Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Salacya
Janus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
210W - 198L
1,473 Elo+
Party 2
Raijin
Raijin
Schlossi97
Raijin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 87L
1,410 Elo+
Party 2
Hades
Hades
Zimtsternchen
Hades
Level 137
God Stats
4W - 3L
1,934 SR
Queue Stats
200W - 191L
1,492 Elo+
Party 2
Heimdallr
Heimdallr
psqiK0
Heimdallr
Level 100
God Stats
5W - 2L
1,579 SR
Queue Stats
303W - 276L
1,532 Elo+
Party 2
Team Averages
Level 98
1,603 SR
1,481 Elo+

VS

Team Averages
Level 85
1,487 SR
1,477 Elo+
Persephone
Persephone
 
Persephone
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Obsedia
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Party 1
Thor
Thor
TupsmBong2000
Thor
Level 100
God Stats
9W - 13L
1,433 SR
Queue Stats
547W - 533L
1,508 Elo+
Solo
Ymir
Ymir
saucisse06
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
He Bo
He Bo
ulkioria
He Bo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 4 / 14
11,335
756
13,487
23,871
33,825
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Salacya
Janus
20
8 / 1 / 16
12,495
833
16,878
9,499
4,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Raijin
Schlossi97
Raijin
17
2 / 2 / 11
10,496
700
7,412
8,185
3,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 1 / 16
12,082
805
16,874
15,031
15,382
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
psqiK0
Heimdallr
18
5 / 3 / 16
10,915
728
16,548
12,553
6,388
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
18
2 / 4 / 3
10,069
671
12,490
10,599
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
16
2 / 6 / 5
9,118
608
12,943
15,704
7,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 5 / 2
9,710
647
5,976
17,028
8,057
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 5 / 7
9,343
623
10,094
20,963
25,792
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
ulkioria
He Bo
16
2 / 9 / 4
9,313
621
7,681
13,867
5,983
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
32
29
Kills
11
11
Deaths
29
73
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
4
14
3
L
Persephone
 
Persephone
2
4
3
0.88
L
Sol
2
6
5
0.75
W
Janus
Salacya
Janus
8
1
16
16
W
Raijin
Schlossi97
Raijin
2
2
11
3.75
L
3
5
2
0.8
W
9
1
16
17
W
Heimdallr
psqiK0
Heimdallr
5
3
16
4.33
L
2
5
7
1.1
L
He Bo
ulkioria
He Bo
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,199
Damage
49,184
69,139
Taken
78,161
63,784
Mitigated
51,634
33,204
Healing
13,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,487
1,910
2,680
6,471
23,871
33,825
446
15,024
8,847
0
26,318
L
Persephone
 
Persephone
12,490
441
1,888
1,469
10,599
4,663
0
5,562
5,033
34,247
0
L
Sol
12,943
1,707
806
3,676
15,704
7,139
0
8,373
7,331
25,384
0
W
Janus
Salacya
Janus
16,878
753
5,360
2,578
9,499
4,581
2,646
7,068
2,431
41,351
0
W
Raijin
Schlossi97
Raijin
7,412
635
490
699
8,185
3,608
920
4,566
3,619
24,074
0
L
5,976
785
1,966
2,572
17,028
8,057
0
8,694
8,334
0
15,179
W
16,874
797
6,001
5,837
15,031
15,382
1,553
8,291
6,740
27,672
0
W
Heimdallr
psqiK0
Heimdallr
16,548
1,991
2,462
626
12,553
6,388
2,692
8,259
4,294
0
36,768
L
10,094
1,222
0
750
20,963
25,792
0
11,577
9,386
17,585
0
L
He Bo
ulkioria
He Bo
7,681
753
0
255
13,867
5,983
0
6,955
6,911
16,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,323
Gold Earned
47,553
178
Minions Killed
112
0
Camps Cleared
0
1,427,378
Distance Traveled
1,259,632
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,335
756
20
1
0
310,090
3
L
Persephone
10,069
671
50
3
0
258,509
0
L
Sol
9,118
608
29
2
0
254,894
1
W
Janus
12,495
833
64
4
0
291,045
3
W
Raijin
10,496
700
38
3
0
254,114
0
L
Thor
9,710
647
10
1
0
248,317
1
W
Hades
12,082
805
26
2
0
287,192
1
W
Heimdallr
10,915
728
30
2
0
284,937
0
L
Ymir
9,343
623
13
1
0
236,221
0
L
He Bo
9,313
621
10
1
0
261,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role