Player Matchup

Sylvanus
Sylvanus
FallenQueen917
Sylvanus
Level 129
God Stats
14W - 9L
1,618 SR
Queue Stats
83W - 73L
1,464 Elo+
Party 2
Xbalanque
Xbalanque
Hyperion0700
Xbalanque
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 95L
1,509 Elo+
Party 2
Mercury
Mercury
ImTooPure
Mercury
Level 77
God Stats
17W - 10L
1,424 SR
Queue Stats
36W - 34L
1,382 Elo+
Solo
Chang'e
Chang'e
KEVINSENNIN97
Chang'e
Level 90
God Stats
8W - 2L
1,788 SR
Queue Stats
37W - 33L
1,499 Elo+
Party 3
Chaac
Chaac
Niko4713f
Chaac
Level 14
God Stats
2W - 0L
1,144 SR
Queue Stats
2W - 2L
1,116 Elo+
Party 3
Team Averages
Level 89
1,495 SR
1,394 Elo+

VS

Team Averages
Level 64
1,464 SR
1,377 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TriplefateTTV
Medusa
Level 100
God Stats
0W - 3L
1,369 SR
Queue Stats
84W - 79L
1,480 Elo+
Party 1
Olorun
Olorun
Zeethers
Olorun
Level 11
God Stats
0W - 4L
1,452 SR
Queue Stats
3W - 4L
1,228 Elo+
Party 1
Ah Puch
Ah Puch
wickedswordsman
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 67L
1,529 Elo+
Party 1
Atlas
Atlas
y0usaf
Atlas
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,151 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
0 / 0 / 11
9,742
464
8,547
20,578
26,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
Hyperion0700
Xbalanque
18
9 / 1 / 4
11,764
560
19,761
20,126
10,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
ImTooPure
Mercury
19
5 / 0 / 2
11,451
545
17,248
17,782
9,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
15
2 / 4 / 2
9,495
452
8,048
17,267
8,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Niko4713f
Chaac
15
0 / 3 / 0
8,712
415
3,614
11,657
9,670
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
1 / 1 / 1
8,811
420
7,064
17,439
14,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 2
9,730
463
15,978
16,827
7,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
Zeethers
Olorun
13
1 / 9 / 0
8,858
422
10,540
16,854
6,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 3 / 0
10,189
485
15,425
18,280
8,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
y0usaf
Atlas
11
1 / 1 / 1
7,951
379
7,494
13,007
12,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
8
8
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
1
1.5
W
Sylvanus
0
0
11
5.5
W
Xbalanque
Hyperion0700
Xbalanque
9
1
4
11
W
Mercury
ImTooPure
Mercury
5
0
2
6
W
Chang'e
2
4
2
0.75
W
Chaac
Niko4713f
Chaac
0
3
0
0
L
2
2
2
1.5
L
Olorun
Zeethers
Olorun
1
9
0
0.11
L
3
3
0
1
L
Atlas
y0usaf
Atlas
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,218
Damage
56,501
87,410
Taken
82,407
64,140
Mitigated
50,034
35,618
Healing
26,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,064
1,031
0
10,180
17,439
14,506
42
2,852
14,587
0
65,489
W
Sylvanus
8,547
2,124
3,743
7,544
20,578
26,103
466
8,671
11,907
32,882
0
W
Xbalanque
Hyperion0700
Xbalanque
19,761
9,929
0
10,947
20,126
10,365
1,528
10,872
9,254
0
112,246
W
Mercury
ImTooPure
Mercury
17,248
11,118
0
822
17,782
9,393
103
4,990
12,792
0
143,068
W
Chang'e
8,048
807
4,706
6,481
17,267
8,609
213
2,980
14,287
71,773
0
W
Chaac
Niko4713f
Chaac
3,614
330
0
1,375
11,657
9,670
0
6,546
5,111
5,242
46,679
L
15,978
7,688
0
6,620
16,827
7,857
0
6,917
9,910
0
84,399
L
Olorun
Zeethers
Olorun
10,540
6,797
76
1,689
16,854
6,097
504
1,244
15,610
49,525
0
L
15,425
1,383
0
7,232
18,280
8,799
0
1,598
16,682
77,618
0
L
Atlas
y0usaf
Atlas
7,494
3,531
0
1,014
13,007
12,775
0
4,226
8,781
18,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,164
Gold Earned
45,539
583
Minions Killed
480
0
Camps Cleared
0
2,066,034
Distance Traveled
1,947,670
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,811
420
108
5
0
463,677
1
W
Sylvanus
9,742
464
44
2
0
393,212
4
W
Xbalanque
11,764
560
150
7
0
368,768
2
W
Mercury
11,451
545
200
10
0
529,695
0
W
Chang'e
9,495
452
117
6
0
411,546
7
W
Chaac
8,712
415
72
3
0
362,813
0
L
Medusa
9,730
463
124
6
0
400,089
5
L
Olorun
8,858
422
82
4
0
344,478
0
L
Ah Puch
10,189
485
146
7
0
347,885
2
L
Atlas
7,951
379
20
1
0
391,541
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role