Player Matchup

Chaac
Chaac
Kuroigma
Chaac
Level 37
God Stats
3W - 1L
1,692 SR
Queue Stats
7W - 8L
1,581 Elo+
Party 2
Nu Wa
Nu Wa
LaughinBugbear
Nu Wa
Level 29
God Stats
2W - 1L
1,692 SR
Queue Stats
5W - 5L
1,581 Elo+
Party 2
Yemoja
Yemoja
Valrimex
Yemoja
Level 26
God Stats
5W - 3L
1,463 SR
Queue Stats
6W - 7L
1,581 Elo+
Party 2
Team Averages
Level 31
1,616 SR
1,581 Elo+

VS

Team Averages
Level 43
1,496 SR
1,332 Elo+
Sylvanus
Sylvanus
AlmxndMilk
Sylvanus
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,488 Elo+
Party 1
Hercules
Hercules
Venom6633
Hercules
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,173 Elo+
Party 1
Chang'e
Chang'e
prismat1c
Chang'e
Level 26
God Stats
1W - 2L
1,489 SR
Queue Stats
28W - 36L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kuroigma
Chaac
14
3 / 2 / 6
9,318
666
18,970
17,363
15,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
4 / 3 / 5
9,462
676
16,690
10,886
4,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Valrimex
Yemoja
14
2 / 0 / 7
10,063
719
5,698
12,004
14,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlmxndMilk
Sylvanus
13
1 / 3 / 3
8,708
622
9,720
14,145
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Venom6633
Hercules
15
2 / 0 / 1
8,808
629
8,509
19,256
15,317
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
prismat1c
Chang'e
12
2 / 6 / 2
9,014
644
10,980
15,528
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
9
Kills
5
5
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
AlmxndMilk
Sylvanus
1
3
3
0.83
W
Chaac
Kuroigma
Chaac
3
2
6
3
W
4
3
5
2.17
W
Yemoja
Valrimex
Yemoja
2
0
7
5.5
L
Hercules
Venom6633
Hercules
2
0
1
2.5
L
Chang'e
prismat1c
Chang'e
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,358
Damage
29,209
40,253
Taken
48,929
34,413
Mitigated
29,597
14,767
Healing
10,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
AlmxndMilk
Sylvanus
9,720
3,482
1,475
2,211
14,145
7,957
360
7,020
6,604
32,846
5,195
W
Chaac
Kuroigma
Chaac
18,970
4,773
0
3,324
17,363
15,174
565
6,917
10,446
0
38,106
W
16,690
3,679
0
250
10,886
4,855
1,328
5,665
5,221
43,728
0
W
Yemoja
Valrimex
Yemoja
5,698
2,367
7,193
4,000
12,004
14,384
569
7,986
4,018
12,071
0
L
Hercules
Venom6633
Hercules
8,509
1,580
0
2,793
19,256
15,317
0
8,281
9,783
3,254
27,345
L
Chang'e
prismat1c
Chang'e
10,980
1,228
1,238
2,449
15,528
6,323
423
6,450
8,350
32,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,843
Gold Earned
26,530
134
Minions Killed
153
2
Camps Cleared
8
753,587
Distance Traveled
702,250
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,708
622
74
5
1
218,909
1
W
Chaac
9,318
666
39
3
0
279,278
0
W
Nu Wa
9,462
676
70
5
2
227,730
2
W
Yemoja
10,063
719
25
2
0
246,579
4
L
Hercules
8,808
629
50
4
4
262,675
0
L
Chang'e
9,014
644
29
2
3
220,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role