Player Matchup

Thor
Thor
BoatsNGnomes
Thor
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,462 Elo+
Party 2
Neith
Neith
TheBlackMagician
Neith
Level 34
God Stats
2W - 3L
1,461 SR
Queue Stats
3W - 8L
1,362 Elo+
Party 2
Yu Huang
Yu Huang
fakeydrakey
Yu Huang
Level 86
God Stats
9W - 8L
1,388 SR
Queue Stats
212W - 228L
1,511 Elo+
Party 1
Ymir
Ymir
firefox7711
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,354 Elo+
Party 2
Sol
Sol
kesda
Sol
Level 118
God Stats
2W - 7L
1,346 SR
Queue Stats
242W - 258L
1,510 Elo+
Party 1
Team Averages
Level 75
1,439 SR
1,440 Elo+

VS

Team Averages
Level 84
1,596 SR
1,526 Elo+
Jing Wei
Jing Wei
KALIFAKUSHHH
Jing Wei
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 40L
1,584 Elo+
Party 3
Serqet
Serqet
Kaldrean
Serqet
Level 104
God Stats
12W - 12L
1,566 SR
Queue Stats
293W - 256L
1,487 Elo+
Party 3
Hercules
Hercules
PupperPenguin
Hercules
Level 105
God Stats
4W - 1L
1,960 SR
Queue Stats
176W - 163L
1,557 Elo+
Party 3
Hera
Hera
RenDiction
Hera
Level 57
God Stats
8W - 5L
1,564 SR
Queue Stats
104W - 92L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
jmon3y_
Baron Samedi
Level 107
God Stats
4W - 6L
1,389 SR
Queue Stats
88W - 88L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,561
428
8,655
21,104
9,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
2 / 1 / 1
9,422
471
9,966
6,748
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
fakeydrakey
Yu Huang
16
1 / 3 / 2
9,333
467
8,078
11,270
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
1 / 5 / 3
8,211
411
4,040
15,841
15,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sol
kesda
Sol
15
0 / 7 / 1
8,849
442
3,774
16,315
5,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KALIFAKUSHHH
Jing Wei
17
2 / 3 / 1
11,308
565
6,665
15,956
6,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
Kaldrean
Serqet
18
5 / 0 / 6
11,036
552
7,495
15,925
7,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
PupperPenguin
Hercules
19
7 / 0 / 1
12,222
611
12,301
14,880
12,762
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
3 / 2 / 6
9,836
492
15,495
10,803
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
jmon3y_
Baron Samedi
15
3 / 1 / 7
10,607
530
8,404
12,719
16,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
6
Kills
20
20
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Jing Wei
KALIFAKUSHHH
Jing Wei
2
3
1
0.83
W
Serqet
Kaldrean
Serqet
5
0
6
8
W
Hercules
PupperPenguin
Hercules
7
0
1
7.5
W
3
2
6
3
L
2
1
1
2.5
L
Yu Huang
fakeydrakey
Yu Huang
1
3
2
0.67
L
1
5
3
0.5
W
Baron Samedi
jmon3y_
Baron Samedi
3
1
7
6.5
L
Sol
kesda
Sol
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,513
Damage
50,360
71,278
Taken
70,283
38,736
Mitigated
48,706
15,124
Healing
29,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,655
2,421
0
5,680
21,104
9,071
0
8,305
12,799
0
63,124
W
Jing Wei
KALIFAKUSHHH
Jing Wei
6,665
4,751
0
5,647
15,956
6,928
4,194
1,907
14,049
0
90,957
W
Serqet
Kaldrean
Serqet
7,495
1,140
0
9,019
15,925
7,644
147
1,610
14,303
0
98,205
W
Hercules
PupperPenguin
Hercules
12,301
3,763
0
4,183
14,880
12,762
1,823
3,314
11,310
0
99,961
W
15,495
3,624
0
1,909
10,803
4,515
1,511
5,120
5,683
66,605
0
L
9,966
4,093
0
2,532
6,748
3,135
0
808
5,784
0
76,575
L
Yu Huang
fakeydrakey
Yu Huang
8,078
1,068
0
976
11,270
5,302
496
6,726
4,388
84,995
0
L
4,040
688
0
1,042
15,841
15,347
0
6,383
9,009
20,213
0
W
Baron Samedi
jmon3y_
Baron Samedi
8,404
972
3,127
5,594
12,719
16,857
49
4,755
7,894
35,201
0
L
Sol
kesda
Sol
3,774
1,443
0
4,894
16,315
5,881
0
1,677
14,520
66,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,376
Gold Earned
55,009
536
Minions Killed
586
0
Camps Cleared
0
1,747,529
Distance Traveled
1,863,864
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,561
428
102
5
0
387,143
1
W
Jing Wei
11,308
565
148
7
0
327,511
4
W
Serqet
11,036
552
146
7
0
480,419
5
W
Hercules
12,222
611
160
8
0
372,617
2
W
Hera
9,836
492
96
5
0
333,915
1
L
Neith
9,422
471
139
7
0
362,098
4
L
Yu Huang
9,333
467
138
7
0
346,634
6
L
Ymir
8,211
411
16
1
0
352,836
1
W
Baron Samedi
10,607
530
36
2
0
349,402
7
L
Sol
8,849
442
141
7
0
298,818
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role