Player Matchup

Kuzenbo
Kuzenbo
Excision935
Kuzenbo
Level 29
God Stats
3W - 0L
1,698 SR
Queue Stats
205W - 58L
1,761 Elo+
Party 1
Sol
Sol
StagedGoof
Sol
Level 23
God Stats
6W - 0L
1,728 SR
Queue Stats
179W - 24L
1,727 Elo+
Party 1
Set
Set
TagillaBestGirl
Set
Level 36
God Stats
40W - 7L
1,707 SR
Queue Stats
220W - 89L
1,701 Elo+
Party 1
Team Averages
Level 29
1,711 SR
1,730 Elo+

VS

Team Averages
Level 72
1,445 SR
1,483 Elo+
Heimdallr
Heimdallr
NosyKestrel766
Heimdallr
Level 64
God Stats
1W - 5L
1,336 SR
Queue Stats
17W - 20L
1,321 Elo+
Solo
Sun Wukong
Sun Wukong
grim_reaper972
Sun Wukong
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
118W - 85L
1,628 Elo+
Party 2
Tiamat
Tiamat
redblod333
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Excision935
Kuzenbo
13
5 / 0 / 8
9,152
832
6,299
11,401
15,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 2 / 6
9,164
833
12,222
8,173
3,089
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
3 / 2 / 6
8,087
735
8,348
9,134
4,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
NosyKestrel766
Heimdallr
11
0 / 5 / 3
7,255
660
5,992
9,840
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sun Wukong
grim_reaper972
Sun Wukong
13
4 / 3 / 0
8,603
782
8,091
10,739
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tiamat
redblod333
Tiamat
9
0 / 7 / 0
6,221
566
5,260
10,387
7,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
15
Kills
4
4
Deaths
15
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Excision935
Kuzenbo
5
0
8
9
L
Heimdallr
NosyKestrel766
Heimdallr
0
5
3
0.3
W
7
2
6
5
W
3
2
6
3
L
Sun Wukong
grim_reaper972
Sun Wukong
4
3
0
1.33
L
Tiamat
redblod333
Tiamat
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,869
Damage
19,343
28,708
Taken
30,966
23,578
Mitigated
22,044
6,351
Healing
3,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Excision935
Kuzenbo
6,299
2,656
0
1,979
11,401
15,569
78
2,508
8,183
15,912
0
L
Heimdallr
NosyKestrel766
Heimdallr
5,992
2,632
0
1,270
9,840
4,511
0
6,668
3,172
0
18,810
W
12,222
6,741
0
2,361
8,173
3,089
672
904
6,928
37,405
0
W
8,348
5,176
0
2,011
9,134
4,920
313
1,449
7,327
0
26,112
L
Sun Wukong
grim_reaper972
Sun Wukong
8,091
1,501
0
1,943
10,739
10,367
0
6,034
4,705
0
23,155
L
Tiamat
redblod333
Tiamat
5,260
189
0
590
10,387
7,166
0
6,016
4,371
13,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,403
Gold Earned
22,079
124
Minions Killed
91
8
Camps Cleared
1
670,419
Distance Traveled
554,488
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,152
832
13
1
2
251,599
1
L
Heimdallr
7,255
660
27
2
0
165,636
2
W
Sol
9,164
833
59
5
2
192,880
0
W
Set
8,087
735
52
5
4
225,940
3
L
Sun Wukong
8,603
782
33
3
1
198,721
1
L
Tiamat
6,221
566
31
3
0
190,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role