Player Matchup

Bellona
Bellona
 
Bellona
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dibadgyal2
Tiamat
Level 124
God Stats
4W - 4L
1,456 SR
Queue Stats
174W - 189L
1,422 Elo+
Party 2
Medusa
Medusa
IvanBogdanovsky
Medusa
Level 51
God Stats
0W - 2L
1,925 SR
Queue Stats
10W - 23L
1,296 Elo+
Solo
Nemesis
Nemesis
deadlypineapple2
Nemesis
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 142L
1,257 Elo+
Party 1
Persephone
Persephone
xAutumnReign
Persephone
Level 77
God Stats
36W - 34L
1,595 SR
Queue Stats
89W - 93L
1,425 Elo+
Party 2
Team Averages
Level 63
1,595 SR
1,380 Elo+

VS

Team Averages
Level 78
1,607 SR
1,469 Elo+
Sylvanus
Sylvanus
AceInExile94
Sylvanus
Level 63
God Stats
4W - 1L
1,578 SR
Queue Stats
71W - 65L
1,465 Elo+
Solo
Hel
Hel
BigCheekyWalrus
Hel
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,469 Elo+
Solo
Tyr
Tyr
Centiboi225
Tyr
Level 117
God Stats
6W - 2L
1,650 SR
Queue Stats
287W - 315L
1,472 Elo+
Solo
Izanami
Izanami
CobraXvEnOm
Izanami
Level 46
God Stats
43W - 28L
1,549 SR
Queue Stats
283W - 303L
1,470 Elo+
Party 3
Gilgamesh
Gilgamesh
JelloHD
Gilgamesh
Level 60
God Stats
5W - 2L
1,760 SR
Queue Stats
352W - 382L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 4 / 0
6,980
499
7,810
14,199
9,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Dibadgyal2
Tiamat
12
1 / 2 / 2
6,888
492
7,061
8,692
4,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 3 / 0
6,746
482
6,495
7,987
2,517
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 7 / 2
6,054
432
5,361
10,795
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Persephone
xAutumnReign
Persephone
12
3 / 2 / 3
7,861
562
11,561
5,726
1,631
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AceInExile94
Sylvanus
12
3 / 1 / 4
7,501
536
4,125
11,791
8,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 3 / 7
7,215
515
4,216
9,744
4,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
3 / 1 / 3
8,494
607
12,203
13,853
13,525
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
CobraXvEnOm
Izanami
13
3 / 2 / 1
7,655
547
5,477
10,369
3,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
JelloHD
Gilgamesh
14
9 / 1 / 4
8,760
626
7,536
11,895
7,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
8
Kills
18
18
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
4
0
0
W
Sylvanus
AceInExile94
Sylvanus
3
1
4
5
W
0
3
7
1.17
W
3
1
3
4.5
W
Izanami
CobraXvEnOm
Izanami
3
2
1
1.75
L
Tiamat
Dibadgyal2
Tiamat
1
2
2
1
L
4
3
0
1.33
W
Gilgamesh
JelloHD
Gilgamesh
9
1
4
11
L
0
7
2
0.14
L
Persephone
xAutumnReign
Persephone
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,288
Damage
33,557
47,399
Taken
57,652
21,979
Mitigated
37,437
10,542
Healing
22,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,810
3,853
0
4,655
14,199
9,312
0
0
14,199
0
51,987
W
Sylvanus
AceInExile94
Sylvanus
4,125
1,117
1,731
3,785
11,791
8,628
740
6,042
5,371
13,938
0
W
4,216
163
1,132
3,589
9,744
4,149
0
4,850
4,392
48,737
0
W
12,203
1,668
0
6,841
13,853
13,525
791
616
13,195
0
62,157
W
Izanami
CobraXvEnOm
Izanami
5,477
3,859
0
3,096
10,369
3,626
4,456
2,401
7,682
0
72,603
L
Tiamat
Dibadgyal2
Tiamat
7,061
631
0
3,034
8,692
4,547
38
3,645
5,047
44,722
0
L
6,495
3,199
0
430
7,987
2,517
836
2,143
5,844
0
31,124
W
Gilgamesh
JelloHD
Gilgamesh
7,536
2,238
0
2,531
11,895
7,509
0
3,263
8,390
0
52,393
L
5,361
2,444
0
1,996
10,795
3,972
0
1,101
9,694
0
34,576
L
Persephone
xAutumnReign
Persephone
11,561
400
0
427
5,726
1,631
688
1,452
4,272
51,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,529
Gold Earned
39,625
357
Minions Killed
403
0
Camps Cleared
0
1,300,011
Distance Traveled
1,351,075
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,980
499
93
7
0
254,133
2
W
Sylvanus
7,501
536
21
2
0
248,597
1
W
Hel
7,215
515
77
6
0
279,220
0
W
Tyr
8,494
607
104
7
0
269,084
5
W
Izanami
7,655
547
118
8
0
247,169
1
L
Tiamat
6,888
492
72
5
0
253,273
2
L
Medusa
6,746
482
64
5
0
241,413
2
W
Gilgamesh
8,760
626
83
6
0
307,005
1
L
Nemesis
6,054
432
57
4
0
289,612
1
L
Persephone
7,861
562
71
5
0
261,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role