Player Matchup

Achilles
Achilles
Ashibu
Achilles
Level 99
God Stats
1W - 3L
1,370 SR
Queue Stats
156W - 161L
1,567 Elo+
Solo
Ymir
Ymir
Selchau
Ymir
Level 99
God Stats
1W - 3L
1,718 SR
Queue Stats
198W - 162L
1,576 Elo+
Party 1
Sol
Sol
mentalninja5
Sol
Level 106
God Stats
2W - 2L
1,571 SR
Queue Stats
225W - 224L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
xinox89
Baron Samedi
Level 159
God Stats
13W - 10L
1,573 SR
Queue Stats
998W - 997L
1,608 Elo+
Solo
Tiamat
Tiamat
zilaz
Tiamat
Level 112
God Stats
0W - 5L
1,150 SR
Queue Stats
143W - 133L
1,562 Elo+
Party 1
Team Averages
Level 115
1,476 SR
1,576 Elo+

VS

Team Averages
Level 111
1,517 SR
1,645 Elo+
Ah Puch
Ah Puch
CrystalCrisper
Ah Puch
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,664 Elo+
Party 2
Olorun
Olorun
Nathyrra
Olorun
Level 135
God Stats
4W - 3L
1,592 SR
Queue Stats
496W - 428L
1,704 Elo+
Party 2
Camazotz
Camazotz
ObscurePurpleM
Camazotz
Level 89
God Stats
7W - 5L
1,504 SR
Queue Stats
205W - 112L
1,747 Elo+
Party 2
Skadi
Skadi
SmungleSmuff
Skadi
Level 157
God Stats
8W - 7L
1,488 SR
Queue Stats
521W - 543L
1,477 Elo+
Solo
Jing Wei
Jing Wei
ToTheForest
Jing Wei
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
182W - 159L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ashibu
Achilles
18
3 / 5 / 8
11,009
648
21,798
35,701
38,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Ymir
Selchau
Ymir
18
3 / 5 / 12
12,172
716
8,271
27,515
32,925
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
8 / 3 / 10
13,680
805
23,414
18,588
9,962
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
xinox89
Baron Samedi
18
2 / 6 / 13
11,632
684
15,045
21,429
20,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
zilaz
Tiamat
17
4 / 8 / 8
11,525
678
22,441
23,634
19,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 4 / 16
13,124
772
31,578
17,792
8,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Nathyrra
Olorun
17
3 / 4 / 16
11,217
660
14,891
18,142
12,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Camazotz
20
8 / 3 / 15
12,851
756
21,720
28,588
25,224
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 5 / 15
11,923
701
17,282
16,210
7,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ToTheForest
Jing Wei
20
6 / 4 / 12
12,623
743
18,379
20,919
9,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
101
20
Kills
27
27
Deaths
20
51
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ashibu
Achilles
3
5
8
1.4
W
7
4
16
3.75
W
Olorun
Nathyrra
Olorun
3
4
16
2.75
W
Camazotz
8
3
15
5.17
L
Ymir
Selchau
Ymir
3
5
12
1.8
W
3
5
15
2.1
W
Jing Wei
ToTheForest
Jing Wei
6
4
12
3
L
8
3
10
4.33
L
Baron Samedi
xinox89
Baron Samedi
2
6
13
1.42
L
Tiamat
zilaz
Tiamat
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,969
Damage
103,850
126,867
Taken
101,651
121,254
Mitigated
63,836
53,190
Healing
49,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ashibu
Achilles
21,798
2,587
5,483
15,423
35,701
38,532
907
9,909
25,792
0
35,514
W
31,578
742
3,877
3,931
17,792
8,810
1,059
12,816
4,976
58,920
0
W
Olorun
Nathyrra
Olorun
14,891
6,792
9,347
6,326
18,142
12,723
2,072
13,832
4,215
28,082
0
W
Camazotz
21,720
3,827
1,926
12,125
28,588
25,224
358
15,589
12,782
0
35,315
L
Ymir
Selchau
Ymir
8,271
1,288
2,786
3,029
27,515
32,925
780
9,919
17,596
16,861
0
W
17,282
5,535
678
2,562
16,210
7,402
1,612
12,232
3,978
0
49,299
W
Jing Wei
ToTheForest
Jing Wei
18,379
14,473
1,961
7,117
20,919
9,677
3,069
14,702
6,217
0
35,302
L
23,414
6,788
0
4,923
18,588
9,962
6,823
7,874
10,714
63,379
0
L
Baron Samedi
xinox89
Baron Samedi
15,045
400
9,649
5,812
21,429
20,573
563
7,278
14,151
29,174
0
L
Tiamat
zilaz
Tiamat
22,441
698
2,102
3,983
23,634
19,262
66
11,489
12,145
44,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,018
Gold Earned
61,738
202
Minions Killed
184
0
Camps Cleared
0
1,480,133
Distance Traveled
1,617,421
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,009
648
18
1
0
329,349
2
W
Ah Puch
13,124
772
50
3
0
321,835
2
W
Olorun
11,217
660
31
2
0
312,525
3
W
Camazotz
12,851
756
13
1
0
362,075
0
L
Ymir
12,172
716
21
1
0
301,384
3
W
Skadi
11,923
701
49
3
0
315,349
1
W
Jing Wei
12,623
743
41
2
0
305,637
1
L
Sol
13,680
805
93
5
0
270,648
2
L
Baron Samedi
11,632
684
29
2
0
293,241
1
L
Tiamat
11,525
678
41
2
0
285,511
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role