Player Matchup

Skadi
Skadi
FinalSam123
Skadi
Level 115
God Stats
4W - 2L
1,678 SR
Queue Stats
133W - 110L
1,564 Elo+
Party 2
Nemesis
Nemesis
Iwasranover
Nemesis
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
330W - 314L
1,561 Elo+
Party 2
Atlas
Atlas
Jaredfun01
Atlas
Level 154
God Stats
17W - 17L
1,602 SR
Queue Stats
266W - 265L
1,538 Elo+
Party 2
Danzaburou
Danzaburou
SackaFlour
Danzaburou
Level 75
God Stats
7W - 3L
1,716 SR
Queue Stats
57W - 49L
1,573 Elo+
Party 2
Ah Puch
Ah Puch
vCootz
Ah Puch
Level 107
God Stats
1W - 1L
1,160 SR
Queue Stats
7W - 14L
1,524 Elo+
Party 2
Team Averages
Level 122
1,531 SR
1,552 Elo+

VS

Team Averages
Level 124
1,597 SR
1,547 Elo+
Izanami
Izanami
Cryptik_Shaft
Izanami
Level 139
God Stats
6W - 4L
1,711 SR
Queue Stats
125W - 116L
1,613 Elo+
Party 1
Ra
Ra
Kajnake
Ra
Level 155
God Stats
3W - 2L
1,531 SR
Queue Stats
322W - 270L
1,533 Elo+
Party 1
Horus
Horus
Sirfattrick
Horus
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 120L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
Uotunn
Tsukuyomi
Level 77
God Stats
28W - 18L
1,638 SR
Queue Stats
530W - 508L
1,563 Elo+
Party 1
Jormungandr
Jormungandr
X0BloodElite0X
Jormungandr
Level 107
God Stats
52W - 51L
1,607 SR
Queue Stats
194W - 193L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,431
585
6,066
6,655
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Iwasranover
Nemesis
13
9 / 1 / 1
7,453
678
7,847
9,757
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
9
2 / 0 / 5
6,251
568
3,728
10,462
7,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
SackaFlour
Danzaburou
10
0 / 1 / 3
6,339
576
6,443
8,464
3,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
vCootz
Ah Puch
10
1 / 1 / 2
5,851
532
2,391
5,660
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
9
0 / 3 / 0
5,467
497
3,181
8,590
2,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 0
6,032
548
4,100
7,733
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
1 / 4 / 1
5,622
511
5,215
9,332
5,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
Uotunn
Tsukuyomi
11
2 / 4 / 0
6,706
610
6,792
9,199
3,310
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
X0BloodElite0X
Jormungandr
9
1 / 0 / 2
5,827
530
3,070
6,142
2,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
4
4
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
3
0
0
W
1
1
4
3
W
Nemesis
Iwasranover
Nemesis
9
1
1
9.5
W
Atlas
2
0
5
4.5
L
0
2
0
0
W
Danzaburou
SackaFlour
Danzaburou
0
1
3
1.5
L
1
4
1
0.38
L
Tsukuyomi
Uotunn
Tsukuyomi
2
4
0
0.5
L
Jormungandr
X0BloodElite0X
Jormungandr
1
0
2
2
W
Ah Puch
vCootz
Ah Puch
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,475
Damage
22,358
40,998
Taken
40,996
19,155
Mitigated
16,788
13,543
Healing
8,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
3,181
1,776
0
2,567
8,590
2,156
13
1,259
7,331
0
43,352
W
6,066
2,716
0
1,243
6,655
2,032
1,626
1,204
5,451
0
50,392
W
Nemesis
Iwasranover
Nemesis
7,847
3,437
0
1,109
9,757
4,403
0
1,650
8,019
0
56,294
W
Atlas
3,728
713
1,489
3,197
10,462
7,124
0
1,573
8,763
15,796
0
L
4,100
264
121
1,056
7,733
2,901
0
2,796
4,937
50,633
0
W
Danzaburou
SackaFlour
Danzaburou
6,443
3,374
0
3,591
8,464
3,395
0
587
7,835
0
40,652
L
5,215
2,603
434
1,903
9,332
5,506
0
1,863
7,469
0
11,477
L
Tsukuyomi
Uotunn
Tsukuyomi
6,792
1,319
0
1,002
9,199
3,310
0
0
9,199
0
35,187
L
Jormungandr
X0BloodElite0X
Jormungandr
3,070
1,109
0
987
6,142
2,915
0
201
5,941
32,372
0
W
Ah Puch
vCootz
Ah Puch
2,391
211
0
2,914
5,660
2,201
0
1,798
3,760
39,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,325
Gold Earned
29,654
333
Minions Killed
336
0
Camps Cleared
0
1,080,983
Distance Traveled
1,101,434
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,467
497
87
8
0
194,215
2
W
Skadi
6,431
585
97
9
0
209,213
0
W
Nemesis
7,453
678
87
8
0
263,212
3
W
Atlas
6,251
568
10
1
0
227,030
1
L
Ra
6,032
548
104
9
0
211,158
1
W
Danzaburou
6,339
576
68
6
0
185,718
2
L
Horus
5,622
511
16
1
0
232,409
0
L
Tsukuyomi
6,706
610
64
6
0
220,004
2
L
Jormungandr
5,827
530
65
6
0
243,648
2
W
Ah Puch
5,851
532
71
6
0
195,810
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role