Player Matchup

Baron Samedi
Baron Samedi
TOXMAW
Baron Samedi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
sOs Vincent
Tyr
Level 104
God Stats
4W - 3L
1,347 SR
Queue Stats
115W - 89L
1,614 Elo+
Solo
Izanami
Izanami
zagata
Izanami
Level 56
God Stats
1W - 0L
1,345 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 75
1,397 SR
1,538 Elo+

VS

Team Averages
Level 112
1,464 SR
1,401 Elo+
Scylla
Scylla
AWitheredTurtle
Scylla
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,378 Elo+
Party 1
Mercury
Mercury
paivun
Mercury
Level 61
God Stats
1W - 1L
1,783 SR
Queue Stats
17W - 18L
1,455 Elo+
Solo
King Arthur
King Arthur
xVARRICKx
King Arthur
Level 152
God Stats
12W - 27L
1,109 SR
Queue Stats
426W - 541L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TOXMAW
Baron Samedi
14
5 / 2 / 7
10,344
739
8,745
10,956
5,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 3 / 10
10,477
748
16,918
16,451
15,608
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
zagata
Izanami
15
5 / 3 / 8
10,721
766
7,970
7,764
4,199
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 6
9,337
667
10,734
10,972
4,308
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
paivun
Mercury
15
5 / 4 / 2
9,899
707
3,443
11,739
5,937
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
xVARRICKx
King Arthur
12
2 / 9 / 3
9,093
650
8,157
17,072
13,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
15
Kills
8
8
Deaths
15
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
W
Baron Samedi
TOXMAW
Baron Samedi
5
2
7
4.25
L
Mercury
paivun
Mercury
5
4
2
1.5
W
5
3
10
3.33
L
King Arthur
xVARRICKx
King Arthur
2
9
3
0.39
W
Izanami
zagata
Izanami
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,633
Damage
22,334
35,171
Taken
39,783
24,820
Mitigated
23,932
10,169
Healing
1,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,734
1,035
0
1,390
10,972
4,308
0
3,463
7,509
36,866
0
W
Baron Samedi
TOXMAW
Baron Samedi
8,745
726
1,413
3,704
10,956
5,013
1,025
5,420
5,416
31,876
0
L
Mercury
paivun
Mercury
3,443
1,247
0
0
11,739
5,937
0
1,981
9,758
0
20,608
W
16,918
3,367
0
3,731
16,451
15,608
371
3,462
12,708
0
31,422
L
King Arthur
xVARRICKx
King Arthur
8,157
1,542
0
554
17,072
13,687
0
3,841
13,231
0
15,852
W
Izanami
zagata
Izanami
7,970
6,360
0
1,321
7,764
4,199
1,618
2,674
4,818
0
45,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,542
Gold Earned
28,329
170
Minions Killed
104
10
Camps Cleared
2
763,613
Distance Traveled
765,313
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,337
667
64
5
2
260,204
2
W
Baron Samedi
10,344
739
55
4
5
242,016
3
L
Mercury
9,899
707
28
2
0
285,786
4
W
Tyr
10,477
748
19
1
3
277,105
2
L
King Arthur
9,093
650
12
1
0
219,323
1
W
Izanami
10,721
766
96
7
2
244,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role