Player Matchup

Shiva
Shiva
BigHorn1335
Shiva
Level 27
God Stats
29W - 17L
1,264 SR
Queue Stats
106W - 69L
1,579 Elo+
Party 1
Erlang Shen
Erlang Shen
Luke1328
Erlang Shen
Level 67
God Stats
6W - 4L
1,678 SR
Queue Stats
216W - 155L
1,630 Elo+
Party 1
Horus
Horus
Wraiith13
Horus
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 178L
1,640 Elo+
Party 1
Team Averages
Level 66
1,481 SR
1,616 Elo+

VS

Team Averages
Level 51
1,242 SR
1,228 Elo+
Sobek
Sobek
BerdingBirdie
Sobek
Level 84
God Stats
0W - 1L
1,232 SR
Queue Stats
15W - 16L
1,561 Elo+
Solo
Olorun
Olorun
BlueShenron
Olorun
Level 20
God Stats
0W - 3L
1,212 SR
Queue Stats
0W - 6L
1,078 Elo+
Party 2
Achilles
Achilles
SGVbigpapii
Achilles
Level 50
God Stats
3W - 12L
1,283 SR
Queue Stats
41W - 64L
1,045 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 14
13,182
694
20,657
22,886
22,136
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Luke1328
Erlang Shen
19
9 / 2 / 9
13,893
731
24,380
28,248
25,134
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Wraiith13
Horus
17
6 / 3 / 10
12,914
680
14,137
23,472
23,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 7
11,333
596
15,526
24,902
41,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Olorun
14
1 / 10 / 5
10,649
560
10,563
22,076
11,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SGVbigpapii
Achilles
17
6 / 3 / 0
12,672
667
22,367
21,101
15,219
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
19
Kills
7
7
Deaths
19
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
W
4
2
14
5.5
L
Olorun
1
10
5
0.35
W
Erlang Shen
Luke1328
Erlang Shen
9
2
9
6.75
L
Achilles
SGVbigpapii
Achilles
6
3
0
2
W
Horus
Wraiith13
Horus
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,174
Damage
48,456
74,606
Taken
68,079
70,762
Mitigated
68,010
31,389
Healing
16,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,526
1,145
0
6,218
24,902
41,157
0
0
24,902
34,315
0
W
20,657
5,333
3,520
9,906
22,886
22,136
1,079
8,880
13,402
0
57,636
L
Olorun
10,563
4,262
791
3,861
22,076
11,634
0
198
21,878
33,377
3,964
W
Erlang Shen
Luke1328
Erlang Shen
24,380
13,341
837
8,773
28,248
25,134
1,317
9,900
17,985
0
62,737
L
Achilles
SGVbigpapii
Achilles
22,367
5,977
181
5,017
21,101
15,219
0
0
21,101
0
43,712
W
Horus
Wraiith13
Horus
14,137
5,823
3,066
5,287
23,472
23,492
342
6,724
16,500
0
45,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,989
Gold Earned
34,654
195
Minions Killed
131
12
Camps Cleared
2
1,024,708
Distance Traveled
874,004
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,333
596
33
2
0
318,205
5
W
Shiva
13,182
694
92
5
3
339,464
2
L
Olorun
10,649
560
58
3
2
236,061
0
W
Erlang Shen
13,893
731
48
3
4
334,701
3
L
Achilles
12,672
667
40
2
0
319,738
3
W
Horus
12,914
680
55
3
5
350,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role