Player Matchup

Ymir
Ymir
Pichichen97
Ymir
Level 16
God Stats
5W - 0L
1,942 SR
Queue Stats
34W - 3L
2,001 Elo+
Party 2
Da Ji
Da Ji
Verbanntt
Da Ji
Level 160
God Stats
1W - 1L
1,700 SR
Queue Stats
479W - 218L
1,685 Elo+
Party 2
Tyr
Tyr
maceioda
Tyr
Level 93
God Stats
10W - 10L
1,501 SR
Queue Stats
416W - 444L
1,476 Elo+
Solo
Skadi
Skadi
xgustavobelmontx
Skadi
Level 123
God Stats
23W - 26L
1,523 SR
Queue Stats
274W - 319L
1,487 Elo+
Solo
Raijin
Raijin
zDragonZero
Raijin
Level 158
God Stats
2W - 3L
1,400 SR
Queue Stats
231W - 87L
1,749 Elo+
Party 2
Team Averages
Level 110
1,613 SR
1,680 Elo+

VS

Team Averages
Level 106
1,556 SR
1,519 Elo+
Mulan
Mulan
Bruninho_o_mito
Mulan
Level 147
God Stats
13W - 5L
1,762 SR
Queue Stats
280W - 223L
1,578 Elo+
Party 3
Arachne
Arachne
JOKERXZZZ
Arachne
Level 120
God Stats
7W - 5L
1,491 SR
Queue Stats
581W - 560L
1,507 Elo+
Party 1
Poseidon
Poseidon
KILLFREE33
Poseidon
Level 89
God Stats
34W - 28L
1,588 SR
Queue Stats
344W - 318L
1,529 Elo+
Solo
Ra
Ra
Ursao_peludo_br
Ra
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
mirokisan
Jing Wei
Level 129
God Stats
7W - 7L
1,441 SR
Queue Stats
316W - 328L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 9
8,344
491
7,572
15,557
15,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
Verbanntt
Da Ji
16
5 / 4 / 6
9,602
565
11,250
14,319
7,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 1
7,372
434
6,360
19,035
11,971
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
3 / 4 / 2
8,355
491
9,840
13,537
4,946
Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
16
10 / 3 / 3
9,966
586
16,596
11,327
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 2
10,937
643
23,262
24,836
25,660
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
JOKERXZZZ
Arachne
15
2 / 3 / 9
9,468
557
6,506
16,917
8,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
KILLFREE33
Poseidon
11
0 / 7 / 0
7,366
433
6,412
11,069
3,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
4 / 3 / 1
8,660
509
4,425
10,138
8,421
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
mirokisan
Jing Wei
16
4 / 4 / 6
10,652
627
7,291
13,333
4,219
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
40
19
Kills
22
22
Deaths
19
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
12
2
2
6.5
L
Arachne
JOKERXZZZ
Arachne
2
3
9
2.17
L
Poseidon
KILLFREE33
Poseidon
0
7
0
0
W
1
4
9
1.38
L
4
3
1
1.5
W
Da Ji
Verbanntt
Da Ji
5
4
6
2
W
0
7
1
0.07
L
Jing Wei
mirokisan
Jing Wei
4
4
6
1.75
W
3
4
2
1
W
Raijin
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,618
Damage
47,896
73,775
Taken
76,293
44,990
Mitigated
50,564
20,082
Healing
26,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,262
2,983
0
12,320
24,836
25,660
312
6,356
18,480
0
83,289
L
Arachne
JOKERXZZZ
Arachne
6,506
4,055
0
3,352
16,917
8,998
0
5,299
11,618
0
72,572
L
Poseidon
KILLFREE33
Poseidon
6,412
1,033
0
500
11,069
3,266
462
6,707
4,362
47,587
0
W
7,572
1,342
0
2,530
15,557
15,613
0
3,407
12,018
38,579
0
L
4,425
432
1,359
3,860
10,138
8,421
0
4,696
5,442
51,443
0
W
Da Ji
Verbanntt
Da Ji
11,250
3,370
0
5,070
14,319
7,300
0
1,183
13,086
0
76,441
W
6,360
1,513
0
5,019
19,035
11,971
0
247
18,788
0
46,148
L
Jing Wei
mirokisan
Jing Wei
7,291
5,398
0
5,327
13,333
4,219
1,038
1,778
11,555
0
75,111
W
9,840
4,097
0
3,716
13,537
4,946
678
1,265
12,272
0
66,746
W
Raijin
16,596
2,738
0
3,747
11,327
5,160
0
4,229
6,774
91,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,639
Gold Earned
47,083
496
Minions Killed
518
0
Camps Cleared
0
1,515,447
Distance Traveled
1,555,461
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,937
643
116
7
0
297,127
0
L
Arachne
9,468
557
105
6
0
373,359
1
L
Poseidon
7,366
433
83
5
0
246,222
3
W
Ymir
8,344
491
42
2
0
293,243
5
L
Ra
8,660
509
86
5
0
341,662
8
W
Da Ji
9,602
565
108
6
0
343,368
2
W
Tyr
7,372
434
84
5
0
298,492
1
L
Jing Wei
10,652
627
128
8
0
297,091
2
W
Skadi
8,355
491
107
6
0
277,392
7
W
Raijin
9,966
586
155
9
0
302,952
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role