Player Matchup

Medusa
Medusa
CuddleHawk
Medusa
Level 84
God Stats
0W - 3L
1,182 SR
Queue Stats
10W - 31L
1,519 Elo+
Solo
Agni
Agni
H0ll0wPr0phet
Agni
Level 80
God Stats
1W - 4L
1,208 SR
Queue Stats
5W - 16L
1,322 Elo+
Solo
Chaac
Chaac
MrKlim
Chaac
Level 99
God Stats
0W - 2L
1,740 SR
Queue Stats
39W - 47L
1,473 Elo+
Solo
Team Averages
Level 88
1,377 SR
1,438 Elo+

VS

Team Averages
Level 114
1,457 SR
1,486 Elo+
Serqet
Serqet
Astrianth
Serqet
Level 107
God Stats
7W - 6L
1,629 SR
Queue Stats
192W - 214L
1,415 Elo+
Solo
Chronos
Chronos
JhonnyYkza
Chronos
Level 149
God Stats
6W - 5L
1,240 SR
Queue Stats
164W - 193L
1,583 Elo+
Solo
Jing Wei
Jing Wei
mooreno1098
Jing Wei
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CuddleHawk
Medusa
16
2 / 6 / 3
11,618
611
10,653
25,346
11,318
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 4 / 3
12,612
664
20,032
15,829
5,225
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
MrKlim
Chaac
16
1 / 4 / 5
11,494
605
20,303
23,532
27,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Astrianth
Serqet
19
4 / 2 / 9
12,696
668
17,284
21,643
12,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
JhonnyYkza
Chronos
18
7 / 4 / 6
13,257
698
22,057
19,323
12,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
mooreno1098
Jing Wei
19
3 / 1 / 9
13,226
696
19,635
20,927
9,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
14
14
Deaths
7
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Serqet
Astrianth
Serqet
4
2
9
4.25
L
Medusa
CuddleHawk
Medusa
2
6
3
0.58
L
4
4
3
1.38
W
Chronos
JhonnyYkza
Chronos
7
4
6
2.5
L
Chaac
MrKlim
Chaac
1
4
5
0.88
W
Jing Wei
mooreno1098
Jing Wei
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,988
Damage
58,976
64,707
Taken
61,893
44,065
Mitigated
34,325
13,453
Healing
14,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Astrianth
Serqet
17,284
3,714
0
4,298
21,643
12,577
1,189
9,330
11,992
0
40,361
L
Medusa
CuddleHawk
Medusa
10,653
4,843
0
3,739
25,346
11,318
0
10,930
13,891
1,147
38,548
L
20,032
2,029
609
2,691
15,829
5,225
0
5,421
10,408
39,471
0
W
Chronos
JhonnyYkza
Chronos
22,057
8,910
0
4,248
19,323
12,015
1,601
7,284
11,483
63,261
0
L
Chaac
MrKlim
Chaac
20,303
2,412
0
6,414
23,532
27,522
0
6,066
16,450
6,104
43,341
W
Jing Wei
mooreno1098
Jing Wei
19,635
15,427
0
6,058
20,927
9,733
94
7,245
12,983
0
81,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,724
Gold Earned
39,179
176
Minions Killed
226
7
Camps Cleared
10
1,003,346
Distance Traveled
1,102,581
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,696
668
31
2
4
365,589
2
L
Medusa
11,618
611
77
4
1
327,735
3
L
Agni
12,612
664
51
3
4
316,326
4
W
Chronos
13,257
698
81
4
2
305,953
0
L
Chaac
11,494
605
48
3
2
359,285
11
W
Jing Wei
13,226
696
114
6
4
431,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role