Player Matchup

Atlas
Atlas
BGReyna
Atlas
Level 160
God Stats
8W - 7L
1,476 SR
Queue Stats
170W - 161L
1,468 Elo+
Solo
Yu Huang
Yu Huang
Centiboi225
Yu Huang
Level 117
God Stats
11W - 5L
1,504 SR
Queue Stats
287W - 315L
1,480 Elo+
Solo
Ullr
Ullr
Gutterfiend88
Ullr
Level 65
God Stats
116W - 173L
1,385 SR
Queue Stats
391W - 418L
1,425 Elo+
Solo
Chiron
Chiron
YodelMeister4
Chiron
Level 107
God Stats
5W - 4L
1,386 SR
Queue Stats
173W - 173L
1,513 Elo+
Solo
Thanatos
Thanatos
asdffghj
Thanatos
Level 82
God Stats
8W - 7L
1,559 SR
Queue Stats
183W - 177L
1,489 Elo+
Solo
Team Averages
Level 106
1,462 SR
1,475 Elo+

VS

Team Averages
Level 99
1,500 SR
1,506 Elo+
Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
BaconWarrior750
Scylla
Level 75
God Stats
6W - 11L
1,516 SR
Queue Stats
229W - 255L
1,513 Elo+
Party 1
Sobek
Sobek
MisterSandman09
Sobek
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 300L
1,505 Elo+
Party 1
Cernunnos
Cernunnos
Steve0111
Cernunnos
Level 101
God Stats
7W - 7L
1,486 SR
Queue Stats
53W - 47L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BGReyna
Atlas
12
2 / 0 / 8
8,083
505
8,890
14,367
12,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Centiboi225
Yu Huang
14
3 / 2 / 3
8,283
518
10,831
8,897
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 0 / 5
8,346
522
9,180
10,007
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 1 / 2
10,476
655
13,330
13,297
5,531
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
asdffghj
Thanatos
13
4 / 2 / 4
8,164
510
10,226
16,289
7,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 2 / 0
8,022
501
8,263
17,933
10,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
 
King Arthur
13
0 / 5 / 1
7,298
456
7,497
19,321
9,247
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 3 / 2
6,805
425
4,355
8,871
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 0
6,758
422
5,748
16,832
12,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Steve0111
Cernunnos
13
1 / 3 / 0
8,123
508
8,756
15,838
6,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
5
5
Deaths
16
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
0
1.5
L
King Arthur
 
King Arthur
0
5
1
0.1
W
Atlas
BGReyna
Atlas
2
0
8
6
L
0
3
2
0.33
W
Yu Huang
Centiboi225
Yu Huang
3
2
3
2.25
W
1
0
5
3.5
L
1
3
0
0.33
L
Cernunnos
Steve0111
Cernunnos
1
3
0
0.33
W
6
1
2
7
W
Thanatos
asdffghj
Thanatos
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,457
Damage
34,619
62,857
Taken
78,795
34,367
Mitigated
42,051
22,741
Healing
23,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,263
2,950
0
4,744
17,933
10,745
0
3,527
14,406
0
64,576
L
King Arthur
 
King Arthur
7,497
325
0
2,395
19,321
9,247
0
935
18,386
0
52,777
W
Atlas
BGReyna
Atlas
8,890
3,562
0
4,524
14,367
12,728
0
3,752
10,615
35,854
0
L
4,355
1,462
0
1,868
8,871
3,409
216
3,777
5,094
39,263
0
W
Yu Huang
Centiboi225
Yu Huang
10,831
1,685
0
2,582
8,897
4,025
368
2,047
6,850
61,937
0
W
9,180
4,417
0
710
10,007
4,126
448
2,167
7,840
0
64,916
L
5,748
1,059
316
6,801
16,832
12,204
0
8,238
8,594
23,656
0
L
Cernunnos
Steve0111
Cernunnos
8,756
4,275
0
7,105
15,838
6,446
1,357
3,244
12,594
0
73,184
W
13,330
8,263
310
4,382
13,297
5,531
202
0
13,297
0
87,827
W
Thanatos
asdffghj
Thanatos
10,226
2,167
0
10,233
16,289
7,957
726
2,137
14,152
0
57,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,352
Gold Earned
37,006
487
Minions Killed
407
0
Camps Cleared
0
1,585,704
Distance Traveled
1,491,521
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,022
501
92
6
0
331,481
2
L
King Arthur
7,298
456
97
6
0
288,008
6
W
Atlas
8,083
505
44
3
0
329,288
10
L
Scylla
6,805
425
66
4
0
261,066
6
W
Yu Huang
8,283
518
95
6
0
302,535
4
W
Ullr
8,346
522
108
7
0
303,960
1
L
Sobek
6,758
422
31
2
0
328,218
3
L
Cernunnos
8,123
508
121
8
0
282,748
2
W
Chiron
10,476
655
162
10
0
303,132
6
W
Thanatos
8,164
510
78
5
0
346,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role