Player Matchup

Neith
Neith
Around48Midgets
Neith
Level 6
God Stats
0W - 2L
1,248 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
BubblinBunny
Fenrir
Level 8
God Stats
0W - 2L
1,487 SR
Queue Stats
0W - 4L
1,226 Elo+
Party 2
Ra
Ra
LeBufaloReturnth
Ra
Level 12
God Stats
2W - 2L
1,380 SR
Queue Stats
2W - 7L
1,268 Elo+
Party 2
Cthulhu
Cthulhu
MossyMushi
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
darkside_emo51
Bellona
Level 108
God Stats
1W - 2L
1,417 SR
Queue Stats
4W - 9L
1,222 Elo+
Party 2
Team Averages
Level 28
1,406 SR
1,343 Elo+

VS

Team Averages
Level 108
1,513 SR
1,478 Elo+
Skadi
Skadi
 
Skadi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Exx100xxFactsxx
Athena
Level 127
God Stats
6W - 6L
1,475 SR
Queue Stats
72W - 59L
1,455 Elo+
Party 1
Hun Batz
Hun Batz
iSvul
Hun Batz
Level 85
God Stats
5W - 3L
1,500 SR
Queue Stats
374W - 521L
1,431 Elo+
Solo
Ra
Ra
stinkywomp
Ra
Level 89
God Stats
13W - 15L
1,589 SR
Queue Stats
261W - 238L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 9 / 0
6,234
390
3,013
11,550
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
9
0 / 8 / 0
6,028
377
2,145
15,635
6,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 9 / 0
6,984
437
4,993
11,579
4,751
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MossyMushi
Cthulhu
8
0 / 10 / 0
5,314
332
1,971
12,644
6,626
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 1
7,414
463
6,763
14,533
8,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
17 / 0 / 7
10,522
658
16,916
10,639
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
 
Amaterasu
14
1 / 1 / 2
8,468
529
3,048
9,437
4,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
5 / 0 / 14
8,504
532
5,615
12,071
10,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hun Batz
iSvul
Hun Batz
14
7 / 0 / 12
8,883
555
7,802
10,071
4,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
7 / 0 / 14
9,959
622
12,041
8,627
3,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
86
1
Kills
37
39
Deaths
1
1
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
17
0
7
20.5
W
Amaterasu
 
Amaterasu
1
1
2
2
L
0
9
0
0
L
Fenrir
0
8
0
0
W
5
0
14
12
L
1
9
0
0.11
L
Cthulhu
MossyMushi
Cthulhu
0
10
0
0
L
0
3
1
0.17
W
Hun Batz
iSvul
Hun Batz
7
0
12
13
W
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,885
Damage
45,422
65,941
Taken
50,845
31,012
Mitigated
27,962
8,588
Healing
22,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
16,916
10,402
0
6,019
10,639
4,170
2,905
1,939
8,700
0
77,114
W
Amaterasu
 
Amaterasu
3,048
1,204
80
4,605
9,437
4,558
3,758
285
9,152
0
45,986
L
3,013
1,455
0
359
11,550
4,626
625
2,656
8,779
0
33,486
L
Fenrir
2,145
717
0
2,340
15,635
6,159
390
3,329
12,238
0
41,156
W
5,615
1,445
0
2,157
12,071
10,921
1,326
1,720
10,351
22,547
0
L
4,993
781
149
822
11,579
4,751
0
5,479
6,003
50,134
0
L
Cthulhu
MossyMushi
Cthulhu
1,971
593
0
363
12,644
6,626
380
1,978
10,545
9,459
0
L
6,763
2,166
0
4,555
14,533
8,850
654
3,655
10,720
0
50,762
W
Hun Batz
iSvul
Hun Batz
7,802
3,037
0
3,948
10,071
4,584
1,609
881
9,190
0
50,542
W
12,041
1,470
2,508
3,206
8,627
3,729
1,378
2,915
5,712
83,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,974
Gold Earned
46,336
315
Minions Killed
463
0
Camps Cleared
0
1,265,516
Distance Traveled
1,614,219
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,522
658
98
6
0
267,966
1
W
Amaterasu
8,468
529
109
7
0
348,752
3
L
Neith
6,234
390
55
3
0
233,184
0
L
Fenrir
6,028
377
63
4
0
262,411
1
W
Athena
8,504
532
32
2
0
324,313
1
L
Ra
6,984
437
88
6
0
246,801
1
L
Cthulhu
5,314
332
11
1
0
204,960
1
L
Bellona
7,414
463
98
6
0
318,160
5
W
Hun Batz
8,883
555
82
5
0
358,090
5
W
Ra
9,959
622
142
9
0
315,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role