Player Matchup

Terra
Terra
EpicAramis
Terra
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,399 Elo+
Solo
Bellona
Bellona
KizzleDizle2
Bellona
Level 83
God Stats
4W - 0L
1,857 SR
Queue Stats
89W - 61L
1,553 Elo+
Solo
Zhong Kui
Zhong Kui
davidreadfiel
Zhong Kui
Level 143
God Stats
1W - 0L
1,664 SR
Queue Stats
106W - 81L
1,433 Elo+
Solo
Geb
Geb
itachikiller99
Geb
Level 149
God Stats
1W - 1L
1,499 SR
Queue Stats
77W - 84L
1,401 Elo+
Solo
Ah Puch
Ah Puch
vanillagurrillaa
Ah Puch
Level 126
God Stats
5W - 7L
1,393 SR
Queue Stats
512W - 521L
1,412 Elo+
Solo
Team Averages
Level 121
1,583 SR
1,440 Elo+

VS

Team Averages
Level 87
1,443 SR
1,448 Elo+
Agni
Agni
DasGingerBeard
Agni
Level 138
God Stats
4W - 8L
1,282 SR
Queue Stats
328W - 375L
1,414 Elo+
Party 1
Merlin
Merlin
HalfBloodGinger
Merlin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,359 Elo+
Party 1
Freya
Freya
WaterMelonMan00
Freya
Level 69
God Stats
3W - 3L
1,630 SR
Queue Stats
746W - 796L
1,530 Elo+
Solo
Da Ji
Da Ji
Whyleave
Da Ji
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,437 Elo+
Solo
Terra
Terra
greengo509
Terra
Level 38
God Stats
1W - 7L
1,302 SR
Queue Stats
263W - 297L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
18
2 / 5 / 15
12,427
690
4,860
27,383
24,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
KizzleDizle2
Bellona
20
11 / 5 / 8
14,366
798
16,656
26,398
29,569
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Zhong Kui
davidreadfiel
Zhong Kui
20
8 / 4 / 10
12,877
715
28,016
29,373
22,230
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 6 / 11
10,364
576
10,567
36,455
35,839
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
3 / 2 / 12
12,397
689
16,829
10,465
5,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 8
13,309
739
18,029
18,413
18,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 4 / 10
11,231
624
24,025
13,835
8,259
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 4 / 14
11,655
648
18,457
16,288
10,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Whyleave
Da Ji
18
5 / 7 / 8
11,430
635
11,409
17,116
10,177
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
19
4 / 3 / 13
12,639
702
13,720
25,365
35,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
73
24
Kills
20
22
Deaths
24
56
Assists
53
Player
Kills
Deaths
Assists
KDA
L
7
6
8
1.83
W
Terra
2
5
15
1.9
L
2
4
10
1.75
W
Bellona
KizzleDizle2
Bellona
11
5
8
3
L
2
4
14
2.25
L
Da Ji
Whyleave
Da Ji
5
7
8
1.29
W
Zhong Kui
davidreadfiel
Zhong Kui
8
4
10
3.25
L
Terra
4
3
13
3.5
W
0
6
11
0.92
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,928
Damage
85,640
130,074
Taken
91,017
117,571
Mitigated
81,958
61,581
Healing
37,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,029
1,280
1,721
1,933
18,413
18,129
1,256
12,858
5,555
46,332
0
W
Terra
4,860
475
12,376
10,360
27,383
24,283
529
21,450
5,933
11,374
0
L
24,025
2,635
2,618
2,810
13,835
8,259
0
9,946
3,889
41,020
0
W
Bellona
KizzleDizle2
Bellona
16,656
6,048
3,728
4,165
26,398
29,569
773
12,378
14,020
542
31,106
L
18,457
7,146
1,038
4,924
16,288
10,274
1,672
10,258
6,030
40,919
0
L
Da Ji
Whyleave
Da Ji
11,409
2,444
1,695
2,529
17,116
10,177
1,255
11,599
5,517
0
17,239
W
Zhong Kui
davidreadfiel
Zhong Kui
28,016
1,119
2,573
14,670
29,373
22,230
3,803
17,849
11,524
56,224
0
L
Terra
13,720
836
7,561
10,218
25,365
35,119
418
15,734
9,631
24,968
0
W
10,567
503
993
9,557
36,455
35,839
587
18,295
18,160
21,761
0
W
16,829
840
466
2,693
10,465
5,650
2,214
4,259
6,206
44,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,431
Gold Earned
60,264
168
Minions Killed
197
0
Camps Cleared
0
1,576,757
Distance Traveled
1,475,134
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
13,309
739
67
4
0
274,948
9
W
Terra
12,427
690
7
0
0
314,809
0
L
Merlin
11,231
624
34
2
0
294,977
0
W
Bellona
14,366
798
22
1
0
318,095
0
L
Freya
11,655
648
57
3
0
298,403
0
L
Da Ji
11,430
635
9
1
0
291,529
1
W
Zhong Kui
12,877
715
73
4
0
314,151
0
L
Terra
12,639
702
30
2
0
315,277
0
W
Geb
10,364
576
8
0
0
328,494
0
W
Ah Puch
12,397
689
58
3
0
301,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role