4,289
14,299
14,846
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
15
6 / 1 / 10
8,768
877
13,468
6,691
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 14
8,605
861
2,867
9,854
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
82
5
Kills
20
20
Deaths
7
9
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
4
1
0.63
W
Chernobog
 
Chernobog
7
1
11
12.5
L
Terra
AlerocA
Terra
0
4
3
0.38
W
Morgan Le Fay
EinThunder
Morgan Le Fay
5
2
10
5
W
Sylvanus
Flashheart88
Sylvanus
1
1
17
9.5
L
Da Ji
Ignakeee
Da Ji
0
4
2
0.25
L
Discordia
Nursito
Discordia
1
4
2
0.5
L
2
4
1
0.63
W
Nu Wa
6
1
10
11
W
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,886
Damage
50,061
56,188
Taken
48,120
38,700
Mitigated
37,120
17,458
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,773
1,523
1,425
1,990
12,826
5,282
0
6,780
6,046
0
10,950
W
Chernobog
 
Chernobog
16,771
8,309
0
1,660
7,378
3,831
2,492
2,167
5,211
0
29,110
L
Terra
AlerocA
Terra
4,782
171
5,906
3,763
13,228
13,552
0
7,246
5,982
10,414
0
W
Morgan Le Fay
EinThunder
Morgan Le Fay
12,666
1,375
17
883
9,898
5,510
1,071
5,921
3,977
34,541
0
W
Sylvanus
Flashheart88
Sylvanus
4,289
852
6,991
6,561
14,299
14,846
349
3,938
10,361
6,559
0
L
Da Ji
Ignakeee
Da Ji
3,019
204
254
201
10,014
10,805
0
5,154
4,860
0
5,251
L
Discordia
Nursito
Discordia
13,534
0
789
335
8,421
3,633
0
6,601
1,820
32,942
0
L
7,778
1,961
1,253
1,542
11,699
5,428
35
7,509
4,190
0
23,159
W
Nu Wa
13,468
4,784
0
0
6,691
3,082
3,117
2,426
4,265
26,343
0
W
2,867
160
1,523
1,426
9,854
9,851
406
3,864
5,990
7,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,693
Gold Earned
44,326
102
Minions Killed
140
0
Camps Cleared
0
861,865
Distance Traveled
971,550
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,040
804
13
1
0
175,292
0
W
Chernobog
9,234
923
32
3
0
205,777
0
L
Terra
6,879
688
9
1
0
184,917
0
W
Morgan Le Fay
9,065
907
52
5
0
201,661
0
W
Sylvanus
8,654
865
7
1
0
183,935
1
L
Da Ji
6,111
611
5
1
0
148,880
0
L
Discordia
6,849
685
41
4
0
183,179
2
L
Anhur
7,814
781
34
3
0
169,597
4
W
Nu Wa
8,768
877
34
3
0
188,546
1
W
Ymir
8,605
861
15
2
0
191,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role