Player Matchup

Kali
Kali
 
Kali
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Amatrthtasup
Eset
Level 87
God Stats
0W - 4L
1,111 SR
Queue Stats
47W - 45L
1,262 Elo+
Solo
Ullr
Ullr
Burgee3236
Ullr
Level 123
God Stats
5W - 4L
1,493 SR
Queue Stats
227W - 192L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
jklol48
Cthulhu
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,706 Elo+
Party 2
Tyr
Tyr
moomerson
Tyr
Level 64
God Stats
2W - 9L
1,137 SR
Queue Stats
362W - 352L
1,435 Elo+
Solo
Team Averages
Level 85
1,348 SR
1,502 Elo+

VS

Team Averages
Level 71
1,421 SR
1,413 Elo+
Sol
Sol
HexFactor
Sol
Level 42
God Stats
1W - 0L
1,360 SR
Queue Stats
22W - 38L
1,435 Elo+
Party 1
Thor
Thor
PandorasCure
Thor
Level 103
God Stats
4W - 3L
1,399 SR
Queue Stats
37W - 44L
1,483 Elo+
Party 1
He Bo
He Bo
Twigseason
He Bo
Level 46
God Stats
1W - 4L
1,384 SR
Queue Stats
20W - 38L
1,394 Elo+
Party 1
Heimdallr
Heimdallr
barbarjonks
Heimdallr
Level 43
God Stats
1W - 1L
1,294 SR
Queue Stats
17W - 42L
1,336 Elo+
Party 1
Cthulhu
Cthulhu
mmmaarrccc
Cthulhu
Level 122
God Stats
2W - 1L
1,668 SR
Queue Stats
126W - 132L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
8
1 / 3 / 1
4,959
496
4,047
9,976
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
1 / 1 / 0
4,401
440
3,100
4,122
1,227
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
5,211
521
3,427
7,200
2,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
jklol48
Cthulhu
7
0 / 0 / 1
4,516
452
2,711
4,366
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 5 / 0
4,387
439
2,242
7,747
5,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,313
631
5,699
6,818
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 1 / 2
6,915
692
5,983
6,588
2,314
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
8
0 / 0 / 0
4,781
478
1,828
4,889
1,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
barbarjonks
Heimdallr
9
1 / 1 / 0
5,379
538
2,421
5,218
2,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
mmmaarrccc
Cthulhu
8
0 / 1 / 5
5,245
525
3,611
8,311
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
12
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
3
1
0.5
L
1
1
0
1
L
1
3
0
0.33
W
5
0
2
6
W
6
1
2
7
W
He Bo
0
0
0
0
W
Heimdallr
barbarjonks
Heimdallr
1
1
0
1
L
Cthulhu
jklol48
Cthulhu
0
0
1
0.5
W
Cthulhu
mmmaarrccc
Cthulhu
0
1
5
2.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,527
Damage
19,542
33,411
Taken
31,824
15,833
Mitigated
13,077
9,718
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
4,047
1,759
0
4,996
9,976
3,801
0
2,654
7,322
0
27,872
L
3,100
332
202
78
4,122
1,227
0
1,753
2,369
15,740
0
L
3,427
1,188
0
1,037
7,200
2,818
49
3,036
4,164
0
31,094
W
5,699
3,225
0
3,006
6,818
2,213
889
602
6,216
40,794
0
W
5,983
1,586
0
894
6,588
2,314
605
238
6,350
0
37,878
W
He Bo
1,828
33
0
2,636
4,889
1,256
0
472
4,242
19,356
0
W
Heimdallr
barbarjonks
Heimdallr
2,421
1,024
0
1,517
5,218
2,141
473
2,498
2,720
0
30,711
L
Cthulhu
jklol48
Cthulhu
2,711
343
0
1,830
4,366
2,714
0
1,643
2,723
17,174
0
W
Cthulhu
mmmaarrccc
Cthulhu
3,611
205
295
2,481
8,311
5,153
541
2,001
6,310
21,256
0
L
2,242
290
95
1,480
7,747
5,273
0
2,052
5,695
0
15,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,474
Gold Earned
28,633
168
Minions Killed
296
0
Camps Cleared
0
1,038,144
Distance Traveled
977,556
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,959
496
51
5
0
261,536
3
L
Eset
4,401
440
21
2
0
200,649
0
L
Ullr
5,211
521
53
5
0
175,100
1
W
Sol
6,313
631
83
8
0
200,448
0
W
Thor
6,915
692
73
7
0
209,501
2
W
He Bo
4,781
478
49
5
0
220,962
3
W
Heimdallr
5,379
538
63
6
0
177,887
2
L
Cthulhu
4,516
452
20
2
0
193,005
1
W
Cthulhu
5,245
525
28
3
0
168,758
3
L
Tyr
4,387
439
23
2
0
207,854
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role