Player Matchup

Jing Wei
Jing Wei
Ellenar0
Jing Wei
Level 46
God Stats
2W - 2L
1,357 SR
Queue Stats
30W - 40L
1,452 Elo+
Solo
Cliodhna
Cliodhna
KEMAGANS
Cliodhna
Level 129
God Stats
26W - 19L
1,600 SR
Queue Stats
164W - 175L
1,498 Elo+
Party 1
Bacchus
Bacchus
Maqprox2
Bacchus
Level 99
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 12L
1,529 Elo+
Party 1
Sol
Sol
Porticate2018
Sol
Level 124
God Stats
4W - 3L
1,374 SR
Queue Stats
147W - 145L
1,515 Elo+
Party 1
Shiva
Shiva
xupybreak
Shiva
Level 123
God Stats
13W - 19L
1,435 SR
Queue Stats
62W - 82L
1,452 Elo+
Party 1
Team Averages
Level 104
1,453 SR
1,489 Elo+

VS

Team Averages
Level 59
1,503 SR
1,447 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Insoquantum
Baron Samedi
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 32L
1,591 Elo+
Solo
Rama
Rama
KiriaSama
Rama
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 152L
1,486 Elo+
Solo
Hachiman
Hachiman
baer089
Hachiman
Level 127
God Stats
8W - 9L
1,396 SR
Queue Stats
514W - 474L
1,472 Elo+
Party 2
Hun Batz
Hun Batz
icecool565
Hun Batz
Level 39
God Stats
0W - 1L
1,621 SR
Queue Stats
0W - 3L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ellenar0
Jing Wei
20
9 / 3 / 4
12,795
609
15,480
20,082
7,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cliodhna
KEMAGANS
Cliodhna
19
5 / 1 / 7
11,863
565
10,170
15,435
7,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
Maqprox2
Bacchus
14
1 / 2 / 6
10,095
481
9,184
17,602
25,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 1 / 3
12,137
578
12,163
18,535
9,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shiva
xupybreak
Shiva
17
1 / 1 / 2
10,611
505
6,375
15,985
12,582
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
2 / 5 / 3
10,427
497
11,058
19,436
8,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Insoquantum
Baron Samedi
14
1 / 4 / 1
8,502
405
9,103
12,092
6,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
16
0 / 3 / 1
10,179
485
11,695
17,101
7,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
baer089
Hachiman
19
5 / 4 / 1
11,582
552
18,711
21,326
9,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
icecool565
Hun Batz
10
0 / 5 / 1
7,394
352
2,452
12,439
4,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
21
Kills
8
8
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
5
3
0.7
W
Jing Wei
Ellenar0
Jing Wei
9
3
4
3.67
L
Baron Samedi
Insoquantum
Baron Samedi
1
4
1
0.38
W
Cliodhna
KEMAGANS
Cliodhna
5
1
7
8.5
L
Rama
0
3
1
0.17
W
Bacchus
Maqprox2
Bacchus
1
2
6
2
W
5
1
3
6.5
L
Hachiman
baer089
Hachiman
5
4
1
1.38
L
Hun Batz
icecool565
Hun Batz
0
5
1
0.1
W
Shiva
xupybreak
Shiva
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,372
Damage
53,019
87,639
Taken
82,394
62,070
Mitigated
35,820
34,801
Healing
32,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,058
4,017
0
6,283
19,436
8,605
0
6,458
12,978
0
73,728
W
Jing Wei
Ellenar0
Jing Wei
15,480
11,941
0
9,511
20,082
7,823
4,787
1,167
18,746
0
108,720
L
Baron Samedi
Insoquantum
Baron Samedi
9,103
1,121
809
3,467
12,092
6,314
129
4,632
7,460
54,071
0
W
Cliodhna
KEMAGANS
Cliodhna
10,170
681
0
6,491
15,435
7,323
2,894
992
14,443
0
90,121
L
Rama
11,695
9,221
0
8,810
17,101
7,110
1,078
2,409
14,692
0
91,044
W
Bacchus
Maqprox2
Bacchus
9,184
1,613
0
2,434
17,602
25,190
382
2,134
15,468
33,576
0
W
12,163
3,554
0
10,640
18,535
9,152
3,872
3,500
15,035
108,777
0
L
Hachiman
baer089
Hachiman
18,711
11,411
0
11,138
21,326
9,547
0
6,492
14,834
0
109,062
L
Hun Batz
icecool565
Hun Batz
2,452
359
0
2,455
12,439
4,244
0
1,356
11,083
0
29,802
W
Shiva
xupybreak
Shiva
6,375
456
698
5,027
15,985
12,582
1,363
1,310
14,675
0
68,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,501
Gold Earned
48,084
644
Minions Killed
563
0
Camps Cleared
0
2,107,963
Distance Traveled
1,661,385
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,427
497
110
5
0
362,725
3
W
Jing Wei
12,795
609
185
9
0
415,389
4
L
Baron Samedi
8,502
405
85
4
0
318,056
0
W
Cliodhna
11,863
565
132
6
0
437,098
2
L
Rama
10,179
485
159
8
0
327,338
5
W
Bacchus
10,095
481
26
1
0
437,465
3
W
Sol
12,137
578
179
9
0
407,390
0
L
Hachiman
11,582
552
146
7
0
361,197
6
L
Hun Batz
7,394
352
63
3
0
292,069
3
W
Shiva
10,611
505
122
6
0
410,621
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role