Player Matchup

Anhur
Anhur
 
Anhur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Delphic_Djinn
Horus
Level 122
God Stats
4W - 5L
1,216 SR
Queue Stats
541W - 598L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
ODT_Delta
Baron Samedi
Level 77
God Stats
33W - 25L
1,650 SR
Queue Stats
223W - 228L
1,468 Elo+
Solo
Neith
Neith
hyuga17
Neith
Level 146
God Stats
11W - 12L
1,600 SR
Queue Stats
46W - 53L
1,438 Elo+
Solo
Team Averages
Level 105
1,493 SR
1,466 Elo+

VS

Team Averages
Level 101
1,438 SR
1,387 Elo+
Amaterasu
Amaterasu
CamSmackaHoe
Amaterasu
Level 58
God Stats
40W - 48L
1,465 SR
Queue Stats
42W - 57L
1,379 Elo+
Solo
Jing Wei
Jing Wei
Soldiercharm
Jing Wei
Level 152
God Stats
6W - 2L
1,500 SR
Queue Stats
202W - 197L
1,438 Elo+
Solo
Scylla
Scylla
image6jpg_
Scylla
Level 65
God Stats
15W - 21L
1,507 SR
Queue Stats
85W - 113L
1,372 Elo+
Solo
Izanami
Izanami
poncho12254
Izanami
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 117L
1,319 Elo+
Solo
Nemesis
Nemesis
tired_zac
Nemesis
Level 74
God Stats
3W - 8L
1,220 SR
Queue Stats
131W - 138L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
1 / 1 / 0
9,047
503
3,663
13,851
6,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Da Ji
 
Da Ji
15
2 / 2 / 2
8,800
489
6,977
18,843
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 5 / 2
9,864
548
12,388
17,506
9,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
ODT_Delta
Baron Samedi
13
2 / 2 / 2
8,442
469
8,492
14,335
13,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
hyuga17
Neith
13
1 / 1 / 0
7,997
444
6,010
8,269
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CamSmackaHoe
Amaterasu
12
2 / 6 / 2
8,199
456
8,388
18,143
12,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
Soldiercharm
Jing Wei
13
3 / 2 / 4
8,561
476
7,167
14,363
10,500
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
image6jpg_
Scylla
15
1 / 1 / 1
8,921
496
10,963
9,100
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
poncho12254
Izanami
17
1 / 1 / 2
10,429
579
5,875
13,458
5,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
tired_zac
Nemesis
14
3 / 2 / 1
8,669
482
12,410
16,078
6,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
12
Kills
10
11
Deaths
12
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
0
1
W
Da Ji
 
Da Ji
2
2
2
1.5
L
Amaterasu
CamSmackaHoe
Amaterasu
2
6
2
0.5
W
6
5
2
1.4
W
Baron Samedi
ODT_Delta
Baron Samedi
2
2
2
1.5
L
Jing Wei
Soldiercharm
Jing Wei
3
2
4
2.5
W
Neith
hyuga17
Neith
1
1
0
1
L
Scylla
image6jpg_
Scylla
1
1
1
1.5
L
Izanami
poncho12254
Izanami
1
1
2
2
L
Nemesis
tired_zac
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,530
Damage
44,803
72,804
Taken
71,142
40,434
Mitigated
37,929
25,348
Healing
21,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,663
1,148
0
6,665
13,851
6,208
0
7,653
6,198
0
71,581
W
Da Ji
 
Da Ji
6,977
1,656
0
5,670
18,843
7,817
0
1,862
16,981
0
76,438
L
Amaterasu
CamSmackaHoe
Amaterasu
8,388
3,862
0
3,507
18,143
12,248
559
1,094
17,049
0
44,418
W
12,388
6,761
903
3,447
17,506
9,606
1,255
517
16,989
0
56,523
W
Baron Samedi
ODT_Delta
Baron Samedi
8,492
1,161
1,040
4,925
14,335
13,918
647
931
13,404
33,090
0
L
Jing Wei
Soldiercharm
Jing Wei
7,167
3,645
1,686
5,482
14,363
10,500
651
3,517
10,846
0
27,373
W
Neith
hyuga17
Neith
6,010
2,590
0
2,698
8,269
2,885
1,368
0
8,269
0
56,548
L
Scylla
image6jpg_
Scylla
10,963
1,629
0
2,449
9,100
2,780
41
1,047
8,053
74,178
0
L
Izanami
poncho12254
Izanami
5,875
4,023
0
5,258
13,458
5,816
5,233
1,007
12,451
0
112,021
L
Nemesis
tired_zac
Nemesis
12,410
5,035
0
3,494
16,078
6,585
0
1,827
14,251
0
70,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,150
Gold Earned
44,779
452
Minions Killed
509
0
Camps Cleared
0
1,563,908
Distance Traveled
1,625,573
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,047
503
117
7
0
312,532
2
W
Da Ji
8,800
489
123
7
0
334,693
1
L
Amaterasu
8,199
456
70
4
0
275,107
7
W
Horus
9,864
548
87
5
0
324,050
1
W
Baron Samedi
8,442
469
37
2
0
328,843
2
L
Jing Wei
8,561
476
26
1
0
326,267
3
W
Neith
7,997
444
88
5
0
263,790
6
L
Scylla
8,921
496
109
6
0
334,101
4
L
Izanami
10,429
579
194
11
0
288,509
5
L
Nemesis
8,669
482
110
6
0
401,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role