Player Matchup

Baron Samedi
Baron Samedi
BlissfulRelease
Baron Samedi
Level 18
God Stats
7W - 3L
1,713 SR
Queue Stats
15W - 10L
1,561 Elo+
Party 2
Kukulkan
Kukulkan
DewyDumo
Kukulkan
Level 40
God Stats
2W - 0L
1,704 SR
Queue Stats
62W - 50L
1,519 Elo+
Party 2
Pele
Pele
DynamoTBD
Pele
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 101L
1,551 Elo+
Party 2
Neith
Neith
itstable
Neith
Level 24
God Stats
3W - 0L
1,713 SR
Queue Stats
16W - 13L
1,536 Elo+
Party 2
Ah Puch
Ah Puch
itsyaboikief
Ah Puch
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 71L
1,536 Elo+
Party 2
Team Averages
Level 55
1,626 SR
1,541 Elo+

VS

Team Averages
Level 74
1,516 SR
1,376 Elo+
Nemesis
Nemesis
BigGameBuck101
Nemesis
Level 79
God Stats
1W - 3L
1,535 SR
Queue Stats
264W - 272L
1,426 Elo+
Party 1
Artemis
Artemis
Kantonis
Artemis
Level 27
God Stats
5W - 8L
1,500 SR
Queue Stats
38W - 41L
1,157 Elo+
Party 3
Eset
Eset
Killerman867
Eset
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 85L
1,363 Elo+
Party 1
Artio
Artio
SushiMythTides
Artio
Level 104
God Stats
36W - 37L
1,522 SR
Queue Stats
264W - 266L
1,518 Elo+
Party 3
Chaac
Chaac
Zenkami
Chaac
Level 117
God Stats
5W - 6L
1,526 SR
Queue Stats
252W - 287L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlissfulRelease
Baron Samedi
11
1 / 0 / 5
7,683
512
5,164
8,551
6,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
DewyDumo
Kukulkan
14
1 / 1 / 5
8,283
552
7,348
6,868
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
12
1 / 1 / 1
7,136
476
6,491
13,162
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
itstable
Neith
13
6 / 1 / 0
8,132
542
9,322
9,267
3,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Puch
itsyaboikief
Ah Puch
14
4 / 2 / 0
8,651
577
11,751
13,152
5,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
7,312
487
8,421
15,357
6,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Kantonis
Artemis
10
0 / 3 / 0
5,944
396
4,286
6,830
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 2 / 0
7,084
472
4,514
9,406
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 4 / 0
6,129
409
4,925
15,498
12,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Zenkami
Chaac
12
0 / 3 / 2
6,800
453
7,850
15,190
9,362
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
13
Kills
5
5
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Baron Samedi
BlissfulRelease
Baron Samedi
1
0
5
3.5
W
Kukulkan
DewyDumo
Kukulkan
1
1
5
3.5
W
Pele
1
1
1
1.5
L
Artemis
Kantonis
Artemis
0
3
0
0
L
1
2
0
0.5
L
2
4
0
0.5
L
Chaac
Zenkami
Chaac
0
3
2
0.33
W
Neith
itstable
Neith
6
1
0
6
W
Ah Puch
itsyaboikief
Ah Puch
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,076
Damage
29,996
51,000
Taken
62,281
22,268
Mitigated
34,369
21,074
Healing
14,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,421
3,439
0
2,107
15,357
6,447
0
2,876
12,481
0
53,385
W
Baron Samedi
BlissfulRelease
Baron Samedi
5,164
1,397
2,130
3,843
8,551
6,002
270
2,265
6,286
26,843
0
W
Kukulkan
DewyDumo
Kukulkan
7,348
846
0
550
6,868
2,810
343
2,178
4,690
65,309
0
W
Pele
6,491
2,064
0
2,515
13,162
4,382
0
2,095
11,067
0
54,484
L
Artemis
Kantonis
Artemis
4,286
2,641
0
1,262
6,830
2,231
0
1,829
5,001
0
28,434
L
4,514
215
885
912
9,406
4,226
0
4,584
4,822
55,527
0
L
4,925
882
641
4,285
15,498
12,103
0
5,244
10,254
16,398
0
L
Chaac
Zenkami
Chaac
7,850
1,676
0
4,179
15,190
9,362
0
9,730
5,460
0
44,271
W
Neith
itstable
Neith
9,322
7,038
0
4,501
9,267
3,446
654
2,652
6,615
0
55,438
W
Ah Puch
itsyaboikief
Ah Puch
11,751
1,002
0
7,535
13,152
5,628
493
249
12,903
67,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,885
Gold Earned
33,269
446
Minions Killed
322
0
Camps Cleared
0
1,468,551
Distance Traveled
1,287,122
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,312
487
75
5
0
312,220
0
W
Baron Samedi
7,683
512
41
3
0
281,899
5
W
Kukulkan
8,283
552
118
8
0
289,520
5
W
Pele
7,136
476
76
5
0
371,490
2
L
Artemis
5,944
396
53
4
0
152,994
0
L
Eset
7,084
472
89
6
0
273,593
2
L
Artio
6,129
409
19
1
0
285,384
4
L
Chaac
6,800
453
86
6
0
262,931
0
W
Neith
8,132
542
102
7
0
259,782
1
W
Ah Puch
8,651
577
109
7
0
265,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role