Player Matchup

Janus
Janus
JH TANGO2944
Janus
Level 125
God Stats
2W - 2L
1,359 SR
Queue Stats
110W - 109L
1,467 Elo+
Party 1
Tyr
Tyr
MaMereEstBonne
Tyr
Level 120
God Stats
51W - 41L
1,822 SR
Queue Stats
399W - 420L
1,499 Elo+
Solo
Mercury
Mercury
NexusDuplex77
Mercury
Level 128
God Stats
15W - 5L
1,632 SR
Queue Stats
146W - 139L
1,522 Elo+
Party 1
Shiva
Shiva
SlasH xStormZy
Shiva
Level 36
God Stats
5W - 4L
1,507 SR
Queue Stats
47W - 59L
1,160 Elo+
Party 1
Olorun
Olorun
xdgttrf
Olorun
Level 46
God Stats
2W - 2L
1,480 SR
Queue Stats
228W - 222L
1,524 Elo+
Solo
Team Averages
Level 91
1,560 SR
1,434 Elo+

VS

Team Averages
Level 55
1,472 SR
1,491 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Enycto
Cupid
Level 96
God Stats
12W - 11L
1,703 SR
Queue Stats
251W - 254L
1,526 Elo+
Party 2
Atlas
Atlas
Sbiavson
Atlas
Level 16
God Stats
4W - 6L
1,242 SR
Queue Stats
21W - 28L
1,536 Elo+
Party 2
Mercury
Mercury
draco_gamer25
Mercury
Level 47
God Stats
21W - 33L
1,435 SR
Queue Stats
41W - 43L
1,449 Elo+
Solo
Set
Set
kaf6647
Set
Level 42
God Stats
13W - 23L
1,480 SR
Queue Stats
46W - 70L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 1
6,586
507
4,091
6,394
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 1
7,394
569
7,891
10,748
10,526
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
13
2 / 1 / 2
7,264
559
4,992
8,961
3,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 1 / 0
5,430
418
2,069
7,482
2,961
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
xdgttrf
Olorun
13
1 / 0 / 0
7,597
584
5,711
7,138
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 2 / 2
6,116
470
3,948
8,800
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Enycto
Cupid
11
0 / 1 / 1
6,160
474
3,949
6,721
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
Sbiavson
Atlas
8
1 / 0 / 1
5,852
450
2,447
7,420
4,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
11
4 / 2 / 1
6,785
522
7,258
10,525
4,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
12
0 / 2 / 1
6,905
531
3,961
8,206
4,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
7
Kills
6
6
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
2
2
1
L
Cupid
Enycto
Cupid
0
1
1
0.5
W
2
3
1
0.83
W
2
1
1
2.5
W
Mercury
2
1
2
3
L
Atlas
Sbiavson
Atlas
1
0
1
1.5
W
0
1
0
0
L
Mercury
4
2
1
2.25
L
Set
0
2
1
0.25
W
Olorun
xdgttrf
Olorun
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,754
Damage
21,563
40,723
Taken
41,672
22,096
Mitigated
20,406
10,976
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,948
376
390
3,429
8,800
4,365
115
1,441
7,359
47,381
0
L
Cupid
Enycto
Cupid
3,949
1,647
87
3,038
6,721
2,448
0
3,458
3,263
0
41,716
W
4,091
316
0
582
6,394
2,447
0
2,824
3,570
50,924
0
W
7,891
1,179
0
4,313
10,748
10,526
0
275
10,473
0
49,069
W
Mercury
4,992
2,596
0
1,080
8,961
3,463
0
973
7,988
0
59,546
L
Atlas
Sbiavson
Atlas
2,447
736
0
2,981
7,420
4,888
0
2,076
5,344
13,282
0
W
2,069
470
0
844
7,482
2,961
965
1,390
6,092
0
20,092
L
Mercury
7,258
4,052
0
1,719
10,525
4,139
0
2,827
7,698
0
46,071
L
Set
3,961
1,527
0
1,715
8,206
4,566
0
0
8,206
0
47,705
W
Olorun
xdgttrf
Olorun
5,711
3,010
0
4,157
7,138
2,699
957
933
6,205
69,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,271
Gold Earned
31,818
414
Minions Killed
338
0
Camps Cleared
0
1,279,553
Distance Traveled
1,202,960
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,116
470
73
6
0
231,643
1
L
Cupid
6,160
474
78
6
0
203,690
3
W
Janus
6,586
507
72
6
0
244,906
3
W
Tyr
7,394
569
81
6
0
263,599
3
W
Mercury
7,264
559
103
8
0
299,259
1
L
Atlas
5,852
450
17
1
0
226,372
3
W
Shiva
5,430
418
34
3
0
253,580
1
L
Mercury
6,785
522
77
6
0
298,621
0
L
Set
6,905
531
93
7
0
242,634
2
W
Olorun
7,597
584
124
10
0
218,209
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role