Player Matchup

Cthulhu
Cthulhu
Scorch3dEarth
Cthulhu
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 60L
1,527 Elo+
Party 1
Chang'e
Chang'e
Silver787
Chang'e
Level 33
God Stats
2W - 3L
1,219 SR
Queue Stats
41W - 39L
1,478 Elo+
Party 1
Bellona
Bellona
fright74
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,438 Elo+
Party 1
Team Averages
Level 75
1,406 SR
1,481 Elo+

VS

Team Averages
Level 91
1,384 SR
1,394 Elo+
Janus
Janus
DIRBO07
Janus
Level 146
God Stats
8W - 8L
1,479 SR
Queue Stats
50W - 68L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
Ocean999
Gilgamesh
Level 100
God Stats
1W - 1L
1,419 SR
Queue Stats
18W - 22L
1,361 Elo+
Party 2
Ra
Ra
Shootingstar991
Ra
Level 28
God Stats
0W - 4L
1,253 SR
Queue Stats
63W - 63L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
4 / 0 / 9
9,848
703
18,241
19,642
24,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
Silver787
Chang'e
15
4 / 2 / 9
10,389
742
14,710
14,872
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
fright74
Bellona
14
7 / 3 / 5
10,359
740
16,593
18,113
20,782
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DIRBO07
Janus
13
1 / 6 / 3
8,651
618
13,132
17,172
7,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Ocean999
Gilgamesh
13
3 / 2 / 1
8,779
627
15,368
22,428
19,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 7 / 4
8,371
598
6,689
13,353
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
15
Kills
5
5
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
DIRBO07
Janus
1
6
3
0.42
L
Gilgamesh
Ocean999
Gilgamesh
3
2
1
1.75
W
Cthulhu
4
0
9
8.5
L
1
7
4
0.43
W
Chang'e
Silver787
Chang'e
4
2
9
4.25
W
Bellona
fright74
Bellona
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,544
Damage
35,189
52,627
Taken
52,953
52,179
Mitigated
32,913
16,676
Healing
8,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
DIRBO07
Janus
13,132
2,100
741
2,926
17,172
7,309
0
9,416
6,980
39,463
0
L
Gilgamesh
Ocean999
Gilgamesh
15,368
5,027
0
632
22,428
19,257
0
12,483
9,123
0
29,792
W
Cthulhu
18,241
1,708
809
1,904
19,642
24,397
143
7,723
11,919
34,355
0
L
6,689
237
1,676
2,237
13,353
6,347
0
8,960
3,773
17,429
0
W
Chang'e
Silver787
Chang'e
14,710
561
5,412
6,250
14,872
7,000
159
6,463
8,409
50,391
0
W
Bellona
fright74
Bellona
16,593
4,967
358
1,943
18,113
20,782
315
6,514
11,599
0
30,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,596
Gold Earned
25,801
154
Minions Killed
128
8
Camps Cleared
3
848,594
Distance Traveled
744,673
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,651
618
67
5
2
218,755
3
L
Gilgamesh
8,779
627
33
2
1
263,754
1
W
Cthulhu
9,848
703
27
2
0
302,212
0
L
Ra
8,371
598
28
2
0
262,164
0
W
Chang'e
10,389
742
92
7
8
267,372
3
W
Bellona
10,359
740
35
3
0
279,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role