Player Matchup

Chaac
Chaac
 
Chaac
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CachooFamily
Baron Samedi
Level 29
God Stats
14W - 26L
1,424 SR
Queue Stats
18W - 34L
1,354 Elo+
Party 2
Mercury
Mercury
ToxicPoison321
Mercury
Level 68
God Stats
8W - 5L
1,625 SR
Queue Stats
52W - 49L
1,471 Elo+
Party 1
Ares
Ares
cybersoldier420
Ares
Level 88
God Stats
39W - 39L
1,483 SR
Queue Stats
198W - 213L
1,420 Elo+
Party 2
Charybdis
Charybdis
xXBox3aterXx
Charybdis
Level 50
God Stats
19W - 25L
1,500 SR
Queue Stats
31W - 48L
1,354 Elo+
Party 2
Team Averages
Level 55
1,506 SR
1,420 Elo+

VS

Team Averages
Level 67
1,674 SR
1,601 Elo+
Raijin
Raijin
UnjustlyRuler
Raijin
Level 64
God Stats
1W - 2L
1,817 SR
Queue Stats
29W - 15L
1,802 Elo+
Solo
Apollo
Apollo
Victorqwr
Apollo
Level 43
God Stats
4W - 7L
1,631 SR
Queue Stats
37W - 30L
1,565 Elo+
Solo
Mercury
Mercury
lllCrow
Mercury
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,618 Elo+
Solo
Ymir
Ymir
noticeably_fat
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
super0v0man
Baron Samedi
Level 147
God Stats
21W - 2L
1,923 SR
Queue Stats
189W - 148L
1,584 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 0 / 4
6,083
1,217
3,503
2,483
1,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
CachooFamily
Baron Samedi
12
3 / 0 / 0
6,854
1,371
4,885
3,833
1,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 0 / 2
6,272
1,254
4,545
5,019
2,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 4
6,052
1,210
3,540
4,209
3,502
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
xXBox3aterXx
Charybdis
11
0 / 0 / 4
6,080
1,216
2,383
2,945
1,426
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Team 1 Tickets

393

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,752
1,150
3,840
6,557
2,954
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Victorqwr
Apollo
11
0 / 0 / 0
6,123
1,225
4,801
4,990
2,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
lllCrow
Mercury
11
0 / 0 / 0
5,921
1,184
2,188
3,370
1,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
0 / 1 / 0
5,779
1,156
334
1,861
1,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
super0v0man
Baron Samedi
11
0 / 0 / 0
6,088
1,218
3,831
4,432
3,818
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
4
Kills
0
0
Deaths
4
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
4
2
W
Baron Samedi
CachooFamily
Baron Samedi
3
0
0
3
W
1
0
2
2
L
0
3
0
0
L
Apollo
Victorqwr
Apollo
0
0
0
0
W
0
0
4
2
L
Mercury
lllCrow
Mercury
0
0
0
0
L
0
1
0
0
L
Baron Samedi
super0v0man
Baron Samedi
0
0
0
0
W
Charybdis
xXBox3aterXx
Charybdis
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,856
Damage
14,994
18,489
Taken
21,210
10,808
Mitigated
11,686
6,232
Healing
3,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
3,503
614
0
923
2,483
1,859
0
1,119
1,364
0
18,698
W
Baron Samedi
CachooFamily
Baron Samedi
4,885
169
928
2,921
3,833
1,718
0
1,228
2,605
14,437
0
W
4,545
1,461
0
1,136
5,019
2,303
0
1,676
3,343
0
10,101
L
3,840
1,103
0
139
6,557
2,954
0
3,905
2,588
8,549
0
L
Apollo
Victorqwr
Apollo
4,801
3,534
0
643
4,990
2,016
0
1,874
3,016
0
21,596
W
3,540
63
127
197
4,209
3,502
0
2,065
2,144
6,188
0
L
Mercury
lllCrow
Mercury
2,188
279
0
24
3,370
1,638
0
489
2,850
0
8,601
L
334
104
0
232
1,861
1,260
0
425
1,382
1,918
0
L
Baron Samedi
super0v0man
Baron Samedi
3,831
112
1,483
1,190
4,432
3,818
0
1,732
2,609
15,743
0
W
Charybdis
xXBox3aterXx
Charybdis
2,383
1,512
0
0
2,945
1,426
0
1,917
1,028
0
13,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
29,663
101
Minions Killed
102
4
Camps Cleared
4
583,389
Distance Traveled
490,771
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,083
1,217
26
5
1
119,483
0
W
Baron Samedi
6,854
1,371
19
4
0
114,016
7
W
Mercury
6,272
1,254
17
3
0
130,966
0
L
Raijin
5,752
1,150
13
3
0
81,376
0
L
Apollo
6,123
1,225
55
11
3
110,797
0
W
Ares
6,052
1,210
6
1
1
119,086
3
L
Mercury
5,921
1,184
10
2
1
125,227
0
L
Ymir
5,779
1,156
2
0
0
40,085
0
L
Baron Samedi
6,088
1,218
22
4
0
133,286
2
W
Charybdis
6,080
1,216
33
7
2
99,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role