Player Matchup

Hercules
Hercules
Gold IV
BegastheMachine
Hercules
Gold IV
Level 125
God Stats
2W - 8L
1,370 SR
Queue Stats
22W - 29L
1,564 MMR
Solo
Cupid
Cupid
Platinum IV
FireP3nGuin
Cupid
Platinum IV
Level 107
God Stats
14W - 12L
1,554 SR
Queue Stats
137W - 150L
1,653 MMR
Solo
Nox
Nox
Gold V
iSeweR4Boosted
Nox
Gold V
Level 156
God Stats
9W - 14L
1,446 SR
Queue Stats
325W - 411L
1,442 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,456 SR
1,553 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,500 SR
1,826 MMR
Gilgamesh
Gilgamesh
Gold V
BladFire
Gilgamesh
Gold V
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 51L
1,389 MMR
Solo
Hachiman
Hachiman
Diamond III
Vângola
Hachiman
Diamond III
Level 158
God Stats
2W - 4L
1,285 SR
Queue Stats
203W - 173L
2,270 MMR
Party 1
Hel
Hel
Masters
s7chiqi
Hel
Masters
Level 129
God Stats
4W - 2L
1,716 SR
Queue Stats
316W - 198L
1,817 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 3 / 9
11,147
656
13,068
22,759
22,654
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

18
10 / 4 / 6
13,555
797
18,905
20,360
9,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
4 / 3 / 10
12,312
724
12,635
15,978
8,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasPersephoneAh Muzen CabScyllaShiva

VS

Bans
ThothGebBaba YagaSobekAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BladFire
Gilgamesh
14
2 / 7 / 3
10,839
638
10,855
20,320
15,936
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Vângola
Hachiman
16
3 / 5 / 3
11,368
669
18,222
18,404
8,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
18
5 / 4 / 3
12,345
726
18,440
14,438
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
16
Kills
10
10
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
3
9
2.17
L
Gilgamesh
BladFire
Gilgamesh
2
7
3
0.5
W
10
4
6
3.25
L
Hachiman
Vângola
Hachiman
3
5
3
0.9
W
4
3
10
3
L
Hel
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,608
Damage
47,517
59,097
Taken
53,162
41,355
Mitigated
30,834
24,596
Healing
12,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
13,068
3,955
0
7,625
22,759
22,654
290
6,726
16,033
0
29,489
L
Gilgamesh
BladFire
Gilgamesh
10,855
1,876
336
953
20,320
15,936
0
5,350
14,970
330
29,898
W
18,905
10,031
2,272
9,481
20,360
9,702
1,954
6,365
13,995
0
64,996
L
Hachiman
Vângola
Hachiman
18,222
9,395
0
2,041
18,404
8,406
1,442
3,949
14,455
0
55,881
W
12,635
1,873
0
5,218
15,978
8,999
838
5,917
10,061
45,645
0
L
Hel
18,440
723
4,072
5,260
14,438
6,492
498
3,796
10,642
56,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,014
Gold Earned
34,552
178
Minions Killed
190
5
Camps Cleared
8
937,624
Distance Traveled
910,231
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,147
656
34
2
0
328,404
6
L
Gilgamesh
10,839
638
27
2
2
321,304
2
W
Cupid
13,555
797
84
5
3
298,923
2
L
Hachiman
11,368
669
70
4
2
278,376
3
W
Nox
12,312
724
60
4
2
310,297
7
L
Hel
12,345
726
93
5
4
310,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role