Player Matchup

Hera
Hera
 
Hera
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlphaHound167
Cthulhu
Level 6
God Stats
17W - 17L
1,280 SR
Queue Stats
110W - 133L
920 Elo+
Party 1
Mercury
Mercury
Da_Kaiser_Killa
Mercury
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 268L
1,218 Elo+
Party 1
Heimdallr
Heimdallr
PaulStillWalkin
Heimdallr
Level 28
God Stats
11W - 3L
1,559 SR
Queue Stats
176W - 197L
1,235 Elo+
Party 1
Chaac
Chaac
RinoJZ4
Chaac
Level 52
God Stats
16W - 11L
1,500 SR
Queue Stats
110W - 142L
1,340 Elo+
Solo
Team Averages
Level 49
1,468 SR
1,243 Elo+

VS

Team Averages
Level 72
1,499 SR
1,294 Elo+
Janus
Janus
Ripyizu
Janus
Level 35
God Stats
4W - 3L
1,746 SR
Queue Stats
231W - 274L
1,335 Elo+
Party 2
Ares
Ares
VermontPower1
Ares
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 11L
1,268 Elo+
Solo
Persephone
Persephone
miojoloko
Persephone
Level 83
God Stats
18W - 19L
1,464 SR
Queue Stats
707W - 778L
1,272 Elo+
Solo
Neith
Neith
ripyizu
Neith
Level 85
God Stats
0W - 2L
1,284 SR
Queue Stats
72W - 96L
1,304 Elo+
Party 2
Bellona
Bellona
xxPompeyDan86xx
Bellona
Level 64
God Stats
0W - 4L
1,500 SR
Queue Stats
73W - 72L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
8 / 0 / 2
11,719
533
21,608
9,782
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
14
1 / 1 / 8
9,814
446
9,107
14,324
16,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 4
9,435
429
4,381
16,136
6,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heimdallr
PaulStillWalkin
Heimdallr
16
6 / 4 / 4
9,883
449
15,744
15,517
7,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
RinoJZ4
Chaac
16
0 / 1 / 0
9,584
436
10,529
19,800
19,732
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ripyizu
Janus
16
0 / 3 / 1
9,691
441
6,573
13,484
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 3 / 3
9,306
423
5,274
19,728
23,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Persephone
miojoloko
Persephone
15
3 / 3 / 1
10,272
467
9,728
16,863
8,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
ripyizu
Neith
12
0 / 8 / 4
7,629
347
6,298
15,929
6,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 1 / 0
10,331
470
16,003
20,687
26,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
18
Kills
7
8
Deaths
18
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
0
2
9
W
Cthulhu
1
1
8
5
W
3
2
4
2.5
W
Heimdallr
PaulStillWalkin
Heimdallr
6
4
4
2
W
Chaac
RinoJZ4
Chaac
0
1
0
0
L
Janus
Ripyizu
Janus
0
3
1
0.17
L
3
3
3
1.5
L
Persephone
miojoloko
Persephone
3
3
1
1.17
L
Neith
ripyizu
Neith
0
8
4
0.25
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,369
Damage
43,876
75,559
Taken
86,691
55,487
Mitigated
71,135
15,322
Healing
24,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
21,608
4,878
66
3,066
9,782
4,546
825
3,244
6,538
104,622
0
W
Cthulhu
9,107
832
421
1,425
14,324
16,904
383
5,337
8,987
37,992
0
W
4,381
897
0
795
16,136
6,768
295
3,615
12,521
0
62,257
W
Heimdallr
PaulStillWalkin
Heimdallr
15,744
8,441
911
3,311
15,517
7,537
2,947
8,013
7,504
0
69,353
W
Chaac
RinoJZ4
Chaac
10,529
4,347
0
5,327
19,800
19,732
2,248
1,141
18,659
0
69,889
L
Janus
Ripyizu
Janus
6,573
109
0
4,896
13,484
6,335
224
6,598
6,886
95,304
0
L
5,274
124
0
3,359
19,728
23,409
0
9,190
10,538
32,996
0
L
Persephone
miojoloko
Persephone
9,728
887
943
6,281
16,863
8,892
0
6,846
10,014
74,749
10,531
L
Neith
ripyizu
Neith
6,298
1,827
0
2,894
15,929
6,278
0
5,620
10,306
0
34,101
L
16,003
5,434
0
6,150
20,687
26,221
1,011
2,459
18,228
0
86,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,435
Gold Earned
47,229
497
Minions Killed
485
0
Camps Cleared
0
2,104,806
Distance Traveled
2,057,537
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,719
533
164
7
0
437,829
2
W
Cthulhu
9,814
446
45
2
0
405,779
0
W
Mercury
9,435
429
87
4
0
494,982
7
W
Heimdallr
9,883
449
93
4
0
380,502
1
W
Chaac
9,584
436
108
5
0
385,714
0
L
Janus
9,691
441
137
6
0
393,382
3
L
Ares
9,306
423
39
2
0
407,194
0
L
Persephone
10,272
467
138
6
0
383,803
4
L
Neith
7,629
347
43
2
0
452,734
1
L
Bellona
10,331
470
128
6
0
420,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role