Player Matchup

Izanami
Izanami
ArtemisAim
Izanami
Level 148
God Stats
13W - 7L
1,580 SR
Queue Stats
220W - 216L
1,552 Elo+
Party 1
Khepri
Khepri
Magic Dirt3309
Khepri
Level 28
God Stats
31W - 16L
1,722 SR
Queue Stats
152W - 123L
1,566 Elo+
Party 1
Janus
Janus
TheGendrik
Janus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,458 Elo+
Solo
Thor
Thor
mortalem
Thor
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Bellona
Bellona
xXAngelSenpaiXx
Bellona
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 72
1,560 SR
1,515 Elo+

VS

Team Averages
Level 73
1,460 SR
1,439 Elo+
Ullr
Ullr
 
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ra
Ra
AwesomeLordy
Ra
Level 62
God Stats
16W - 23L
1,447 SR
Queue Stats
627W - 698L
1,476 Elo+
Solo
Apollo
Apollo
Ghost9435
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 36L
1,380 Elo+
Party 4
Ymir
Ymir
GlitchyPsycho
Ymir
Level 107
God Stats
2W - 10L
1,373 SR
Queue Stats
25W - 47L
1,420 Elo+
Party 2
Sun Wukong
Sun Wukong
Nelsonnoscoper
Sun Wukong
Level 29
God Stats
15W - 15L
1,479 SR
Queue Stats
124W - 151L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArtemisAim
Izanami
14
9 / 0 / 1
8,554
658
13,669
6,436
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 0 / 7
6,616
509
2,755
4,144
3,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
10
0 / 1 / 0
6,014
463
5,066
7,109
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
8
0 / 1 / 0
5,420
417
2,632
8,557
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 3 / 0
6,057
466
3,656
12,505
10,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
2 / 1 / 2
7,299
561
9,872
9,666
4,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 1
6,823
525
1,860
6,556
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Ghost9435
Apollo
8
0 / 6 / 0
4,994
384
1,748
10,460
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
5,303
408
1,276
10,079
4,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Nelsonnoscoper
Sun Wukong
10
3 / 0 / 2
6,471
498
4,168
9,778
4,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
11
Kills
5
5
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
1
2
3
W
Izanami
ArtemisAim
Izanami
9
0
1
9.5
L
0
0
1
0.5
L
Apollo
Ghost9435
Apollo
0
6
0
0
L
0
4
0
0
W
1
0
7
4.5
L
Sun Wukong
Nelsonnoscoper
Sun Wukong
3
0
2
4
W
Janus
0
1
0
0
W
Thor
0
1
0
0
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,778
Damage
18,924
38,751
Taken
46,539
22,618
Mitigated
18,328
11,504
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
9,872
3,839
0
1,697
9,666
4,277
420
267
9,399
0
50,452
W
Izanami
ArtemisAim
Izanami
13,669
10,639
0
3,626
6,436
2,897
658
427
6,009
0
91,838
L
1,860
0
135
3,811
6,556
3,024
0
3,903
2,653
45,427
0
L
Apollo
Ghost9435
Apollo
1,748
1,052
0
2,352
10,460
2,330
0
917
9,543
0
22,607
L
1,276
486
0
1,728
10,079
4,425
0
1,259
8,820
15,328
0
W
2,755
314
0
1,461
4,144
3,488
114
1,067
3,055
11,185
0
L
Sun Wukong
Nelsonnoscoper
Sun Wukong
4,168
1,208
0
2,301
9,778
4,272
0
1,475
8,303
0
40,501
W
Janus
5,066
378
0
250
7,109
2,266
360
1,396
5,489
41,788
0
W
Thor
2,632
529
0
2,780
8,557
3,117
0
0
8,557
0
29,807
W
3,656
108
0
3,387
12,505
10,850
644
0
12,505
0
30,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,661
Gold Earned
30,890
334
Minions Killed
305
0
Camps Cleared
0
1,218,897
Distance Traveled
1,170,772
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,299
561
80
6
0
220,139
1
W
Izanami
8,554
658
141
11
0
206,169
3
L
Ra
6,823
525
94
7
0
239,207
2
L
Apollo
4,994
384
28
2
0
216,049
1
L
Ymir
5,303
408
28
2
0
226,106
2
W
Khepri
6,616
509
11
1
0
251,767
1
L
Sun Wukong
6,471
498
75
6
0
269,271
2
W
Janus
6,014
463
67
5
0
229,638
0
W
Thor
5,420
417
63
5
0
280,924
0
W
Bellona
6,057
466
52
4
0
250,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role