Player Matchup

Achilles
Achilles
IsYaBoyJesus
Achilles
Level 93
God Stats
1W - 2L
1,489 SR
Queue Stats
105W - 144L
1,339 Elo+
Party 2
Anubis
Anubis
TheChurrazo
Anubis
Level 127
God Stats
4W - 8L
1,535 SR
Queue Stats
64W - 78L
1,398 Elo+
Party 2
Da Ji
Da Ji
champisa
Da Ji
Level 105
God Stats
1W - 4L
1,585 SR
Queue Stats
50W - 46L
1,484 Elo+
Party 2
Team Averages
Level 108
1,536 SR
1,407 Elo+

VS

Team Averages
Level 60
1,590 SR
1,455 Elo+
Chang'e
Chang'e
Marikit bOy
Chang'e
Level 65
God Stats
2W - 1L
1,778 SR
Queue Stats
29W - 38L
1,464 Elo+
Solo
Neith
Neith
Wee Woo Man8212
Neith
Level 9
God Stats
3W - 2L
1,493 SR
Queue Stats
6W - 4L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
kingkluas
Kuzenbo
Level 107
God Stats
4W - 7L
1,500 SR
Queue Stats
68W - 91L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IsYaBoyJesus
Achilles
15
4 / 4 / 5
11,257
625
10,425
19,413
23,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
17
6 / 7 / 6
12,197
678
16,905
19,711
10,522
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
champisa
Da Ji
17
5 / 7 / 8
12,515
695
21,183
20,697
10,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Marikit bOy
Chang'e
19
9 / 8 / 7
14,158
787
17,915
19,816
7,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 5 / 10
12,529
696
13,353
17,393
7,892
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
kingkluas
Kuzenbo
19
5 / 2 / 12
14,211
790
15,079
23,326
31,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
15
Kills
18
18
Deaths
15
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
IsYaBoyJesus
Achilles
4
4
5
1.63
W
Chang'e
Marikit bOy
Chang'e
9
8
7
1.56
L
Anubis
6
7
6
1.29
W
4
5
10
1.8
L
Da Ji
champisa
Da Ji
5
7
8
1.29
W
Kuzenbo
kingkluas
Kuzenbo
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,513
Damage
46,347
59,821
Taken
60,535
44,732
Mitigated
46,321
10,682
Healing
21,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
IsYaBoyJesus
Achilles
10,425
2,372
0
2,329
19,413
23,948
0
12,562
6,851
0
27,730
W
Chang'e
Marikit bOy
Chang'e
17,915
1,462
5,858
7,066
19,816
7,081
535
5,570
14,246
55,160
0
L
Anubis
16,905
904
0
7,188
19,711
10,522
863
10,222
9,489
62,513
0
W
13,353
8,806
268
3,434
17,393
7,892
2,441
4,290
13,103
0
43,354
L
Da Ji
champisa
Da Ji
21,183
4,445
0
1,165
20,697
10,262
174
11,027
9,670
0
59,288
W
Kuzenbo
kingkluas
Kuzenbo
15,079
4,571
292
4,623
23,326
31,348
433
7,427
15,899
31,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,969
Gold Earned
40,898
193
Minions Killed
145
6
Camps Cleared
6
814,150
Distance Traveled
881,712
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,257
625
33
2
2
318,837
0
W
Chang'e
14,158
787
56
3
1
292,651
9
L
Anubis
12,197
678
87
5
2
238,463
2
W
Neith
12,529
696
71
4
3
258,034
2
L
Da Ji
12,515
695
73
4
2
256,850
4
W
Kuzenbo
14,211
790
18
1
2
331,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role