Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
OwlGoesWhoot
Da Ji
Level 79
God Stats
23W - 18L
1,588 SR
Queue Stats
50W - 49L
1,542 Elo+
Solo
Cabrakan
Cabrakan
Slabbypooh
Cabrakan
Level 128
God Stats
26W - 19L
1,606 SR
Queue Stats
818W - 811L
1,484 Elo+
Party 1
Vulcan
Vulcan
TonyyyMontanaaa
Vulcan
Level 109
God Stats
7W - 7L
1,275 SR
Queue Stats
374W - 356L
1,545 Elo+
Party 1
Team Averages
Level 115
1,494 SR
1,514 Elo+

VS

Team Averages
Level 83
1,493 SR
1,493 Elo+
Ymir
Ymir
ALOHAKING69
Ymir
Level 17
God Stats
13W - 9L
1,634 SR
Queue Stats
15W - 16L
1,584 Elo+
Party 2
Cliodhna
Cliodhna
Design Cloudz
Cliodhna
Level 84
God Stats
2W - 1L
1,832 SR
Queue Stats
20W - 23L
1,514 Elo+
Party 2
Hera
Hera
FatBlackDumb
Hera
Level 67
God Stats
3W - 2L
1,214 SR
Queue Stats
203W - 231L
1,492 Elo+
Party 2
Rama
Rama
Shmalahide
Rama
Level 157
God Stats
19W - 24L
1,490 SR
Queue Stats
1,430W - 1,515L
1,397 Elo+
Solo
Odin
Odin
Shmehu
Odin
Level 88
God Stats
1W - 2L
1,295 SR
Queue Stats
51W - 48L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 0
5,014
501
3,536
6,283
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
 
Horus
7
0 / 3 / 0
4,761
476
3,274
7,064
3,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
0 / 3 / 1
4,668
467
2,308
6,218
2,678
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cabrakan
Slabbypooh
Cabrakan
7
0 / 0 / 1
4,760
476
2,421
7,132
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,379
538
4,348
3,749
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
4,885
489
2,156
5,284
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
Design Cloudz
Cliodhna
9
1 / 0 / 2
5,453
545
2,624
6,727
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 1
5,338
534
1,911
5,130
1,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 1
5,129
513
5,603
6,773
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
Shmehu
Odin
10
4 / 0 / 0
6,231
623
4,426
6,726
4,971
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
7
8
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
0
0
L
Horus
 
Horus
0
3
0
0
W
1
0
1
1.5
W
Cliodhna
Design Cloudz
Cliodhna
1
0
2
2
W
0
1
1
0.5
L
0
3
1
0.17
W
1
1
1
1.5
W
Odin
Shmehu
Odin
4
0
0
4
L
Cabrakan
Slabbypooh
Cabrakan
0
0
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,887
Damage
16,720
30,446
Taken
30,640
14,382
Mitigated
13,972
11,318
Healing
7,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,536
869
70
3,258
6,283
2,151
0
1,070
5,213
0
36,939
L
Horus
 
Horus
3,274
1,744
0
2,438
7,064
3,837
0
0
7,064
0
21,142
W
2,156
795
0
1,817
5,284
2,935
0
2,040
3,244
11,091
0
W
Cliodhna
Design Cloudz
Cliodhna
2,624
279
0
1,622
6,727
2,274
0
1,063
5,635
0
35,745
W
1,911
342
0
250
5,130
1,775
42
1,482
3,648
40,398
0
L
2,308
471
305
1,010
6,218
2,678
0
685
5,533
0
22,252
W
5,603
4,653
0
3,131
6,773
2,017
0
2,184
4,589
0
35,665
W
Odin
Shmehu
Odin
4,426
1,452
0
875
6,726
4,971
448
0
6,493
0
35,928
L
Cabrakan
Slabbypooh
Cabrakan
2,421
597
390
2,893
7,132
4,261
0
925
6,207
8,845
0
L
4,348
619
0
954
3,749
1,455
108
1,387
2,362
40,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
27,036
237
Minions Killed
287
0
Camps Cleared
0
852,264
Distance Traveled
977,124
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,014
501
76
8
0
163,284
3
L
Horus
4,761
476
43
4
0
135,339
0
W
Ymir
4,885
489
13
1
0
185,047
0
W
Cliodhna
5,453
545
71
7
0
232,307
0
W
Hera
5,338
534
74
7
0
193,446
1
L
Da Ji
4,668
467
36
4
0
195,194
1
W
Rama
5,129
513
62
6
0
160,815
2
W
Odin
6,231
623
67
7
0
205,509
0
L
Cabrakan
4,760
476
12
1
0
176,222
2
L
Vulcan
5,379
538
70
7
0
182,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role