Player Matchup

Chiron
Chiron
 
Chiron
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DunklesEnten
Atlas
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
IcyVeinz_11
Neith
Level 106
God Stats
25W - 20L
1,722 SR
Queue Stats
236W - 200L
1,492 Elo+
Party 3
Jormungandr
Jormungandr
boos_1029
Jormungandr
Level 124
God Stats
7W - 2L
1,602 SR
Queue Stats
106W - 91L
1,492 Elo+
Party 3
Team Averages
Level 110
1,565 SR
1,497 Elo+

VS

Team Averages
Level 58
1,540 SR
1,484 Elo+
Janus
Janus
KMcVey1506
Janus
Level 29
God Stats
14W - 13L
1,562 SR
Queue Stats
35W - 37L
1,460 Elo+
Party 2
Arachne
Arachne
Kirkwood9336
Arachne
Level 58
God Stats
15W - 10L
1,633 SR
Queue Stats
145W - 147L
1,488 Elo+
Party 2
Kuzenbo
Kuzenbo
Little KingM
Kuzenbo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 149L
1,559 Elo+
Party 2
Neith
Neith
Seanpaul1546
Neith
Level 18
God Stats
0W - 4L
1,260 SR
Queue Stats
11W - 22L
1,500 Elo+
Party 2
Izanami
Izanami
bennybangs69
Izanami
Level 58
God Stats
27W - 11L
1,744 SR
Queue Stats
362W - 278L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 0 / 0
6,846
622
6,174
6,673
2,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
 
Hun Batz
11
3 / 1 / 2
6,506
591
5,365
8,163
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 0 / 2
5,680
516
2,671
6,057
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 1 / 2
7,242
658
4,300
4,523
2,039
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
boos_1029
Jormungandr
13
1 / 1 / 1
7,418
674
5,991
7,754
8,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
0 / 4 / 1
5,300
482
2,559
7,180
1,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Kirkwood9336
Arachne
8
2 / 2 / 1
5,767
524
5,130
10,092
3,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Little KingM
Kuzenbo
8
0 / 1 / 1
5,351
486
3,193
8,225
6,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 1 / 0
4,955
450
3,414
6,267
2,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
bennybangs69
Izanami
9
0 / 3 / 0
5,206
473
2,188
6,744
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
11
Kills
3
3
Deaths
11
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
0
0
3
W
Hun Batz
 
Hun Batz
3
1
2
4
W
0
0
2
1
W
4
1
2
5
L
Janus
0
4
1
0.13
L
Arachne
Kirkwood9336
Arachne
2
2
1
1.25
L
Kuzenbo
Little KingM
Kuzenbo
0
1
1
0.5
L
1
1
0
1
L
Izanami
bennybangs69
Izanami
0
3
0
0
W
Jormungandr
boos_1029
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,501
Damage
16,484
33,170
Taken
38,508
19,460
Mitigated
16,422
11,149
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,174
2,219
275
2,873
6,673
2,113
852
1,373
5,300
0
60,876
W
Hun Batz
 
Hun Batz
5,365
1,959
0
3,863
8,163
2,834
0
510
7,615
0
48,642
W
2,671
963
0
1,189
6,057
3,675
0
1,200
4,845
10,410
0
W
4,300
1,915
0
1,119
4,523
2,039
414
2,319
1,904
0
52,273
L
Janus
2,559
475
0
740
7,180
1,735
36
240
6,940
33,003
0
L
Arachne
Kirkwood9336
Arachne
5,130
3,603
0
2,337
10,092
3,374
0
2,595
7,497
0
27,923
L
Kuzenbo
Little KingM
Kuzenbo
3,193
1,656
0
1,840
8,225
6,650
0
1,456
6,769
16,480
0
L
3,414
1,592
0
1,955
6,267
2,665
0
3,720
2,547
0
24,168
L
Izanami
bennybangs69
Izanami
2,188
1,472
0
1,949
6,744
1,998
0
651
6,093
0
40,065
W
Jormungandr
boos_1029
Jormungandr
5,991
2,418
0
1,830
7,754
8,799
0
0
7,754
56,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,692
Gold Earned
26,579
430
Minions Killed
224
0
Camps Cleared
0
1,130,165
Distance Traveled
1,104,603
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,846
622
113
10
0
187,827
1
W
Hun Batz
6,506
591
95
9
0
276,258
5
W
Atlas
5,680
516
13
1
0
247,088
3
W
Neith
7,242
658
88
8
0
209,371
1
L
Janus
5,300
482
58
5
0
200,504
0
L
Arachne
5,767
524
43
4
0
256,515
0
L
Kuzenbo
5,351
486
22
2
0
241,691
2
L
Neith
4,955
450
27
2
0
192,575
0
L
Izanami
5,206
473
74
7
0
213,318
3
W
Jormungandr
7,418
674
121
11
0
209,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role