Player Matchup

Neith
Neith
Ranger20SF
Neith
Level 89
God Stats
8W - 8L
1,683 SR
Queue Stats
318W - 342L
1,442 Elo+
Solo
Nike
Nike
SUPERIORR_MINDZZ
Nike
Level 122
God Stats
11W - 8L
1,503 SR
Queue Stats
381W - 396L
1,573 Elo+
Solo
Cthulhu
Cthulhu
Spreet
Cthulhu
Level 109
God Stats
6W - 0L
1,935 SR
Queue Stats
60W - 44L
1,664 Elo+
Party 1
Chang'e
Chang'e
TheWandererBard
Chang'e
Level 128
God Stats
92W - 79L
1,514 SR
Queue Stats
892W - 853L
1,596 Elo+
Solo
Discordia
Discordia
tarmaa
Discordia
Level 104
God Stats
11W - 10L
1,637 SR
Queue Stats
363W - 275L
1,587 Elo+
Party 1
Team Averages
Level 110
1,654 SR
1,572 Elo+

VS

Team Averages
Level 92
1,471 SR
1,519 Elo+
Bakasura
Bakasura
 
Bakasura
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FatedRiddle
Ah Muzen Cab
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,679 Elo+
Solo
Bacchus
Bacchus
Infnium
Bacchus
Level 102
God Stats
4W - 7L
1,474 SR
Queue Stats
212W - 264L
1,406 Elo+
Solo
Shiva
Shiva
SkullCape
Shiva
Level 40
God Stats
4W - 4L
1,393 SR
Queue Stats
226W - 222L
1,517 Elo+
Solo
Vulcan
Vulcan
crossmane
Vulcan
Level 84
God Stats
2W - 3L
1,486 SR
Queue Stats
243W - 243L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 0 / 0
5,462
910
2,399
1,941
753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 0 / 2
4,804
801
2,998
6,222
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Spreet
Cthulhu
10
2 / 0 / 2
4,927
821
3,185
3,942
2,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 1 / 1
4,899
817
3,169
4,722
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
tarmaa
Discordia
10
0 / 0 / 3
4,843
807
5,421
2,304
755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 0 / 0
5,080
847
1,697
6,431
2,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
FatedRiddle
Ah Muzen Cab
10
0 / 1 / 1
4,777
796
4,645
5,086
2,143
Bacchus
Infnium
Bacchus
8
0 / 2 / 0
4,501
750
797
4,274
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shiva
SkullCape
Shiva
10
0 / 1 / 1
4,721
787
4,957
6,818
4,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
crossmane
Vulcan
10
0 / 1 / 0
4,713
786
1,958
2,438
989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
0
0
1
L
Ah Muzen Cab
FatedRiddle
Ah Muzen Cab
0
1
1
0.5
L
Bacchus
Infnium
Bacchus
0
2
0
0
W
Neith
1
0
0
1
W
2
0
2
3
L
Shiva
SkullCape
Shiva
0
1
1
0.5
W
Cthulhu
Spreet
Cthulhu
2
0
2
3
W
0
1
1
0.5
L
Vulcan
crossmane
Vulcan
0
1
0
0
W
Discordia
tarmaa
Discordia
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,172
Damage
14,054
19,131
Taken
25,047
9,714
Mitigated
12,843
5,117
Healing
5,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,697
964
0
2,345
6,431
2,853
0
2,007
4,306
0
14,221
L
Ah Muzen Cab
FatedRiddle
Ah Muzen Cab
4,645
1,069
0
1,352
5,086
2,143
276
3,515
1,254
0
18,675
L
Bacchus
Infnium
Bacchus
797
30
208
790
4,274
2,763
0
1,597
2,391
2,221
0
W
Neith
2,399
256
0
1,216
1,941
753
0
594
1,291
0
23,453
W
2,998
116
0
215
6,222
3,995
0
840
5,191
763
4,540
L
Shiva
SkullCape
Shiva
4,957
1,000
0
1,055
6,818
4,095
0
3,259
3,073
0
11,826
W
Cthulhu
Spreet
Cthulhu
3,185
304
86
612
3,942
2,726
0
1,074
2,774
8,646
0
W
3,169
214
774
1,922
4,722
1,485
0
247
4,181
17,983
0
L
Vulcan
crossmane
Vulcan
1,958
571
0
0
2,438
989
0
675
1,763
15,326
0
W
Discordia
tarmaa
Discordia
5,421
243
0
292
2,304
755
0
0
2,223
16,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,935
Gold Earned
23,792
149
Minions Killed
132
0
Camps Cleared
0
613,944
Distance Traveled
623,989
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,080
847
40
7
0
165,058
3
L
Ah Muzen Cab
4,777
796
33
6
0
129,359
1
L
Bacchus
4,501
750
2
0
0
77,829
0
W
Neith
5,462
910
52
9
0
120,375
0
W
Nike
4,804
801
4
1
0
127,403
3
L
Shiva
4,721
787
28
5
0
130,839
1
W
Cthulhu
4,927
821
13
2
0
138,417
2
W
Chang'e
4,899
817
48
8
0
120,081
0
L
Vulcan
4,713
786
29
5
0
120,904
0
W
Discordia
4,843
807
32
5
0
107,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role