Player Matchup

Set
Set
 
Set
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Cark12
Atlas
Level 48
God Stats
3W - 3L
1,493 SR
Queue Stats
80W - 78L
1,412 Elo+
Party 2
Izanami
Izanami
Montero17
Izanami
Level 28
God Stats
10W - 5L
1,676 SR
Queue Stats
34W - 31L
1,453 Elo+
Party 2
Bakasura
Bakasura
Ollii
Bakasura
Level 102
God Stats
2W - 5L
1,747 SR
Queue Stats
122W - 136L
1,417 Elo+
Solo
Nu Wa
Nu Wa
Wanheeda08
Nu Wa
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 101L
1,416 Elo+
Party 2
Team Averages
Level 69
1,583 SR
1,440 Elo+

VS

Team Averages
Level 75
1,603 SR
1,559 Elo+
Atlas
Atlas
HarryPjotr
Atlas
Level 60
God Stats
5W - 4L
1,697 SR
Queue Stats
227W - 234L
1,589 Elo+
Solo
Danzaburou
Danzaburou
MaitreOnyx
Danzaburou
Level 38
God Stats
5W - 1L
1,735 SR
Queue Stats
75W - 53L
1,643 Elo+
Party 1
Da Ji
Da Ji
Oberraman
Da Ji
Level 143
God Stats
10W - 14L
1,424 SR
Queue Stats
1,130W - 1,102L
1,572 Elo+
Party 1
Cliodhna
Cliodhna
kataclysm1810
Cliodhna
Level 68
God Stats
19W - 13L
1,659 SR
Queue Stats
643W - 470L
1,582 Elo+
Party 1
Nu Wa
Nu Wa
РoтФрoнт
Nu Wa
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 55L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
2 / 7 / 3
8,327
490
5,261
14,518
10,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atlas
Cark12
Atlas
10
0 / 2 / 4
7,021
413
6,593
14,628
14,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Montero17
Izanami
14
6 / 4 / 1
8,820
519
8,232
13,892
5,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
Ollii
Bakasura
13
2 / 1 / 3
7,840
461
7,301
14,859
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
10
0 / 5 / 4
6,557
386
3,581
7,101
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
0 / 3 / 5
7,260
427
9,119
13,553
10,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
MaitreOnyx
Danzaburou
14
2 / 2 / 3
8,345
491
5,445
10,410
3,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Oberraman
Da Ji
15
3 / 0 / 5
8,994
529
6,542
15,742
6,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
kataclysm1810
Cliodhna
16
10 / 4 / 1
10,657
627
14,816
15,513
8,061
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 1 / 4
8,274
487
12,948
5,865
2,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
10
Kills
19
19
Deaths
10
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
7
3
0.5
L
Atlas
Cark12
Atlas
0
2
4
1
W
Atlas
0
3
5
0.83
W
Danzaburou
MaitreOnyx
Danzaburou
2
2
3
1.75
L
Izanami
Montero17
Izanami
6
4
1
1.63
W
Da Ji
Oberraman
Da Ji
3
0
5
5.5
L
Bakasura
Ollii
Bakasura
2
1
3
3.5
L
Nu Wa
0
5
4
0.4
W
Cliodhna
kataclysm1810
Cliodhna
10
4
1
2.63
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,968
Damage
48,870
64,998
Taken
61,083
38,482
Mitigated
31,254
11,962
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
5,261
2,148
0
2,748
14,518
10,398
0
2,991
11,527
0
46,965
L
Atlas
Cark12
Atlas
6,593
2,130
0
2,068
14,628
14,485
0
7,351
7,277
26,007
0
W
Atlas
9,119
3,682
922
2,307
13,553
10,609
272
3,110
10,228
31,055
0
W
Danzaburou
MaitreOnyx
Danzaburou
5,445
1,881
0
4,312
10,410
3,877
1,844
2,086
8,159
0
63,456
L
Izanami
Montero17
Izanami
8,232
5,721
0
3,973
13,892
5,560
952
5,043
8,849
0
71,854
W
Da Ji
Oberraman
Da Ji
6,542
1,326
0
6,482
15,742
6,661
276
2,090
12,870
0
74,686
L
Bakasura
Ollii
Bakasura
7,301
4,536
0
2,923
14,859
6,112
0
4,381
10,478
0
44,662
L
Nu Wa
3,581
1,166
0
250
7,101
1,927
0
2,301
4,800
29,895
0
W
Cliodhna
kataclysm1810
Cliodhna
14,816
2,278
0
4,518
15,513
8,061
0
1,056
13,436
0
93,893
W
12,948
6,329
70
1,156
5,865
2,046
958
1,832
3,711
55,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,565
Gold Earned
43,530
364
Minions Killed
504
0
Camps Cleared
0
1,497,279
Distance Traveled
1,551,745
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,327
490
79
5
0
318,384
4
L
Atlas
7,021
413
27
2
0
319,049
6
W
Atlas
7,260
427
51
3
0
300,095
3
W
Danzaburou
8,345
491
96
6
0
307,631
5
L
Izanami
8,820
519
122
7
0
276,599
0
W
Da Ji
8,994
529
117
7
0
323,255
4
L
Bakasura
7,840
461
88
5
0
379,623
1
L
Nu Wa
6,557
386
48
3
0
203,624
4
W
Cliodhna
10,657
627
165
10
0
345,119
4
W
Nu Wa
8,274
487
75
4
0
275,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role