Player Matchup

Horus
Horus
Andr0id2003
Horus
Level 82
God Stats
14W - 7L
1,537 SR
Queue Stats
36W - 23L
1,412 Elo+
Party 2
Sol
Sol
Keloooooooo
Sol
Level 84
God Stats
3W - 0L
1,686 SR
Queue Stats
303W - 301L
1,393 Elo+
Solo
Ares
Ares
M4ND0L0R14N
Ares
Level 123
God Stats
3W - 8L
1,445 SR
Queue Stats
437W - 481L
1,413 Elo+
Solo
Kali
Kali
TopHatGGK
Kali
Level 96
God Stats
2W - 0L
1,781 SR
Queue Stats
33W - 18L
1,423 Elo+
Party 2
Ra
Ra
stinkywomp
Ra
Level 89
God Stats
13W - 15L
1,547 SR
Queue Stats
261W - 238L
1,484 Elo+
Solo
Team Averages
Level 95
1,599 SR
1,425 Elo+

VS

Team Averages
Level 70
1,463 SR
1,447 Elo+
Sylvanus
Sylvanus
BattyVaiych
Sylvanus
Level 69
God Stats
13W - 10L
1,364 SR
Queue Stats
77W - 68L
1,455 Elo+
Solo
Hera
Hera
Frozcar
Hera
Level 56
God Stats
2W - 4L
1,503 SR
Queue Stats
248W - 263L
1,386 Elo+
Solo
Anhur
Anhur
JoeCB
Anhur
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 157L
1,426 Elo+
Solo
Skadi
Skadi
imfigz
Skadi
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Loki
Loki
zSzyna
Loki
Level 86
God Stats
16W - 25L
1,448 SR
Queue Stats
173W - 169L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,062
606
7,230
5,981
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 3
6,029
603
5,969
5,517
1,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 0 / 5
5,474
547
2,415
6,625
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kali
10
5 / 3 / 3
6,870
687
6,301
9,032
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 4
6,794
679
4,073
6,080
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BattyVaiych
Sylvanus
8
0 / 3 / 2
5,095
510
3,041
10,493
6,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hera
Frozcar
Hera
9
0 / 4 / 2
5,285
529
2,868
6,543
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
JoeCB
Anhur
10
1 / 2 / 0
5,778
578
3,291
9,472
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Skadi
imfigz
Skadi
9
0 / 2 / 1
4,897
490
2,424
4,781
1,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
zSzyna
Loki
11
6 / 2 / 0
6,509
651
4,500
6,374
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
13
Kills
7
7
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Sylvanus
BattyVaiych
Sylvanus
0
3
2
0.33
L
Hera
Frozcar
Hera
0
4
2
0.25
L
Anhur
JoeCB
Anhur
1
2
0
0.5
W
2
1
3
3.5
W
2
0
5
4.5
W
Kali
5
3
3
2.17
L
Skadi
imfigz
Skadi
0
2
1
0.25
W
3
2
4
2.5
L
Loki
zSzyna
Loki
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,988
Damage
16,124
33,235
Taken
37,663
14,744
Mitigated
14,997
9,291
Healing
10,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,230
3,470
0
2,300
5,981
3,230
0
0
5,981
0
35,824
L
Sylvanus
BattyVaiych
Sylvanus
3,041
787
471
3,249
10,493
6,228
0
5,767
4,726
21,602
0
L
Hera
Frozcar
Hera
2,868
748
0
1,628
6,543
2,396
99
2,337
4,206
38,133
0
L
Anhur
JoeCB
Anhur
3,291
1,666
0
3,519
9,472
2,417
0
0
9,472
0
33,777
W
5,969
3,878
0
1,481
5,517
1,794
1,554
1,808
3,709
39,024
0
W
2,415
135
0
2,496
6,625
3,850
0
1,263
5,362
26,013
0
W
Kali
6,301
3,263
0
1,759
9,032
3,567
22
1,271
7,761
0
33,790
L
Skadi
imfigz
Skadi
2,424
915
0
0
4,781
1,642
0
2,963
1,818
0
23,729
W
4,073
528
349
906
6,080
2,303
0
1,567
4,513
54,117
0
L
Loki
zSzyna
Loki
4,500
771
0
1,255
6,374
2,314
0
1,390
4,984
0
32,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,229
Gold Earned
27,564
320
Minions Killed
245
0
Camps Cleared
0
1,079,296
Distance Traveled
963,037
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,062
606
60
6
0
243,350
3
L
Sylvanus
5,095
510
36
4
0
170,194
4
L
Hera
5,285
529
56
6
0
197,581
1
L
Anhur
5,778
578
56
6
0
172,028
3
W
Sol
6,029
603
72
7
0
186,186
0
W
Ares
5,474
547
36
4
0
205,213
2
W
Kali
6,870
687
58
6
0
251,458
0
L
Skadi
4,897
490
34
3
0
172,680
0
W
Ra
6,794
679
94
9
0
193,089
5
L
Loki
6,509
651
63
6
0
250,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role