Player Matchup

Achilles
Achilles
BigRaymondo7
Achilles
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 1
Hel
Hel
CallumK
Hel
Level 144
God Stats
1W - 1L
1,854 SR
Queue Stats
27W - 20L
1,500 Elo+
Party 1
Thanatos
Thanatos
Scimpi
Thanatos
Level 142
God Stats
1W - 0L
1,248 SR
Queue Stats
24W - 16L
1,500 Elo+
Party 1
Team Averages
Level 118
1,534 SR
1,500 Elo+

VS

Team Averages
Level 51
1,374 SR
1,469 Elo+
Nu Wa
Nu Wa
Alberadd
Nu Wa
Level 69
God Stats
0W - 2L
1,190 SR
Queue Stats
7W - 9L
1,303 Elo+
Solo
King Arthur
King Arthur
ThеHеro
King Arthur
Level 66
God Stats
46W - 60L
1,215 SR
Queue Stats
180W - 194L
1,563 Elo+
Party 2
Gilgamesh
Gilgamesh
ІІІBED
Gilgamesh
Level 17
God Stats
1W - 2L
1,716 SR
Queue Stats
14W - 12L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BigRaymondo7
Achilles
13
3 / 1 / 8
9,249
661
7,049
12,546
12,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hel
14
2 / 1 / 9
9,531
681
9,293
12,833
6,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Scimpi
Thanatos
16
9 / 1 / 5
10,624
759
15,041
12,053
7,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Alberadd
Nu Wa
13
2 / 4 / 1
8,903
636
8,295
8,530
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ThеHеro
King Arthur
14
1 / 6 / 2
9,104
650
5,731
14,324
10,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Gilgamesh
ІІІBED
Gilgamesh
10
0 / 4 / 3
7,841
560
7,704
12,697
10,291
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
3
3
Deaths
14
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Alberadd
Nu Wa
2
4
1
0.63
W
Achilles
BigRaymondo7
Achilles
3
1
8
7
W
Hel
2
1
9
6.5
W
Thanatos
Scimpi
Thanatos
9
1
5
11.5
L
King Arthur
ThеHеro
King Arthur
1
6
2
0.33
L
Gilgamesh
ІІІBED
Gilgamesh
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,383
Damage
21,730
37,432
Taken
35,551
26,283
Mitigated
23,755
27,737
Healing
3,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Alberadd
Nu Wa
8,295
1,533
0
136
8,530
2,477
0
2,588
5,878
23,729
0
W
Achilles
BigRaymondo7
Achilles
7,049
1,149
0
2,179
12,546
12,714
360
3,254
7,924
69
17,364
W
Hel
9,293
726
7,865
8,530
12,833
6,503
939
2,653
9,932
56,990
0
W
Thanatos
Scimpi
Thanatos
15,041
5,029
0
9,163
12,053
7,066
1,030
2,541
9,228
0
46,855
L
King Arthur
ThеHеro
King Arthur
5,731
699
0
1,691
14,324
10,987
0
4,113
9,959
0
29,590
L
Gilgamesh
ІІІBED
Gilgamesh
7,704
2,352
0
1,620
12,697
10,291
0
2,753
9,690
0
13,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
25,848
172
Minions Killed
109
11
Camps Cleared
3
794,136
Distance Traveled
733,848
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,903
636
33
2
1
260,234
6
W
Achilles
9,249
661
25
2
3
257,809
4
W
Hel
9,531
681
95
7
4
242,486
2
W
Thanatos
10,624
759
52
4
4
293,841
4
L
King Arthur
9,104
650
59
4
2
254,200
1
L
Gilgamesh
7,841
560
17
1
0
219,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role