Player Matchup

Vamana
Vamana
ASlay28
Vamana
Level 47
God Stats
23W - 33L
1,338 SR
Queue Stats
255W - 359L
1,296 Elo+
Solo
Bacchus
Bacchus
Kaua9804
Bacchus
Level 53
God Stats
4W - 2L
1,353 SR
Queue Stats
89W - 126L
1,342 Elo+
Solo
Raijin
Raijin
killingjoke7867
Raijin
Level 65
God Stats
1W - 1L
1,144 SR
Queue Stats
219W - 141L
1,521 Elo+
Solo
Team Averages
Level 55
1,278 SR
1,386 Elo+

VS

Team Averages
Level 64
1,567 SR
1,397 Elo+
Scylla
Scylla
Fafner_Sama
Scylla
Level 33
God Stats
5W - 2L
1,790 SR
Queue Stats
12W - 8L
1,451 Elo+
Party 1
Medusa
Medusa
facts_on_facts
Medusa
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 59L
1,375 Elo+
Party 1
Gilgamesh
Gilgamesh
i-like-the-train
Gilgamesh
Level 48
God Stats
5W - 5L
1,411 SR
Queue Stats
90W - 132L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ASlay28
Vamana
17
8 / 0 / 2
11,869
742
16,320
18,560
12,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Kaua9804
Bacchus
15
1 / 1 / 10
11,490
718
11,212
14,627
21,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 2 / 4
11,513
720
17,286
9,868
5,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
1 / 5 / 2
10,003
625
6,502
12,464
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 1
10,654
666
10,897
17,300
7,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
12
0 / 6 / 1
8,731
546
9,561
22,348
15,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
3
3
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
ASlay28
Vamana
8
0
2
9
L
Scylla
1
5
2
0.4
W
Bacchus
Kaua9804
Bacchus
1
1
10
6
L
2
3
1
0.83
L
Gilgamesh
0
6
1
0.08
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,818
Damage
26,960
43,055
Taken
52,112
39,344
Mitigated
28,190
11,099
Healing
8,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
ASlay28
Vamana
16,320
7,793
526
6,485
18,560
12,453
733
3,096
15,464
0
62,501
L
Scylla
6,502
245
0
1,173
12,464
5,168
0
8,991
3,473
19,930
0
W
Bacchus
Kaua9804
Bacchus
11,212
1,235
393
2,857
14,627
21,465
494
2,573
12,054
24,664
0
L
10,897
5,134
0
4,356
17,300
7,488
0
10,189
7,111
0
35,512
L
Gilgamesh
9,561
2,738
0
2,617
22,348
15,534
0
9,767
12,581
0
27,610
W
17,286
333
0
838
9,868
5,426
688
1,440
8,428
49,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,872
Gold Earned
29,388
169
Minions Killed
115
11
Camps Cleared
3
925,048
Distance Traveled
771,990
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,869
742
79
5
5
337,888
2
L
Scylla
10,003
625
42
3
1
242,278
0
W
Bacchus
11,490
718
28
2
4
288,145
3
L
Medusa
10,654
666
55
3
0
260,440
4
L
Gilgamesh
8,731
546
18
1
2
269,272
2
W
Raijin
11,513
720
62
4
2
299,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role