Player Matchup

Jing Wei
Jing Wei
JimmyPageLEZ
Jing Wei
Level 61
God Stats
3W - 9L
1,263 SR
Queue Stats
234W - 271L
1,404 Elo+
Solo
Achilles
Achilles
M4ND0L0R14N
Achilles
Level 123
God Stats
12W - 2L
1,997 SR
Queue Stats
437W - 481L
1,426 Elo+
Solo
Ganesha
Ganesha
RivuI
Ganesha
Level 58
God Stats
1W - 4L
1,747 SR
Queue Stats
42W - 47L
1,399 Elo+
Party 1
Rama
Rama
SlimothyxJames
Rama
Level 21
God Stats
0W - 3L
1,212 SR
Queue Stats
1W - 8L
1,134 Elo+
Party 1
Ra
Ra
lViggo_YT
Ra
Level 89
God Stats
12W - 18L
1,258 SR
Queue Stats
602W - 633L
1,427 Elo+
Solo
Team Averages
Level 70
1,495 SR
1,358 Elo+

VS

Team Averages
Level 73
1,659 SR
1,418 Elo+
Heimdallr
Heimdallr
IIILucaII
Heimdallr
Level 54
God Stats
3W - 1L
1,711 SR
Queue Stats
167W - 177L
1,384 Elo+
Solo
The Morrigan
The Morrigan
ToastlsHere
The Morrigan
Level 66
God Stats
10W - 8L
1,779 SR
Queue Stats
407W - 448L
1,439 Elo+
Solo
Arachne
Arachne
VultikzZ
Arachne
Level 83
God Stats
8W - 8L
1,494 SR
Queue Stats
110W - 121L
1,453 Elo+
Solo
Bacchus
Bacchus
lBarlesCharkleyl
Bacchus
Level 40
God Stats
21W - 23L
1,615 SR
Queue Stats
72W - 78L
1,365 Elo+
Solo
Hera
Hera
x-Giafrak
Hera
Level 121
God Stats
5W - 2L
1,695 SR
Queue Stats
228W - 248L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JimmyPageLEZ
Jing Wei
8
0 / 1 / 0
6,676
371
1,236
3,442
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
M4ND0L0R14N
Achilles
15
8 / 3 / 1
9,040
502
10,499
16,219
9,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
RivuI
Ganesha
12
0 / 3 / 7
7,653
425
4,628
14,054
16,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 4
7,336
408
7,651
11,514
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 5 / 3
8,186
455
7,941
12,182
5,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IIILucaII
Heimdallr
13
1 / 3 / 1
8,308
462
9,321
13,184
5,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Morrigan
ToastlsHere
The Morrigan
15
3 / 2 / 3
9,559
531
6,711
7,553
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Arachne
VultikzZ
Arachne
16
3 / 2 / 6
9,728
540
10,879
15,568
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 4
8,491
472
4,907
11,557
12,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hera
17
5 / 1 / 2
10,420
579
7,596
7,373
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
9
Kills
13
13
Deaths
10
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
IIILucaII
Heimdallr
1
3
1
0.5
L
Jing Wei
JimmyPageLEZ
Jing Wei
0
1
0
0
L
Achilles
M4ND0L0R14N
Achilles
8
3
1
2.83
L
Ganesha
RivuI
Ganesha
0
3
7
1.17
L
0
1
4
2
W
The Morrigan
ToastlsHere
The Morrigan
3
2
3
2.25
W
Arachne
VultikzZ
Arachne
3
2
6
3
W
1
2
4
1.5
L
1
5
3
0.5
W
Hera
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,955
Damage
39,414
57,411
Taken
55,235
36,552
Mitigated
31,512
18,648
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
IIILucaII
Heimdallr
9,321
5,121
0
5,597
13,184
5,854
1,034
923
12,261
0
63,223
L
Jing Wei
JimmyPageLEZ
Jing Wei
1,236
1,086
0
1,015
3,442
1,047
0
833
2,609
0
26,855
L
Achilles
M4ND0L0R14N
Achilles
10,499
5,194
0
7,023
16,219
9,375
0
4,664
11,555
0
59,735
L
Ganesha
RivuI
Ganesha
4,628
688
0
1,929
14,054
16,244
0
4,091
9,963
26,921
0
L
7,651
6,881
0
6,176
11,514
4,225
0
2,390
9,124
0
49,747
W
The Morrigan
ToastlsHere
The Morrigan
6,711
2,309
0
946
7,553
3,620
2,001
2,104
5,449
46,379
8,311
W
Arachne
VultikzZ
Arachne
10,879
6,393
0
5,600
15,568
6,924
607
4,165
11,403
0
72,213
W
4,907
864
452
2,989
11,557
12,226
192
3,095
8,462
19,004
0
L
7,941
1,114
842
1,663
12,182
5,661
0
4,369
7,810
71,144
0
W
Hera
7,596
2,390
0
1,989
7,373
2,888
2,680
2,673
4,700
92,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
46,506
401
Minions Killed
496
0
Camps Cleared
0
1,569,557
Distance Traveled
1,644,379
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,308
462
95
5
0
315,375
5
L
Jing Wei
6,676
371
57
3
0
168,811
2
L
Achilles
9,040
502
99
6
0
365,853
1
L
Ganesha
7,653
425
0
0
0
324,622
4
L
Rama
7,336
408
105
6
0
342,629
6
W
The Morrigan
9,559
531
115
6
0
264,160
2
W
Arachne
9,728
540
106
6
0
389,879
0
W
Bacchus
8,491
472
27
2
0
347,525
1
L
Ra
8,186
455
140
8
0
367,642
0
W
Hera
10,420
579
153
9
0
327,440
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role