Player Matchup

Cu Chulainn
Cu Chulainn
FreePWNdotCOM
Cu Chulainn
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 10L
1,783 Elo+
Solo
Ymir
Ymir
JustJohn23
Ymir
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
48W - 48L
1,593 Elo+
Solo
Medusa
Medusa
Kentypoo16
Medusa
Level 106
God Stats
19W - 17L
1,618 SR
Queue Stats
418W - 440L
1,468 Elo+
Solo
Sol
Sol
LAMART3300
Sol
Level 84
God Stats
4W - 1L
1,500 SR
Queue Stats
151W - 177L
1,347 Elo+
Party 2
Fenrir
Fenrir
Yubel2713
Fenrir
Level 119
God Stats
6W - 6L
1,885 SR
Queue Stats
222W - 219L
1,359 Elo+
Party 2
Team Averages
Level 106
1,601 SR
1,510 Elo+

VS

Team Averages
Level 72
1,569 SR
1,425 Elo+
Chang'e
Chang'e
Kingshion
Chang'e
Level 62
God Stats
9W - 6L
1,644 SR
Queue Stats
43W - 55L
1,408 Elo+
Party 1
Mercury
Mercury
Olmiir
Mercury
Level 106
God Stats
13W - 19L
1,528 SR
Queue Stats
82W - 110L
1,371 Elo+
Party 3
Neith
Neith
X SPARK05 X
Neith
Level 85
God Stats
24W - 13L
1,727 SR
Queue Stats
223W - 218L
1,433 Elo+
Solo
Ares
Ares
comparn
Ares
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3
Chaac
Chaac
kingk0713
Chaac
Level 106
God Stats
10W - 13L
1,446 SR
Queue Stats
152W - 165L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FreePWNdotCOM
Cu Chulainn
9
0 / 0 / 0
6,332
396
1,252
3,842
2,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
3 / 0 / 12
7,712
482
9,013
11,113
9,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Medusa
Kentypoo16
Medusa
13
4 / 2 / 5
8,256
516
6,341
11,048
4,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 0 / 4
7,706
482
3,744
5,709
2,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Yubel2713
Fenrir
15
10 / 1 / 3
8,886
555
9,592
14,325
6,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kingshion
Chang'e
12
1 / 3 / 0
7,839
490
3,568
8,954
3,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Olmiir
Mercury
11
1 / 4 / 1
7,077
442
3,087
11,432
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 2
6,550
409
7,245
9,715
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
comparn
Ares
10
0 / 3 / 3
6,831
427
1,769
9,054
6,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
kingk0713
Chaac
12
1 / 2 / 1
7,610
476
7,807
10,396
7,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
17
Kills
3
3
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
FreePWNdotCOM
Cu Chulainn
0
0
0
0
W
3
0
12
9
W
Medusa
Kentypoo16
Medusa
4
2
5
3.25
L
Chang'e
Kingshion
Chang'e
1
3
0
0.33
W
0
0
4
2
L
Mercury
Olmiir
Mercury
1
4
1
0.38
L
0
5
2
0.2
W
Fenrir
Yubel2713
Fenrir
10
1
3
11.5
L
Ares
comparn
Ares
0
3
3
0.5
L
Chaac
kingk0713
Chaac
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
23,476
46,037
Taken
49,551
25,431
Mitigated
25,536
13,554
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
FreePWNdotCOM
Cu Chulainn
1,252
641
0
581
3,842
2,134
0
0
3,670
0
22,077
W
9,013
1,869
0
3,286
11,113
9,994
360
1,651
9,191
30,622
0
W
Medusa
Kentypoo16
Medusa
6,341
2,891
0
5,767
11,048
4,655
828
873
10,103
0
62,966
L
Chang'e
Kingshion
Chang'e
3,568
149
663
2,822
8,954
3,318
0
2,197
6,721
41,138
0
W
3,744
1,269
0
1,808
5,709
2,089
0
2,803
2,679
48,301
0
L
Mercury
Olmiir
Mercury
3,087
1,112
0
860
11,432
3,905
488
2,258
9,108
0
51,181
L
7,245
2,243
0
2,055
9,715
3,898
341
2,599
6,913
0
41,702
W
Fenrir
Yubel2713
Fenrir
9,592
2,715
0
2,112
14,325
6,559
0
1,219
12,890
0
64,467
L
Ares
comparn
Ares
1,769
86
0
703
9,054
6,456
216
1,949
6,828
9,578
0
L
Chaac
kingk0713
Chaac
7,807
888
0
3,489
10,396
7,959
774
3,010
7,224
1,102
47,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,892
Gold Earned
35,907
351
Minions Killed
315
0
Camps Cleared
0
1,292,485
Distance Traveled
1,377,961
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,332
396
43
3
0
124,772
0
W
Ymir
7,712
482
47
3
0
285,880
6
W
Medusa
8,256
516
93
6
0
273,475
2
L
Chang'e
7,839
490
74
5
0
271,724
2
W
Sol
7,706
482
83
5
0
286,962
1
L
Mercury
7,077
442
85
5
0
318,347
1
L
Neith
6,550
409
71
4
0
269,880
3
W
Fenrir
8,886
555
85
5
0
321,396
4
L
Ares
6,831
427
11
1
0
223,479
0
L
Chaac
7,610
476
74
5
0
294,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role