Player Matchup

Hercules
Hercules
A RUNNING BOMB
Hercules
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,426 Elo+
Party 1
Chiron
Chiron
JinxThePsycho
Chiron
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,182 Elo+
Party 1
Kukulkan
Kukulkan
Rubyarty
Kukulkan
Level 80
God Stats
1W - 0L
1,690 SR
Queue Stats
41W - 48L
1,421 Elo+
Party 1
Tyr
Tyr
flapjack182
Tyr
Level 84
God Stats
1W - 0L
1,797 SR
Queue Stats
3W - 5L
1,299 Elo+
Party 1
Sol
Sol
tsukuyomee11
Sol
Level 125
God Stats
7W - 14L
1,217 SR
Queue Stats
1,537W - 1,618L
1,497 Elo+
Solo
Team Averages
Level 102
1,541 SR
1,365 Elo+

VS

Team Averages
Level 112
1,565 SR
1,461 Elo+
Hades
Hades
Hass_997
Hades
Level 143
God Stats
2W - 5L
1,503 SR
Queue Stats
188W - 218L
1,386 Elo+
Solo
Bakasura
Bakasura
Morodel
Bakasura
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,397 Elo+
Solo
Cerberus
Cerberus
Nextium81
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,717 Elo+
Solo
Cthulhu
Cthulhu
calzaspollunas
Cthulhu
Level 128
God Stats
2W - 1L
1,823 SR
Queue Stats
370W - 383L
1,407 Elo+
Solo
Artemis
Artemis
maleboja
Artemis
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 46L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
2 / 4 / 17
11,965
748
16,145
32,307
38,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
8 / 2 / 10
11,626
727
23,700
16,030
8,491
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
Rubyarty
Kukulkan
18
6 / 4 / 9
11,504
719
19,644
11,362
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
1 / 2 / 11
9,702
606
7,574
13,542
15,506
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 1 / 9
10,735
671
13,753
17,793
8,738
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Hass_997
Hades
16
3 / 6 / 7
10,088
631
22,361
22,787
17,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Morodel
Bakasura
14
1 / 4 / 6
9,185
574
6,441
14,169
7,279
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Nextium81
Cerberus
16
1 / 4 / 7
10,069
629
9,003
22,120
26,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
0 / 4 / 9
10,134
633
20,820
20,293
23,965
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
maleboja
Artemis
20
8 / 3 / 4
11,999
750
21,422
13,523
7,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
46
21
Kills
13
13
Deaths
21
56
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
4
17
2.63
L
Hades
Hass_997
Hades
3
6
7
1.08
W
8
2
10
6.5
L
Bakasura
Morodel
Bakasura
1
4
6
1
L
Cerberus
Nextium81
Cerberus
1
4
7
1.13
W
Kukulkan
Rubyarty
Kukulkan
6
4
9
2.63
L
0
4
9
1.13
W
1
2
11
3.25
L
Artemis
maleboja
Artemis
8
3
4
3.33
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,816
Damage
80,047
91,034
Taken
92,892
77,282
Mitigated
81,493
42,648
Healing
28,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
16,145
5,463
2,221
12,661
32,307
38,942
249
16,256
15,179
0
28,090
L
Hades
Hass_997
Hades
22,361
1,999
1,212
8,006
22,787
17,189
67
10,016
12,408
37,813
0
W
23,700
9,278
5,060
5,290
16,030
8,491
1,623
6,788
9,080
0
42,794
L
Bakasura
Morodel
Bakasura
6,441
4,257
1,130
3,004
14,169
7,279
0
4,000
9,986
0
5,951
L
Cerberus
Nextium81
Cerberus
9,003
752
226
3,962
22,120
26,014
0
7,242
14,676
18,554
0
W
Kukulkan
Rubyarty
Kukulkan
19,644
1,429
1,570
620
11,362
5,605
823
8,131
3,231
45,376
0
L
20,820
540
3,282
3,459
20,293
23,965
25
8,137
11,835
44,822
0
W
7,574
1,612
2,086
1,942
13,542
15,506
568
7,935
5,467
0
12,757
L
Artemis
maleboja
Artemis
21,422
6,726
1,243
3,173
13,523
7,046
0
4,002
9,449
0
38,545
W
13,753
4,732
2,543
8,655
17,793
8,738
1,280
13,074
4,719
30,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,532
Gold Earned
51,475
164
Minions Killed
162
0
Camps Cleared
0
1,455,570
Distance Traveled
1,424,116
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,965
748
24
2
0
253,865
1
L
Hades
10,088
631
37
2
0
238,971
0
W
Chiron
11,626
727
45
3
0
285,692
0
L
Bakasura
9,185
574
13
1
0
322,058
1
L
Cerberus
10,069
629
20
1
0
285,130
2
W
Kukulkan
11,504
719
55
3
0
278,583
0
L
Cthulhu
10,134
633
49
3
0
293,595
0
W
Tyr
9,702
606
8
1
0
325,937
0
L
Artemis
11,999
750
43
3
0
284,362
0
W
Sol
10,735
671
32
2
0
311,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role