Player Matchup

Atlas
Atlas
Bearrorism69
Atlas
Level 47
God Stats
1W - 0L
1,798 SR
Queue Stats
4W - 3L
1,316 Elo+
Party 1
Artemis
Artemis
Papagino10
Artemis
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 66L
1,560 Elo+
Party 1
Osiris
Osiris
Perfect_Sapphire
Osiris
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,801 Elo+
Party 1
Sobek
Sobek
Shisaki-_-
Sobek
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 1
Ra
Ra
rLAwkward
Ra
Level 154
God Stats
12W - 4L
1,488 SR
Queue Stats
459W - 255L
1,682 Elo+
Party 1
Team Averages
Level 104
1,557 SR
1,572 Elo+

VS

Team Averages
Level 72
1,412 SR
1,594 Elo+
Cerberus
Cerberus
G0ooda
Cerberus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,597 Elo+
Party 2
Ra
Ra
HotSPAICYTRi
Ra
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,594 Elo+
Solo
Charybdis
Charybdis
Quilloncereas
Charybdis
Level 116
God Stats
0W - 1L
1,233 SR
Queue Stats
38W - 25L
1,688 Elo+
Party 2
Chiron
Chiron
Reactorge
Chiron
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 91L
1,375 Elo+
Solo
Set
Set
TheMathPope
Set
Level 48
God Stats
0W - 1L
1,328 SR
Queue Stats
12W - 8L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 18
9,312
931
9,982
16,270
19,336
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Papagino10
Artemis
17
14 / 2 / 6
10,579
1,058
25,282
9,602
5,436
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 17
8,881
888
10,194
10,634
11,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
14
0 / 2 / 13
7,788
779
1,044
12,210
9,850
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 1 / 13
9,454
945
10,588
8,900
5,027
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G0ooda
Cerberus
13
0 / 4 / 4
6,979
698
4,304
13,527
14,207
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 3
7,543
754
6,415
7,240
3,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Quilloncereas
Charybdis
14
2 / 5 / 2
7,921
792
14,283
13,318
6,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
Reactorge
Chiron
15
3 / 5 / 4
8,960
896
9,950
13,969
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 7 / 1
6,611
661
4,768
11,402
5,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
21
24
Kills
7
10
Deaths
24
67
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
18
5.5
L
Cerberus
G0ooda
Cerberus
0
4
4
0.5
L
2
3
3
1.17
W
Artemis
Papagino10
Artemis
14
2
6
8.5
W
3
3
17
3.83
L
Charybdis
Quilloncereas
Charybdis
2
5
2
0.6
L
Chiron
Reactorge
Chiron
3
5
4
1
W
Sobek
0
2
13
3.25
L
0
7
1
0.07
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,090
Damage
39,720
57,616
Taken
59,456
50,650
Mitigated
34,800
19,133
Healing
17,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,982
2,671
1,419
2,854
16,270
19,336
0
2,991
13,243
14,575
0
L
Cerberus
G0ooda
Cerberus
4,304
183
86
2,311
13,527
14,207
0
5,402
8,125
7,360
0
L
6,415
87
2,102
2,038
7,240
3,067
0
2,464
4,776
22,276
0
W
Artemis
Papagino10
Artemis
25,282
15,659
1,458
1,201
9,602
5,436
4,307
2,395
7,144
0
41,191
W
10,194
2,241
769
1,392
10,634
11,001
2,283
1,980
8,618
0
18,190
L
Charybdis
Quilloncereas
Charybdis
14,283
5,513
149
2,604
13,318
6,017
322
4,462
8,856
0
29,812
L
Chiron
Reactorge
Chiron
9,950
1,961
1,778
4,885
13,969
5,645
0
6,166
7,803
0
18,507
W
Sobek
1,044
195
0
310
12,210
9,850
65
1,274
10,773
2,764
0
L
4,768
715
78
1,203
11,402
5,864
0
3,120
8,282
0
6,602
W
10,588
1,191
5,890
3,840
8,900
5,027
1,293
2,079
6,785
28,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,014
Gold Earned
38,014
109
Minions Killed
98
0
Camps Cleared
0
993,548
Distance Traveled
861,909
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,312
931
5
1
0
207,099
0
L
Cerberus
6,979
698
5
1
0
194,104
0
L
Ra
7,543
754
42
4
0
155,065
0
W
Artemis
10,579
1,058
33
3
0
170,126
2
W
Osiris
8,881
888
16
2
0
202,840
0
L
Charybdis
7,921
792
32
3
0
158,750
0
L
Chiron
8,960
896
15
2
0
182,837
1
W
Sobek
7,788
779
2
0
0
205,210
0
L
Set
6,611
661
4
0
0
171,153
0
W
Ra
9,454
945
53
5
0
208,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role