Player Matchup

Hun Batz
Hun Batz
Divinethng
Hun Batz
Level 109
God Stats
5W - 2L
1,833 SR
Queue Stats
82W - 74L
1,553 Elo+
Solo
Merlin
Merlin
RIP Yondu
Merlin
Level 158
God Stats
20W - 12L
1,739 SR
Queue Stats
579W - 583L
1,492 Elo+
Solo
Terra
Terra
TolerableDemmon
Terra
Level 122
God Stats
8W - 16L
1,453 SR
Queue Stats
58W - 63L
1,470 Elo+
Solo
Cernunnos
Cernunnos
Unworthy10
Cernunnos
Level 63
God Stats
6W - 6L
1,477 SR
Queue Stats
7W - 7L
1,473 Elo+
Solo
Nox
Nox
tugboatpower
Nox
Level 67
God Stats
15W - 18L
1,490 SR
Queue Stats
256W - 280L
1,525 Elo+
Solo
Team Averages
Level 104
1,598 SR
1,503 Elo+

VS

Team Averages
Level 115
1,470 SR
1,525 Elo+
Shiva
Shiva
BiteTheDust7
Shiva
Level 124
God Stats
8W - 18L
1,237 SR
Queue Stats
226W - 236L
1,545 Elo+
Solo
Jormungandr
Jormungandr
FlyboysAf1
Jormungandr
Level 86
God Stats
98W - 87L
1,562 SR
Queue Stats
101W - 106L
1,487 Elo+
Party 1
Hel
Hel
Pathogens11
Hel
Level 92
God Stats
1W - 1L
1,400 SR
Queue Stats
112W - 124L
1,484 Elo+
Party 1
The Morrigan
The Morrigan
Shaadius
The Morrigan
Level 142
God Stats
2W - 0L
1,732 SR
Queue Stats
61W - 43L
1,625 Elo+
Solo
Medusa
Medusa
jonny5421
Medusa
Level 129
God Stats
7W - 9L
1,417 SR
Queue Stats
204W - 218L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Divinethng
Hun Batz
17
1 / 5 / 3
10,267
642
8,030
18,187
10,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
RIP Yondu
Merlin
17
1 / 4 / 6
10,165
635
13,952
14,751
7,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 5 / 8
10,220
639
13,703
22,619
20,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Unworthy10
Cernunnos
19
6 / 8 / 4
11,453
716
17,307
20,880
9,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 1 / 3
11,938
746
11,606
11,608
5,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 6
10,584
662
11,723
23,625
22,198
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
FlyboysAf1
Jormungandr
20
2 / 1 / 6
11,886
743
14,539
16,023
14,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
0 / 7 / 11
10,473
655
5,875
18,490
11,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

The Morrigan
Shaadius
The Morrigan
20
11 / 1 / 6
13,635
852
29,259
12,612
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Medusa
jonny5421
Medusa
20
9 / 3 / 2
12,452
778
15,646
18,375
8,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
54
17
Kills
23
23
Deaths
17
24
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
5
6
0.8
L
Hun Batz
Divinethng
Hun Batz
1
5
3
0.5
W
Jormungandr
FlyboysAf1
Jormungandr
2
1
6
5
W
0
7
11
0.79
L
Merlin
RIP Yondu
Merlin
1
4
6
1
W
The Morrigan
Shaadius
The Morrigan
11
1
6
14
L
1
5
8
1
L
Cernunnos
Unworthy10
Cernunnos
6
8
4
1
W
Medusa
jonny5421
Medusa
9
3
2
3.33
L
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,598
Damage
77,042
88,045
Taken
89,125
54,398
Mitigated
62,809
9,048
Healing
19,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,723
1,264
2,721
4,045
23,625
22,198
281
8,702
14,923
371
37,014
L
Hun Batz
Divinethng
Hun Batz
8,030
740
0
419
18,187
10,801
619
8,397
9,790
0
38,560
W
Jormungandr
FlyboysAf1
Jormungandr
14,539
1,119
709
1,471
16,023
14,426
2,778
5,825
10,198
71,294
0
W
5,875
1,542
5,150
3,756
18,490
11,477
743
10,250
8,240
14,139
0
L
Merlin
RIP Yondu
Merlin
13,952
440
0
241
14,751
7,346
66
6,365
8,386
47,130
0
W
The Morrigan
Shaadius
The Morrigan
29,259
6,274
0
2,136
12,612
6,323
138
3,721
8,863
46,536
12,350
L
13,703
1,417
1,665
3,619
22,619
20,948
0
10,244
12,375
31,873
0
L
Cernunnos
Unworthy10
Cernunnos
17,307
8,718
0
2,380
20,880
9,436
0
11,667
9,213
0
45,058
W
Medusa
jonny5421
Medusa
15,646
8,212
0
0
18,375
8,385
2,309
10,735
7,640
0
49,675
L
11,606
136
0
724
11,608
5,867
240
6,511
5,097
45,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,043
Gold Earned
59,030
278
Minions Killed
332
0
Camps Cleared
0
1,451,533
Distance Traveled
1,668,552
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,584
662
36
2
0
340,117
5
L
Hun Batz
10,267
642
64
4
0
317,578
1
W
Jormungandr
11,886
743
102
6
0
325,105
2
W
Hel
10,473
655
19
1
0
289,370
0
L
Merlin
10,165
635
60
4
0
287,401
0
W
The Morrigan
13,635
852
80
5
0
374,665
0
L
Terra
10,220
639
27
2
0
315,641
0
L
Cernunnos
11,453
716
61
4
0
252,137
0
W
Medusa
12,452
778
95
6
0
339,295
0
L
Nox
11,938
746
66
4
0
278,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role