Player Matchup

Geb
Geb
 
Geb
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
BillyMaysss
Chernobog
Level 89
God Stats
4W - 2L
1,773 SR
Queue Stats
68W - 62L
1,420 Elo+
Solo
Serqet
Serqet
Boppp
Serqet
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
135W - 157L
1,386 Elo+
Solo
Anhur
Anhur
efbuabgjsnguj
Anhur
Level 65
God Stats
13W - 12L
1,556 SR
Queue Stats
47W - 37L
1,476 Elo+
Solo
Ah Puch
Ah Puch
prattdog
Ah Puch
Level 106
God Stats
0W - 1L
1,769 SR
Queue Stats
93W - 100L
1,570 Elo+
Solo
Team Averages
Level 72
1,620 SR
1,471 Elo+

VS

Team Averages
Level 37
1,552 SR
1,535 Elo+
Ymir
Ymir
C1arkyTV
Ymir
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,508 Elo+
Party 1
Osiris
Osiris
Kinkrede
Osiris
Level 45
God Stats
6W - 0L
1,743 SR
Queue Stats
43W - 16L
1,691 Elo+
Party 1
Olorun
Olorun
Osteogenesis
Olorun
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,508 Elo+
Party 1
Rama
Rama
Rapidk0
Rama
Level 37
God Stats
4W - 2L
1,539 SR
Queue Stats
20W - 7L
1,599 Elo+
Party 1
Susano
Susano
TronaldDumpster
Susano
Level 39
God Stats
3W - 2L
1,479 SR
Queue Stats
54W - 67L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 3 / 4
8,120
478
5,798
18,030
15,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
BillyMaysss
Chernobog
14
1 / 3 / 3
8,620
507
11,488
11,166
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Boppp
Serqet
11
0 / 5 / 2
7,007
412
4,295
12,781
5,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 9 / 0
7,467
439
8,835
14,317
7,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
prattdog
Ah Puch
14
5 / 3 / 0
8,794
517
14,026
11,881
5,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
0 / 1 / 9
8,321
489
4,861
13,671
15,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Kinkrede
Osiris
17
14 / 1 / 2
11,353
668
18,844
16,508
15,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
12
0 / 3 / 5
7,709
453
4,925
12,168
5,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Rapidk0
Rama
15
6 / 1 / 1
9,355
550
13,598
14,433
6,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 1
8,340
491
5,437
16,413
6,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
23
23
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
4
1
L
Chernobog
BillyMaysss
Chernobog
1
3
3
0.83
L
Serqet
Boppp
Serqet
0
5
2
0.2
W
Ymir
0
1
9
4.5
W
Osiris
Kinkrede
Osiris
14
1
2
15
W
Olorun
0
3
5
0.83
W
Rama
Rapidk0
Rama
6
1
1
6.5
W
3
2
1
1.75
L
1
9
0
0.11
L
Ah Puch
prattdog
Ah Puch
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,442
Damage
47,665
68,175
Taken
73,193
39,034
Mitigated
49,601
15,416
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
5,798
320
2,320
5,298
18,030
15,925
0
3,799
14,231
22,312
0
L
Chernobog
BillyMaysss
Chernobog
11,488
7,386
0
3,309
11,166
4,920
0
1,822
9,344
0
66,818
L
Serqet
Boppp
Serqet
4,295
2,044
0
530
12,781
5,373
0
1,370
11,411
0
56,434
W
Ymir
4,861
1,214
0
2,222
13,671
15,599
674
3,201
10,302
35,050
0
W
Osiris
Kinkrede
Osiris
18,844
8,582
0
5,470
16,508
15,770
990
2,850
13,301
0
90,396
W
Olorun
4,925
3,623
263
1,905
12,168
5,347
280
7,728
4,440
44,324
0
W
Rama
Rapidk0
Rama
13,598
11,758
0
7,501
14,433
6,574
3,318
2,893
11,540
0
80,792
W
5,437
1,597
0
5,848
16,413
6,311
0
3,152
13,261
0
62,149
L
8,835
3,623
74
1,800
14,317
7,197
1,274
635
13,682
0
49,265
L
Ah Puch
prattdog
Ah Puch
14,026
1,392
0
2,085
11,881
5,619
48
2,160
9,721
65,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,008
Gold Earned
45,078
404
Minions Killed
504
0
Camps Cleared
0
1,440,630
Distance Traveled
1,624,727
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,120
478
30
2
0
326,115
6
L
Chernobog
8,620
507
113
7
0
264,139
5
L
Serqet
7,007
412
84
5
0
318,762
1
W
Ymir
8,321
489
48
3
0
291,639
0
W
Osiris
11,353
668
151
9
0
384,785
2
W
Olorun
7,709
453
78
5
0
292,047
2
W
Rama
9,355
550
135
8
0
281,548
3
W
Susano
8,340
491
92
5
0
374,708
5
L
Anhur
7,467
439
87
5
0
257,328
5
L
Ah Puch
8,794
517
90
5
0
274,286
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role