Player Matchup

Ra
Ra
Gold V
NohacksjustEZ
Ra
Gold V
Level 141
God Stats
36W - 37L
1,546 SR
Queue Stats
396W - 424L
1,385 MMR
Solo
Sylvanus
Sylvanus
Silver I
NovoaJp
Sylvanus
Silver I
Level 154
God Stats
4W - 3L
1,451 SR
Queue Stats
197W - 203L
1,098 MMR
Solo
Loki
Loki
Gold V
PoolBoi
Loki
Gold V
Level 143
God Stats
11W - 8L
1,677 SR
Queue Stats
14W - 12L
1,352 MMR
Solo
Arachne
Arachne
Gold V
Yeastmann
Arachne
Gold V
Level 156
God Stats
13W - 27L
1,356 SR
Queue Stats
136W - 151L
1,305 MMR
Party 1
Chaac
Chaac
Gold IV
mieszka
Chaac
Gold IV
Level 160
God Stats
1W - 0L
1,762 SR
Queue Stats
56W - 50L
1,490 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,558 SR
1,326 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 102
1,549 SR
1,333 MMR
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze V
Kittypadding
Osiris
Bronze V
Level 105
God Stats
1W - 2L
1,753 SR
Queue Stats
17W - 20L
1,455 MMR
Solo
Athena
Athena
Bronze V
Mahunga
Athena
Bronze V
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 75L
1,409 MMR
Solo
Danzaburou
Danzaburou
Silver IV
ZodiacGodi
Danzaburou
Silver IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 145L
842 MMR
Solo
Merlin
Merlin
Silver I
deanhbk
Merlin
Silver I
Level 45
God Stats
1W - 2L
1,492 SR
Queue Stats
10W - 15L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 11
14,005
584
24,723
21,229
12,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
NovoaJp
Sylvanus
17
5 / 2 / 15
12,606
525
11,194
22,388
33,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Loki
PoolBoi
Loki
20
8 / 6 / 3
13,598
567
20,389
18,801
8,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Yeastmann
Arachne
20
5 / 3 / 9
13,267
553
18,172
27,575
17,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
mieszka
Chaac
18
5 / 2 / 5
12,981
541
19,546
23,216
24,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CliodhnaIzanamiGebBastet

VS

Bans
KaliThothGilgameshAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
3 / 6 / 7
11,476
478
10,088
22,627
11,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
17
1 / 3 / 5
10,607
442
14,520
25,167
34,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+200
Health
+100
Mana

Athena
Mahunga
Athena
14
4 / 4 / 6
10,302
429
10,104
26,975
30,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
ZodiacGodi
Danzaburou
16
3 / 10 / 7
11,367
474
10,772
23,673
9,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Merlin
deanhbk
Merlin
19
6 / 7 / 5
12,323
513
18,593
18,828
9,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
47
30
Kills
17
18
Deaths
30
43
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
6
7
1.08
L
Osiris
1
3
5
1.17
L
Athena
Mahunga
Athena
4
4
6
1.75
W
7
5
11
2.5
W
Sylvanus
NovoaJp
Sylvanus
5
2
15
6.25
W
Loki
PoolBoi
Loki
8
6
3
1.58
W
Arachne
Yeastmann
Arachne
5
3
9
3.17
L
Danzaburou
ZodiacGodi
Danzaburou
3
10
7
0.65
L
Merlin
deanhbk
Merlin
6
7
5
1.21
W
Chaac
mieszka
Chaac
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,024
Damage
64,077
113,209
Taken
117,270
96,531
Mitigated
94,672
45,872
Healing
16,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,088
3,521
0
290
22,627
11,325
0
5,063
17,564
0
116,397
L
Osiris
14,520
5,482
0
7,279
25,167
34,130
0
6,252
18,915
0
70,388
L
Athena
Mahunga
Athena
10,104
2,963
0
2,293
26,975
30,540
0
8,804
18,171
35,497
0
W
24,723
2,156
3,067
4,742
21,229
12,293
4,155
9,931
11,298
142,356
0
W
Sylvanus
NovoaJp
Sylvanus
11,194
4,220
5,066
6,738
22,388
33,164
792
6,023
16,365
33,013
0
W
Loki
PoolBoi
Loki
20,389
9,560
0
2,805
18,801
8,563
3,984
6,058
12,743
0
93,946
W
Arachne
Yeastmann
Arachne
18,172
12,749
0
13,546
27,575
17,803
2,589
4,357
23,218
0
145,603
L
Danzaburou
ZodiacGodi
Danzaburou
10,772
4,604
0
4,816
23,673
9,591
496
8,078
15,595
0
58,453
L
Merlin
deanhbk
Merlin
18,593
516
0
1,531
18,828
9,086
0
7,720
11,108
96,125
0
W
Chaac
mieszka
Chaac
19,546
4,792
0
9,908
23,216
24,708
2,977
3,596
19,620
0
90,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,457
Gold Earned
56,075
680
Minions Killed
568
0
Camps Cleared
0
2,315,433
Distance Traveled
2,289,891
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,476
478
160
7
0
544,802
5
L
Osiris
10,607
442
102
4
0
449,484
6
L
Athena
10,302
429
59
2
0
492,435
4
W
Ra
14,005
584
209
9
0
459,202
3
W
Sylvanus
12,606
525
39
2
0
403,451
7
W
Loki
13,598
567
112
5
0
456,702
4
W
Arachne
13,267
553
172
7
0
525,026
0
L
Danzaburou
11,367
474
92
4
0
404,073
4
L
Merlin
12,323
513
155
6
0
399,097
8
W
Chaac
12,981
541
148
6
0
471,052
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role