Player Matchup

Thoth
Thoth
Platinum IV
 
Thoth
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Platinum III
 
Hou Yi
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum I
Frank4Frisbee7
Janus
Platinum I
Level 52
God Stats
28W - 22L
1,767 SR
Queue Stats
100W - 88L
2,004 MMR
Solo
Artemis
Artemis
Diamond IV
Ram3500
Artemis
Diamond IV
Level 66
God Stats
0W - 2L
1,338 SR
Queue Stats
72W - 47L
2,075 MMR
Party 3
Hun Batz
Hun Batz
Platinum II
SadgeBusiness
Hun Batz
Platinum II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 11L
2,074 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 97
1,521 SR
1,831 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,638 SR
2,149 MMR
Atlas
Atlas
Platinum II
CanITouchYou
Atlas
Platinum II
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
2,033 MMR
Party 2
Anubis
Anubis
Diamond V
EndlessWishes
Anubis
Diamond V
Level 159
God Stats
13W - 9L
1,677 SR
Queue Stats
104W - 90L
2,090 MMR
Party 2
Arachne
Arachne
Platinum I
TheRisingDragon
Arachne
Platinum I
Level 157
God Stats
3W - 3L
1,523 SR
Queue Stats
500W - 491L
2,031 MMR
Solo
Izanami
Izanami
Diamond I
plzdropem
Izanami
Diamond I
Level 147
God Stats
19W - 15L
1,707 SR
Queue Stats
213W - 207L
2,345 MMR
Party 4
Scylla
Scylla
Diamond III
tdemeo
Scylla
Diamond III
Level 146
God Stats
4W - 2L
1,781 SR
Queue Stats
189W - 186L
2,246 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 3 / 0
6,109
555
4,307
4,945
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
 
Hou Yi
10
0 / 3 / 1
5,677
516
3,484
8,903
2,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 0 / 1
5,967
542
1,593
5,698
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Ram3500
Artemis
8
1 / 5 / 4
5,625
511
6,373
9,088
3,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
SadgeBusiness
Hun Batz
11
2 / 1 / 1
6,180
562
3,940
7,817
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bans
ShivaBakasuraOsirisMercury

VS

Bans
UllrKaliCliodhnaBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 7
6,109
555
2,942
7,349
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 1 / 1
6,834
621
5,000
5,328
2,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 2 / 3
6,265
570
5,419
9,165
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
plzdropem
Izanami
13
5 / 1 / 0
8,004
728
6,330
8,849
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
tdemeo
Scylla
12
3 / 1 / 0
6,458
587
2,324
3,911
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
6
Kills
12
12
Deaths
6
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
1
3
0
0.33
L
Hou Yi
 
Hou Yi
0
3
1
0.17
W
0
1
7
3.5
W
2
1
1
2.5
L
2
0
1
2.5
L
Artemis
Ram3500
Artemis
1
5
4
0.6
L
Hun Batz
SadgeBusiness
Hun Batz
2
1
1
2.5
W
2
2
3
1.75
W
Izanami
plzdropem
Izanami
5
1
0
5
W
Scylla
tdemeo
Scylla
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,697
Damage
22,015
36,451
Taken
34,602
11,810
Mitigated
16,027
11,795
Healing
13,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,307
196
0
270
4,945
1,926
0
1,622
3,285
47,213
0
L
Hou Yi
 
Hou Yi
3,484
2,356
0
3,260
8,903
2,517
0
1,327
7,576
0
37,403
W
2,942
1,208
0
1,759
7,349
5,622
34
1,014
6,335
15,497
0
W
5,000
317
0
2,704
5,328
2,255
429
703
4,625
53,905
0
L
1,593
219
0
3,394
5,698
1,628
0
920
4,778
38,418
0
L
Artemis
Ram3500
Artemis
6,373
2,854
846
1,404
9,088
3,266
0
3,876
5,164
0
18,093
L
Hun Batz
SadgeBusiness
Hun Batz
3,940
1,126
0
2,621
7,817
2,473
0
2,435
5,382
0
38,693
W
5,419
3,105
0
3,530
9,165
3,859
0
2,808
6,357
0
41,272
W
Izanami
plzdropem
Izanami
6,330
4,250
0
4,674
8,849
2,982
744
0
8,849
0
73,404
W
Scylla
tdemeo
Scylla
2,324
167
0
857
3,911
1,309
0
1,375
2,536
49,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,558
Gold Earned
33,670
347
Minions Killed
425
0
Camps Cleared
0
1,087,777
Distance Traveled
1,106,281
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,109
555
88
8
0
197,549
4
L
Hou Yi
5,677
516
58
5
0
190,007
1
W
Atlas
6,109
555
16
1
0
221,116
3
W
Anubis
6,834
621
102
9
0
225,249
5
L
Janus
5,967
542
91
8
0
246,340
1
L
Artemis
5,625
511
20
2
0
217,814
2
L
Hun Batz
6,180
562
90
8
0
236,067
3
W
Arachne
6,265
570
77
7
0
274,736
2
W
Izanami
8,004
728
138
13
0
186,806
1
W
Scylla
6,458
587
92
8
0
198,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role