Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
MammothMatt
Charybdis
Level 160
God Stats
2W - 7L
1,463 SR
Queue Stats
249W - 224L
1,644 Elo+
Party 2
Tyr
Tyr
Sleepysteve
Tyr
Level 142
God Stats
1W - 1L
1,535 SR
Queue Stats
186W - 193L
1,574 Elo+
Party 2
Anubis
Anubis
Z55FurryFrog53Z
Anubis
Level 140
God Stats
1W - 0L
1,698 SR
Queue Stats
65W - 65L
1,558 Elo+
Party 3
Hera
Hera
cuocco
Hera
Level 128
God Stats
2W - 0L
1,802 SR
Queue Stats
205W - 209L
1,565 Elo+
Party 3
Team Averages
Level 146
1,600 SR
1,568 Elo+

VS

Team Averages
Level 145
1,531 SR
1,680 Elo+
Cupid
Cupid
CrumbyPepper851
Cupid
Level 146
God Stats
0W - 1L
1,787 SR
Queue Stats
69W - 41L
1,704 Elo+
Party 1
Ullr
Ullr
ImAEnderGamer
Ullr
Level 157
God Stats
4W - 2L
1,145 SR
Queue Stats
140W - 91L
1,735 Elo+
Party 1
Atlas
Atlas
OLMPNReaper
Atlas
Level 136
God Stats
2W - 4L
1,271 SR
Queue Stats
222W - 239L
1,614 Elo+
Solo
Janus
Janus
Shootta Tinh
Janus
Level 155
God Stats
0W - 1L
1,670 SR
Queue Stats
179W - 128L
1,673 Elo+
Party 1
Nemesis
Nemesis
SkiMvskDBurke
Nemesis
Level 129
God Stats
10W - 6L
1,784 SR
Queue Stats
112W - 89L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 1 / 1
7,869
562
5,470
7,850
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
MammothMatt
Charybdis
14
4 / 1 / 4
8,629
616
10,530
13,025
5,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
2 / 0 / 4
7,277
520
4,383
10,627
5,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 0
7,614
544
6,960
10,529
5,277
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
cuocco
Hera
15
2 / 0 / 3
8,382
599
4,707
4,991
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 1
8,166
583
6,885
8,144
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 4 / 0
7,407
529
8,568
10,227
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 1
6,308
451
4,390
12,976
8,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 1
7,097
507
1,690
9,533
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
14
1 / 1 / 4
7,777
556
5,542
9,656
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
13
Kills
6
6
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
1
4.5
L
4
2
1
2.25
L
1
4
0
0.25
W
Charybdis
MammothMatt
Charybdis
4
1
4
6
L
0
3
1
0.17
L
0
3
1
0.17
L
Nemesis
1
1
4
3
W
2
0
4
4
W
1
4
0
0.25
W
Hera
cuocco
Hera
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,050
Damage
27,075
47,022
Taken
50,536
21,000
Mitigated
20,230
16,296
Healing
8,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
5,470
2,260
0
701
7,850
3,035
0
928
6,922
0
55,701
L
6,885
2,876
57
1,685
8,144
2,774
0
5,606
2,538
0
57,814
L
8,568
4,629
0
2,806
10,227
2,323
0
0
10,227
0
51,580
W
Charybdis
MammothMatt
Charybdis
10,530
5,297
0
5,649
13,025
5,211
405
1,153
11,872
0
80,532
L
4,390
1,918
0
2,026
12,976
8,329
0
2,347
10,629
21,643
0
L
1,690
277
0
877
9,533
3,115
0
3,115
6,418
59,513
0
L
Nemesis
5,542
1,560
0
1,212
9,656
3,689
0
599
9,057
0
70,664
W
4,383
504
1,623
4,131
10,627
5,547
0
2,243
8,384
0
23,433
W
6,960
148
0
3,692
10,529
5,277
0
475
10,054
54,859
0
W
Hera
cuocco
Hera
4,707
1,151
0
500
4,991
1,930
194
1,281
3,710
82,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,771
Gold Earned
36,755
490
Minions Killed
462
0
Camps Cleared
0
1,448,140
Distance Traveled
1,365,037
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,869
562
88
6
0
342,230
6
L
Cupid
8,166
583
107
8
0
236,395
6
L
Ullr
7,407
529
94
7
0
256,257
5
W
Charybdis
8,629
616
124
9
0
263,974
3
L
Atlas
6,308
451
32
2
0
295,683
4
L
Janus
7,097
507
100
7
0
241,097
1
L
Nemesis
7,777
556
129
9
0
335,605
2
W
Tyr
7,277
520
36
3
0
330,081
3
W
Anubis
7,614
544
93
7
0
220,786
0
W
Hera
8,382
599
149
11
0
291,069
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role