Player Matchup

Anhur
Anhur
Moon_Child101
Anhur
Level 156
God Stats
4W - 6L
1,603 SR
Queue Stats
402W - 447L
1,433 Elo+
Solo
Scylla
Scylla
USA4thewin
Scylla
Level 125
God Stats
2W - 4L
1,308 SR
Queue Stats
613W - 637L
1,408 Elo+
Solo
Da Ji
Da Ji
berlinati
Da Ji
Level 29
God Stats
7W - 0L
1,643 SR
Queue Stats
224W - 252L
1,402 Elo+
Solo
Chernobog
Chernobog
hxx1i4lr
Chernobog
Level 61
God Stats
9W - 13L
1,484 SR
Queue Stats
1,112W - 1,283L
1,475 Elo+
Solo
Guan Yu
Guan Yu
punctdani
Guan Yu
Level 139
God Stats
10W - 4L
1,930 SR
Queue Stats
742W - 778L
1,377 Elo+
Solo
Team Averages
Level 102
1,594 SR
1,419 Elo+

VS

Team Averages
Level 124
1,494 SR
1,402 Elo+
Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Saxxony
Chang'e
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 104L
1,418 Elo+
Solo
Ymir
Ymir
TNT-JackESP
Ymir
Level 143
God Stats
7W - 6L
1,472 SR
Queue Stats
174W - 198L
1,484 Elo+
Party 1
Chaac
Chaac
emanuxi75
Chaac
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
39W - 46L
1,252 Elo+
Solo
Danzaburou
Danzaburou
illanchu
Danzaburou
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 69L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 21
14,110
743
23,435
27,063
12,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
USA4thewin
Scylla
20
3 / 4 / 21
12,621
664
25,911
13,664
6,377
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
berlinati
Da Ji
20
11 / 9 / 15
14,464
761
31,292
23,004
11,866
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
hxx1i4lr
Chernobog
20
2 / 2 / 18
12,241
644
20,648
15,536
6,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
punctdani
Guan Yu
20
7 / 7 / 24
13,390
705
21,470
30,799
36,385
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
0 / 7 / 15
10,758
566
11,108
26,796
17,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Saxxony
Chang'e
20
5 / 5 / 16
13,927
733
16,485
23,367
9,002
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
6 / 5 / 16
13,567
714
20,189
42,018
33,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
emanuxi75
Chaac
19
6 / 8 / 11
12,286
647
19,927
30,394
24,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
illanchu
Danzaburou
20
8 / 7 / 11
13,453
708
20,764
24,144
10,250
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
94
32
Kills
25
26
Deaths
32
99
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
7
15
1.07
W
9
4
21
4.88
L
Chang'e
Saxxony
Chang'e
5
5
16
2.6
L
6
5
16
2.8
W
Scylla
USA4thewin
Scylla
3
4
21
3.38
W
Da Ji
berlinati
Da Ji
11
9
15
2.06
L
Chaac
emanuxi75
Chaac
6
8
11
1.44
W
Chernobog
hxx1i4lr
Chernobog
2
2
18
5.5
L
Danzaburou
illanchu
Danzaburou
8
7
11
1.93
W
Guan Yu
punctdani
Guan Yu
7
7
24
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,756
Damage
88,473
110,066
Taken
146,719
73,597
Mitigated
94,535
51,061
Healing
63,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,108
3,583
603
4,795
26,796
17,883
264
4,365
22,431
0
21,266
W
23,435
11,423
4,838
8,121
27,063
12,193
3,219
6,019
21,044
0
46,445
L
Chang'e
Saxxony
Chang'e
16,485
2,293
15,693
11,082
23,367
9,002
1,722
1,591
21,776
41,669
0
L
20,189
1,921
3,497
15,677
42,018
33,260
0
9,928
32,090
46,706
0
W
Scylla
USA4thewin
Scylla
25,911
1,558
1,016
494
13,664
6,377
1,504
5,337
8,327
47,863
0
W
Da Ji
berlinati
Da Ji
31,292
7,084
1,625
2,641
23,004
11,866
1,738
9,964
13,040
0
41,732
L
Chaac
emanuxi75
Chaac
19,927
4,204
1,505
6,451
30,394
24,140
417
7,197
23,197
0
29,369
W
Chernobog
hxx1i4lr
Chernobog
20,648
8,309
3,462
5,953
15,536
6,776
2,564
5,101
10,435
0
49,027
L
Danzaburou
illanchu
Danzaburou
20,764
9,798
199
4,178
24,144
10,250
3,411
3,260
20,884
0
43,592
W
Guan Yu
punctdani
Guan Yu
21,470
3,280
13,056
9,855
30,799
36,385
1,006
10,253
20,546
709
28,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,826
Gold Earned
63,991
184
Minions Killed
196
0
Camps Cleared
0
1,545,392
Distance Traveled
1,558,521
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,758
566
18
1
0
315,348
0
W
Anhur
14,110
743
58
3
0
301,948
2
L
Chang'e
13,927
733
50
3
0
332,203
0
L
Ymir
13,567
714
61
3
0
315,869
1
W
Scylla
12,621
664
47
2
0
312,771
0
W
Da Ji
14,464
761
16
1
0
292,982
0
L
Chaac
12,286
647
20
1
0
308,741
0
W
Chernobog
12,241
644
47
2
0
320,148
0
L
Danzaburou
13,453
708
47
2
0
286,360
0
W
Guan Yu
13,390
705
16
1
0
317,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role