Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Essskedit_Uce
Thanatos
Level 59
God Stats
6W - 13L
1,334 SR
Queue Stats
216W - 320L
1,307 Elo+
Party 2
Bellona
Bellona
NolimitMayz
Bellona
Level 65
God Stats
26W - 35L
1,545 SR
Queue Stats
175W - 219L
1,346 Elo+
Party 2
Chiron
Chiron
YFU_Judgement
Chiron
Level 49
God Stats
1W - 1L
1,262 SR
Queue Stats
336W - 428L
1,300 Elo+
Party 2
Cthulhu
Cthulhu
Yung_Steeezey
Cthulhu
Level 28
God Stats
16W - 19L
1,374 SR
Queue Stats
105W - 161L
1,284 Elo+
Party 2
Team Averages
Level 53
1,403 SR
1,347 Elo+

VS

Team Averages
Level 105
1,482 SR
1,383 Elo+
Danzaburou
Danzaburou
BlackDynamite20-
Danzaburou
Level 101
God Stats
3W - 7L
1,384 SR
Queue Stats
12W - 26L
1,347 Elo+
Party 1
Fenrir
Fenrir
BlickaBlam52
Fenrir
Level 93
God Stats
8W - 5L
1,685 SR
Queue Stats
106W - 116L
1,374 Elo+
Party 1
He Bo
He Bo
Callofthewild
He Bo
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,393 Elo+
Solo
Loki
Loki
TearlessSpice32
Loki
Level 128
God Stats
1W - 3L
1,271 SR
Queue Stats
162W - 175L
1,407 Elo+
Solo
Bellona
Bellona
poodahead1
Bellona
Level 90
God Stats
46W - 34L
1,572 SR
Queue Stats
223W - 240L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
4 / 0 / 1
7,911
609
6,773
7,816
3,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Essskedit_Uce
Thanatos
11
2 / 3 / 2
6,696
515
4,826
10,537
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
NolimitMayz
Bellona
13
2 / 0 / 1
8,292
638
7,005
9,746
9,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 1 / 1
6,470
498
8,315
7,780
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
11
0 / 1 / 3
6,648
511
5,916
9,668
6,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackDynamite20-
Danzaburou
11
2 / 1 / 0
6,422
494
7,042
11,015
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
10
1 / 2 / 2
6,289
484
3,845
13,874
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 0
5,662
436
3,060
6,409
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 3 / 1
6,605
508
4,297
10,909
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bellona
poodahead1
Bellona
10
0 / 2 / 0
5,722
440
5,918
11,262
8,734
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
1
4.5
L
Danzaburou
BlackDynamite20-
Danzaburou
2
1
0
2
L
Fenrir
1
2
2
1
L
0
3
0
0
W
Thanatos
Essskedit_Uce
Thanatos
2
3
2
1
W
Bellona
NolimitMayz
Bellona
2
0
1
2.5
L
1
3
1
0.5
W
2
1
1
2.5
W
Cthulhu
0
1
3
1.5
L
Bellona
poodahead1
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,835
Damage
24,162
45,547
Taken
53,469
27,794
Mitigated
27,909
24,149
Healing
15,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,773
433
936
2,828
7,816
3,637
672
2,677
5,139
56,827
0
L
Danzaburou
BlackDynamite20-
Danzaburou
7,042
2,224
0
4,748
11,015
4,390
0
3,803
7,212
0
46,468
L
Fenrir
3,845
372
504
3,587
13,874
8,991
0
4,233
9,641
0
18,897
L
3,060
107
0
598
6,409
2,478
129
3,674
2,735
30,514
0
W
Thanatos
Essskedit_Uce
Thanatos
4,826
1,881
0
8,147
10,537
5,272
0
184
10,353
0
48,890
W
Bellona
NolimitMayz
Bellona
7,005
3,196
0
4,654
9,746
9,758
852
0
9,746
0
64,535
L
4,297
1,872
119
5,096
10,909
3,316
0
757
10,152
0
46,832
W
8,315
3,143
360
3,593
7,780
2,456
194
0
7,780
0
38,734
W
Cthulhu
5,916
133
67
3,564
9,668
6,671
160
199
9,469
34,058
0
L
Bellona
poodahead1
Bellona
5,918
1,866
33
813
11,262
8,734
0
222
11,040
0
33,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,017
Gold Earned
30,700
410
Minions Killed
292
0
Camps Cleared
0
1,275,549
Distance Traveled
1,294,264
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,911
609
94
7
0
245,532
3
L
Danzaburou
6,422
494
71
5
0
247,019
0
L
Fenrir
6,289
484
30
2
0
284,892
4
L
He Bo
5,662
436
49
4
0
208,511
0
W
Thanatos
6,696
515
86
7
0
258,195
1
W
Bellona
8,292
638
126
10
0
262,837
2
L
Loki
6,605
508
99
8
0
299,343
3
W
Chiron
6,470
498
63
5
0
230,607
0
W
Cthulhu
6,648
511
41
3
0
278,378
3
L
Bellona
5,722
440
43
3
0
254,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role