Player Matchup

Arachne
Arachne
Diamond IV
 
Arachne
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond II
 
Izanami
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Azyrian
Ah Muzen Cab
Masters
Level 159
God Stats
12W - 10L
1,471 SR
Queue Stats
239W - 237L
2,249 MMR
Solo
Bellona
Bellona
Diamond V
Kaladίn
Bellona
Diamond V
Level 99
God Stats
4W - 1L
1,500 SR
Queue Stats
50W - 22L
2,424 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond III
delao2
Kumbhakarna
Diamond III
Level 157
God Stats
13W - 9L
1,738 SR
Queue Stats
208W - 211L
2,180 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,542 SR
1,971 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 117
1,543 SR
2,139 MMR
Pele
Pele
Diamond V
Flυx
Pele
Diamond V
Level 146
God Stats
17W - 27L
1,501 SR
Queue Stats
617W - 619L
2,012 MMR
Solo
Charybdis
Charybdis
Masters
Lakenator
Charybdis
Masters
Level 160
God Stats
7W - 11L
1,605 SR
Queue Stats
390W - 375L
2,260 MMR
Solo
Yu Huang
Yu Huang
Diamond II
Osphate
Yu Huang
Diamond II
Level 149
God Stats
6W - 7L
1,609 SR
Queue Stats
115W - 102L
2,276 MMR
Solo
Skadi
Skadi
Diamond IV
Ram3500
Skadi
Diamond IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 47L
2,075 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum II
SadgeBusiness
Baron Samedi
Platinum II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 11L
2,074 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
20
7 / 3 / 6
16,931
584
20,350
40,242
24,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
 
Izanami
20
4 / 3 / 11
15,870
547
24,455
25,130
13,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
Azyrian
Ah Muzen Cab
20
8 / 5 / 9
17,611
607
35,403
31,835
18,172
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Kaladίn
Bellona
20
6 / 2 / 10
17,198
593
23,914
40,429
55,591
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kumbhakarna
delao2
Kumbhakarna
19
1 / 2 / 18
14,116
487
10,614
41,722
61,899
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ChernobogUllrNemesisCliodhna

VS

Bans
KaliBakasuraAtlasJing Wei
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Flυx
Pele
20
5 / 5 / 3
14,183
489
25,482
30,485
17,686
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Lakenator
Charybdis
20
2 / 6 / 4
14,051
485
24,756
35,317
17,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
Osphate
Yu Huang
20
5 / 3 / 1
13,937
481
32,285
18,289
13,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Ram3500
Skadi
20
3 / 5 / 3
14,214
490
23,313
29,851
25,228
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SadgeBusiness
Baron Samedi
17
0 / 7 / 5
11,849
409
14,686
30,825
45,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
26
Kills
15
15
Deaths
26
54
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
3
6
3.33
W
Izanami
 
Izanami
4
3
11
3.17
W
Ah Muzen Cab
Azyrian
Ah Muzen Cab
8
5
9
2.5
L
Pele
Flυx
Pele
5
5
3
1.3
W
Bellona
Kaladίn
Bellona
6
2
10
5.5
L
Charybdis
Lakenator
Charybdis
2
6
4
0.67
L
Yu Huang
Osphate
Yu Huang
5
3
1
1.83
L
Skadi
Ram3500
Skadi
3
5
3
0.9
L
Baron Samedi
SadgeBusiness
Baron Samedi
0
7
5
0.36
W
Kumbhakarna
delao2
Kumbhakarna
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,736
Damage
120,522
179,358
Taken
144,767
173,366
Mitigated
118,306
78,993
Healing
37,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
20,350
11,822
0
25,825
40,242
24,031
0
12,647
27,595
0
205,733
W
Izanami
 
Izanami
24,455
16,892
0
11,106
25,130
13,673
7,655
8,620
16,226
0
182,634
W
Ah Muzen Cab
Azyrian
Ah Muzen Cab
35,403
13,834
0
11,165
31,835
18,172
6,201
4,935
26,900
0
183,262
L
Pele
Flυx
Pele
25,482
4,547
0
2,617
30,485
17,686
0
2,959
27,526
0
143,979
W
Bellona
Kaladίn
Bellona
23,914
8,982
0
20,729
40,429
55,591
1,208
6,985
33,444
0
132,534
L
Charybdis
Lakenator
Charybdis
24,756
14,535
0
12,164
35,317
17,090
2,898
2,753
32,564
0
137,697
L
Yu Huang
Osphate
Yu Huang
32,285
1,613
0
1,681
18,289
13,248
0
1,834
16,455
150,601
0
L
Skadi
Ram3500
Skadi
23,313
8,241
0
4,592
29,851
25,228
109
1,334
28,517
0
137,598
L
Baron Samedi
SadgeBusiness
Baron Samedi
14,686
1,842
6,824
10,043
30,825
45,054
0
2,863
27,758
56,803
0
W
Kumbhakarna
delao2
Kumbhakarna
10,614
2,022
0
10,168
41,722
61,899
20
15,981
25,056
42,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,726
Gold Earned
68,234
914
Minions Killed
936
0
Camps Cleared
0
2,975,883
Distance Traveled
2,644,457
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
16,931
584
237
8
0
674,390
8
W
Izanami
15,870
547
216
7
0
531,137
4
W
Ah Muzen Cab
17,611
607
211
7
0
546,759
4
L
Pele
14,183
489
174
6
0
618,256
5
W
Bellona
17,198
593
211
7
0
637,194
8
L
Charybdis
14,051
485
239
8
0
469,411
1
L
Yu Huang
13,937
481
242
8
0
549,624
6
L
Skadi
14,214
490
228
8
0
541,663
6
L
Baron Samedi
11,849
409
53
2
0
465,503
9
W
Kumbhakarna
14,116
487
39
1
0
586,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role